🚧 SGDB
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@@ -2,7 +2,7 @@ from threading import Thread, Lock
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from gi.repository import Adw, Gtk, Gio
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from .game import Game
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from .steamgriddb import SGDBSave
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from .steamgriddb import SGDBHelper
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class Importer:
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@@ -97,47 +97,20 @@ class Importer:
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def __import_from_source(self, *args, **kwargs):
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"""Source import thread entry point"""
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# TODO just get Game objects from the sources
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source, *rest = args
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iterator = source.__iter__()
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for game_values in iterator:
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game = Game(self.win, game_values)
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for game in iterator:
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self.games_lock.acquire()
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self.games.add(game)
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self.games_lock.release()
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# TODO SGDB image
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# Who's in charge of image adding ?
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self.progress_lock.acquire()
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self.counts[source.id]["total"] = len(iterator)
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if not game.blacklisted:
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self.counts[source.id]["done"] += 1
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self.update_progressbar()
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self.progress_lock.release()
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# TODO remove after not needed
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def save_game(self, values=None, cover_path=None):
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if values:
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game = Game(self.win, values)
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if save_cover:
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save_cover(self.win, game.game_id, resize_cover(self.win, cover_path))
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self.games.add(game)
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self.games_no += 1
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if game.blacklisted:
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self.games_no -= 1
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self.queue -= 1
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self.update_progressbar()
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if self.queue == 0 and not self.blocker:
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if self.games:
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self.total_queue = len(self.games)
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self.queue = len(self.games)
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self.import_statuspage.set_title(_("Importing Covers…"))
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self.update_progressbar()
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SGDBSave(self.win, self.games, self)
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else:
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self.done()
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@@ -1,6 +1,7 @@
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from functools import cached_property
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from sqlite3 import connect
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from src.game import Game
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from src.utils.save_cover import resize_cover, save_cover
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from src.importer.source import Source, SourceIterator
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from src.importer.decorators import replaced_by_schema_key, replaced_by_path
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@@ -55,6 +56,7 @@ class LutrisSourceIterator(SourceIterator):
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continue
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# Build basic game
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# TODO decouple game creation from the window object (later)
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values = {
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"hidden": row[4],
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"name": row[1],
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@@ -65,6 +67,7 @@ class LutrisSourceIterator(SourceIterator):
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"executable": self.source.executable_format.format(game_id=row[2]),
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"developer": None, # TODO get developer metadata on Lutris
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}
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game = Game(self.source.win, values)
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# Save official image
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image_path = self.source.cache_location / "coverart" / f"{row[2]}.jpg"
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@@ -73,6 +76,7 @@ class LutrisSourceIterator(SourceIterator):
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save_cover(self.source.win, values["game_id"], resized)
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# TODO Save SGDB
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SGDBSave(self.win, self.games, self)
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return values
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@@ -8,6 +8,85 @@ from .create_dialog import create_dialog
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from .save_cover import save_cover, resize_cover
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class SGDBError(Exception):
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pass
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class SGDBHelper:
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base_url = "https://www.steamgriddb.com/api/v2/"
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win = None
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importer = None
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exception = None
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def __init__(self, win, importer=None) -> None:
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self.win = win
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self.importer = importer
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@property
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def auth_header(self):
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key = self.win.schema.get_string("sgdb-key")
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headers = {"Authorization": f"Bearer {key}"}
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return headers
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# TODO delegate that to the app
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def create_exception_dialog(self, exception):
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dialog = create_dialog(
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self.win,
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_("Couldn't Connect to SteamGridDB"),
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exception,
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"open_preferences",
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_("Preferences"),
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)
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dialog.connect("response", self.response)
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# TODO same as create_exception_dialog
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def on_exception_dialog_response(self, _widget, response):
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if response == "open_preferences":
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self.win.get_application().on_preferences_action(page_name="sgdb")
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def get_game_id(self, game):
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"""Get grid results for a game. Can raise an exception."""
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# Request
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res = requests.get(
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f"{self.base_url}search/autocomplete/{game.name}",
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headers=self.auth_headers,
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timeout=5,
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)
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if res.status_code == 200:
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return res.json()["data"][0]["id"]
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# HTTP error
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res.raise_for_status()
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# SGDB API error
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res_json = res.json()
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if "error" in tuple(res_json):
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raise SGDBError(res_json["errors"])
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else:
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raise SGDBError(res.status_code)
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def get_image_uri(self, game, animated=False):
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"""Get the image for a game"""
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uri = f"{self.base_url}grids/game/{self.get_game_id(game)}?dimensions=600x900"
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if animated:
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uri += "&types=animated"
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grid = requests.get(uri, headers=self.auth_header, timeout=5)
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image_uri = grid.json()["data"][0]["url"]
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return image_uri
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# Current steps to save image for N games
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# Create a task for every game
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# Call update_cover
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# If using sgdb and (prefer or no image) and not blacklisted
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# Search for game
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# Get image from sgdb (animated if preferred and found, or still)
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# Exit task and enter task_done
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# If error, create popup
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class SGDBSave:
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def __init__(self, games, importer=None):
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self.win = shared.win
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