Use crossfade for button revealers
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@@ -14,12 +14,12 @@ template $Game : Box {
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Overlay {
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Overlay {
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[overlay]
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[overlay]
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Box {
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Revealer play_revealer {
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halign: start;
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transition-type: crossfade;
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valign: end;
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valign: end;
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Revealer play_revealer {
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Box {
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transition-type: slide_up;
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halign: start;
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valign: end;
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valign: end;
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Button play_button {
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Button play_button {
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@@ -34,11 +34,6 @@ template $Game : Box {
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"osd",
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"osd",
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]
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]
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}
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}
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}
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Revealer menu_revealer {
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transition-type: slide_up;
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valign: end;
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MenuButton menu_button {
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MenuButton menu_button {
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icon-name: "view-more-symbolic";
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icon-name: "view-more-symbolic";
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@@ -136,4 +131,4 @@ menu hidden_game_options {
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action: "app.remove_game";
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action: "app.remove_game";
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}
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}
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}
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}
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}
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}
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@@ -37,7 +37,6 @@ class Game(Gtk.Box):
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cover_button = Gtk.Template.Child()
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cover_button = Gtk.Template.Child()
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menu_button = Gtk.Template.Child()
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menu_button = Gtk.Template.Child()
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play_revealer = Gtk.Template.Child()
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play_revealer = Gtk.Template.Child()
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menu_revealer = Gtk.Template.Child()
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game_options = Gtk.Template.Child()
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game_options = Gtk.Template.Child()
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hidden_game_options = Gtk.Template.Child()
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hidden_game_options = Gtk.Template.Child()
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@@ -227,7 +226,6 @@ class Game(Gtk.Box):
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def toggle_play(self, _widget, _prop1, _prop2, state=True):
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def toggle_play(self, _widget, _prop1, _prop2, state=True):
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if not self.menu_button.get_active():
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if not self.menu_button.get_active():
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self.play_revealer.set_reveal_child(not state)
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self.play_revealer.set_reveal_child(not state)
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GLib.timeout_add(40, self.menu_revealer.set_reveal_child, not state)
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def main_button_clicked(self, _widget, button):
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def main_button_clicked(self, _widget, button):
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if self.win.schema.get_boolean("cover-launches-game") ^ button:
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if self.win.schema.get_boolean("cover-launches-game") ^ button:
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