Use native game label instead of truncating

This commit is contained in:
Rilic
2023-07-16 16:57:11 +01:00
parent 9ffbcc73ae
commit 06de79ad54

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@@ -63,7 +63,7 @@ class RetroarchSourceIterator(SourceIterator):
continue continue
# Build game # Build game
game_title = item["label"].split("(", 1)[0] game_title = item["label"]
values = { values = {
"source": self.source.id, "source": self.source.id,
"added": int(time()), "added": int(time()),