🚧 SGDB

This commit is contained in:
GeoffreyCoulaud
2023-05-05 16:02:57 +02:00
parent 5c6bfc8b3e
commit 0abe283619
3 changed files with 88 additions and 32 deletions

View File

@@ -2,7 +2,7 @@ from threading import Thread, Lock
from gi.repository import Adw, Gtk, Gio
from .game import Game
from .steamgriddb import SGDBSave
from .steamgriddb import SGDBHelper
class Importer:
@@ -97,47 +97,20 @@ class Importer:
def __import_from_source(self, *args, **kwargs):
"""Source import thread entry point"""
# TODO just get Game objects from the sources
source, *rest = args
iterator = source.__iter__()
for game_values in iterator:
game = Game(self.win, game_values)
for game in iterator:
self.games_lock.acquire()
self.games.add(game)
self.games_lock.release()
# TODO SGDB image
# Who's in charge of image adding ?
self.progress_lock.acquire()
self.counts[source.id]["total"] = len(iterator)
if not game.blacklisted:
self.counts[source.id]["done"] += 1
self.update_progressbar()
self.progress_lock.release()
# TODO remove after not needed
def save_game(self, values=None, cover_path=None):
if values:
game = Game(self.win, values)
if save_cover:
save_cover(self.win, game.game_id, resize_cover(self.win, cover_path))
self.games.add(game)
self.games_no += 1
if game.blacklisted:
self.games_no -= 1
self.queue -= 1
self.update_progressbar()
if self.queue == 0 and not self.blocker:
if self.games:
self.total_queue = len(self.games)
self.queue = len(self.games)
self.import_statuspage.set_title(_("Importing Covers…"))
self.update_progressbar()
SGDBSave(self.win, self.games, self)
else:
self.done()

View File

@@ -1,6 +1,7 @@
from functools import cached_property
from sqlite3 import connect
from src.game import Game
from src.utils.save_cover import resize_cover, save_cover
from src.importer.source import Source, SourceIterator
from src.importer.decorators import replaced_by_schema_key, replaced_by_path
@@ -55,6 +56,7 @@ class LutrisSourceIterator(SourceIterator):
continue
# Build basic game
# TODO decouple game creation from the window object (later)
values = {
"hidden": row[4],
"name": row[1],
@@ -65,6 +67,7 @@ class LutrisSourceIterator(SourceIterator):
"executable": self.source.executable_format.format(game_id=row[2]),
"developer": None, # TODO get developer metadata on Lutris
}
game = Game(self.source.win, values)
# Save official image
image_path = self.source.cache_location / "coverart" / f"{row[2]}.jpg"
@@ -73,6 +76,7 @@ class LutrisSourceIterator(SourceIterator):
save_cover(self.source.win, values["game_id"], resized)
# TODO Save SGDB
SGDBSave(self.win, self.games, self)
return values

View File

@@ -8,6 +8,85 @@ from .create_dialog import create_dialog
from .save_cover import save_cover, resize_cover
class SGDBError(Exception):
pass
class SGDBHelper:
base_url = "https://www.steamgriddb.com/api/v2/"
win = None
importer = None
exception = None
def __init__(self, win, importer=None) -> None:
self.win = win
self.importer = importer
@property
def auth_header(self):
key = self.win.schema.get_string("sgdb-key")
headers = {"Authorization": f"Bearer {key}"}
return headers
# TODO delegate that to the app
def create_exception_dialog(self, exception):
dialog = create_dialog(
self.win,
_("Couldn't Connect to SteamGridDB"),
exception,
"open_preferences",
_("Preferences"),
)
dialog.connect("response", self.response)
# TODO same as create_exception_dialog
def on_exception_dialog_response(self, _widget, response):
if response == "open_preferences":
self.win.get_application().on_preferences_action(page_name="sgdb")
def get_game_id(self, game):
"""Get grid results for a game. Can raise an exception."""
# Request
res = requests.get(
f"{self.base_url}search/autocomplete/{game.name}",
headers=self.auth_headers,
timeout=5,
)
if res.status_code == 200:
return res.json()["data"][0]["id"]
# HTTP error
res.raise_for_status()
# SGDB API error
res_json = res.json()
if "error" in tuple(res_json):
raise SGDBError(res_json["errors"])
else:
raise SGDBError(res.status_code)
def get_image_uri(self, game, animated=False):
"""Get the image for a game"""
uri = f"{self.base_url}grids/game/{self.get_game_id(game)}?dimensions=600x900"
if animated:
uri += "&types=animated"
grid = requests.get(uri, headers=self.auth_header, timeout=5)
image_uri = grid.json()["data"][0]["url"]
return image_uri
# Current steps to save image for N games
# Create a task for every game
# Call update_cover
# If using sgdb and (prefer or no image) and not blacklisted
# Search for game
# Get image from sgdb (animated if preferred and found, or still)
# Exit task and enter task_done
# If error, create popup
class SGDBSave:
def __init__(self, games, importer=None):
self.win = shared.win