Cleanups
This commit is contained in:
11
src/main.py
11
src/main.py
@@ -28,6 +28,7 @@ from .window import CartridgesWindow
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from .preferences import PreferencesWindow
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from .preferences import PreferencesWindow
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from .toggle_hidden import toggle_hidden
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from .toggle_hidden import toggle_hidden
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from .save_games import save_games
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from .save_games import save_games
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from .get_games import get_games
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from .run_command import run_command
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from .run_command import run_command
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from .steam_parser import steam_parser
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from .steam_parser import steam_parser
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from .heroic_parser import heroic_parser
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from .heroic_parser import heroic_parser
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@@ -116,9 +117,8 @@ class CartridgesApplication(Adw.Application):
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# Launch the game and update the last played value
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# Launch the game and update the last played value
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game_id = self.win.active_game_id
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game_id = self.win.active_game_id
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open_file = open(os.path.join(os.path.join(os.environ.get("XDG_DATA_HOME"), "cartridges", "games", game_id + ".json")), "r")
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data = json.loads(open_file.read())
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data = get_games([game_id])[game_id]
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open_file.close()
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data["last_played"] = int(time.time())
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data["last_played"] = int(time.time())
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save_games({game_id : data})
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save_games({game_id : data})
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@@ -145,9 +145,8 @@ class CartridgesApplication(Adw.Application):
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# Add "removed=True" to the game properties so it can be deleted on next init
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# Add "removed=True" to the game properties so it can be deleted on next init
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game_id = self.win.active_game_id
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game_id = self.win.active_game_id
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open_file = open(os.path.join(os.path.join(os.environ.get("XDG_DATA_HOME"), "cartridges", "games", game_id + ".json")), "r")
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data = json.loads(open_file.read())
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data = get_games([game_id])[game_id]
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open_file.close()
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data["removed"] = True
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data["removed"] = True
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save_games({game_id : data})
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save_games({game_id : data})
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@@ -17,7 +17,7 @@
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#
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#
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# SPDX-License-Identifier: GPL-3.0-or-later
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# SPDX-License-Identifier: GPL-3.0-or-later
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def get_games():
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def get_games(game_ids=None):
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import os, json
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import os, json
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games_dir = os.path.join(os.environ.get("XDG_DATA_HOME"), "cartridges", "games")
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games_dir = os.path.join(os.environ.get("XDG_DATA_HOME"), "cartridges", "games")
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@@ -26,7 +26,14 @@ def get_games():
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if os.path.exists(games_dir) == False:
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if os.path.exists(games_dir) == False:
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return {}
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return {}
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for game in os.listdir(games_dir):
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if not game_ids:
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game_files = os.listdir(games_dir)
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else:
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game_files = []
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for game_id in game_ids:
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game_files.append(game_id + ".json")
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for game in game_files:
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open_file = open(os.path.join(games_dir, game), "r")
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open_file = open(os.path.join(games_dir, game), "r")
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data = json.loads(open_file.read())
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data = json.loads(open_file.read())
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open_file.close()
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open_file.close()
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@@ -19,6 +19,7 @@
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def save_games(games):
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def save_games(games):
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import os, json
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import os, json
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games_dir = os.path.join(os.environ.get("XDG_DATA_HOME"), "cartridges", "games")
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games_dir = os.path.join(os.environ.get("XDG_DATA_HOME"), "cartridges", "games")
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existing = []
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existing = []
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@@ -385,9 +385,7 @@ class CartridgesWindow(Adw.ApplicationWindow):
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game_id = list(self.toasts)[-1]
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game_id = list(self.toasts)[-1]
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except IndexError:
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except IndexError:
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return
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return
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open_file = open(os.path.join(os.path.join(os.environ.get("XDG_DATA_HOME"), "cartridges", "games", game_id + ".json")), "r")
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data = get_games([game_id])[game_id]
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data = json.loads(open_file.read())
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open_file.close()
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data.pop("removed")
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data.pop("removed")
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save_games({game_id : data})
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save_games({game_id : data})
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self.update_games([game_id])
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self.update_games([game_id])
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