Update POTFILES, fix strings, regenerate PO and POT file, Update ta.po
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@@ -52,7 +52,7 @@ def bottles_parser(parent_widget, action):
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if response == "choose_folder":
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choose_folder(widget)
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create_dialog(parent_widget, _("Couldn't Import Games"), _("Bottles directory cannot be found."), "choose_folder", _("Set Bottles Location")).connect("response", response)
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create_dialog(parent_widget, _("Couldn't Import Games"), _("The Bottles directory cannot be found."), "choose_folder", _("Set Bottles Location")).connect("response", response)
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if os.path.isfile(os.path.join(bottles_dir, "library.yml")):
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pass
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@@ -95,9 +95,9 @@ def bottles_parser(parent_widget, action):
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bottles_games[values["game_id"]] = values
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if len(bottles_games) == 0:
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create_dialog(parent_widget, _("No Games Found"), _("No new games found in Bottles library."))
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create_dialog(parent_widget, _("No Games Found"), _("No new games were found in the Bottles library."))
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elif len(bottles_games) == 1:
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create_dialog(parent_widget, _("bottles Games Imported"), _("Successfully imported 1 game."))
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create_dialog(parent_widget, _("Bottles Games Imported"), _("Successfully imported 1 game."))
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elif len(bottles_games) > 1:
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create_dialog(parent_widget, _("bottles Games Imported"), _("Successfully imported") + " " + str(len(bottles_games)) + " " + _("games."))
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create_dialog(parent_widget, _("Bottles Games Imported"), _("Successfully imported") + " " + str(len(bottles_games)) + " " + _("games."))
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return bottles_games
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@@ -52,7 +52,7 @@ def heroic_parser(parent_widget, action):
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if response == "choose_folder":
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choose_folder(widget)
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create_dialog(parent_widget, _("Couldn't Import Games"), _("Heroic directory cannot be found."), "choose_folder", _("Set Heroic Location")).connect("response", response)
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create_dialog(parent_widget, _("Couldn't Import Games"), _("The Heroic directory cannot be found."), "choose_folder", _("Set Heroic Location")).connect("response", response)
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if os.path.exists(os.path.join(heroic_dir, "config.json")):
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pass
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@@ -171,7 +171,7 @@ def heroic_parser(parent_widget, action):
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heroic_games[values["game_id"]] = values
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if len(heroic_games) == 0:
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create_dialog(parent_widget, _("No Games Found"), _("No new games found in Heroic library."))
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create_dialog(parent_widget, _("No Games Found"), _("No new games were found in the Heroic library."))
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elif len(heroic_games) == 1:
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create_dialog(parent_widget, _("Heroic Games Imported"), _("Successfully imported 1 game."))
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elif len(heroic_games) > 1:
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@@ -52,7 +52,7 @@ def steam_parser(parent_widget, action):
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if response == "choose_folder":
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choose_folder(widget)
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create_dialog(parent_widget, _("Couldn't Import Games"), _("Steam directory cannot be found."), "choose_folder", _("Set Steam Location")).connect("response", response)
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create_dialog(parent_widget, _("Couldn't Import Games"), _("The Steam directory cannot be found."), "choose_folder", _("Set Steam Location")).connect("response", response)
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if os.path.exists(os.path.join(steam_dir, "steamapps")):
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pass
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@@ -102,7 +102,7 @@ def steam_parser(parent_widget, action):
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steam_games[values["game_id"]] = values
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if len(steam_games) == 0:
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create_dialog(parent_widget, _("No Games Found"), _("No new games found in Steam library."))
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create_dialog(parent_widget, _("No Games Found"), _("No new games were found in the Steam library."))
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elif len(steam_games) == 1:
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create_dialog(parent_widget, _("Steam Games Imported"), _("Successfully imported 1 game."))
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elif len(steam_games) > 1:
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