🚧 SGDB

This commit is contained in:
GeoffreyCoulaud
2023-05-05 16:02:57 +02:00
parent 5c6bfc8b3e
commit 0abe283619
3 changed files with 88 additions and 32 deletions

View File

@@ -2,7 +2,7 @@ from threading import Thread, Lock
from gi.repository import Adw, Gtk, Gio
from .game import Game
from .steamgriddb import SGDBSave
from .steamgriddb import SGDBHelper
class Importer:
@@ -97,47 +97,20 @@ class Importer:
def __import_from_source(self, *args, **kwargs):
"""Source import thread entry point"""
# TODO just get Game objects from the sources
source, *rest = args
iterator = source.__iter__()
for game_values in iterator:
game = Game(self.win, game_values)
for game in iterator:
self.games_lock.acquire()
self.games.add(game)
self.games_lock.release()
# TODO SGDB image
# Who's in charge of image adding ?
self.progress_lock.acquire()
self.counts[source.id]["total"] = len(iterator)
if not game.blacklisted:
self.counts[source.id]["done"] += 1
self.update_progressbar()
self.progress_lock.release()
# TODO remove after not needed
def save_game(self, values=None, cover_path=None):
if values:
game = Game(self.win, values)
if save_cover:
save_cover(self.win, game.game_id, resize_cover(self.win, cover_path))
self.games.add(game)
self.games_no += 1
if game.blacklisted:
self.games_no -= 1
self.queue -= 1
self.update_progressbar()
if self.queue == 0 and not self.blocker:
if self.games:
self.total_queue = len(self.games)
self.queue = len(self.games)
self.import_statuspage.set_title(_("Importing Covers…"))
self.update_progressbar()
SGDBSave(self.win, self.games, self)
else:
self.done()

View File

@@ -1,6 +1,7 @@
from functools import cached_property
from sqlite3 import connect
from src.game import Game
from src.utils.save_cover import resize_cover, save_cover
from src.importer.source import Source, SourceIterator
from src.importer.decorators import replaced_by_schema_key, replaced_by_path
@@ -55,6 +56,7 @@ class LutrisSourceIterator(SourceIterator):
continue
# Build basic game
# TODO decouple game creation from the window object (later)
values = {
"hidden": row[4],
"name": row[1],
@@ -65,6 +67,7 @@ class LutrisSourceIterator(SourceIterator):
"executable": self.source.executable_format.format(game_id=row[2]),
"developer": None, # TODO get developer metadata on Lutris
}
game = Game(self.source.win, values)
# Save official image
image_path = self.source.cache_location / "coverart" / f"{row[2]}.jpg"
@@ -73,6 +76,7 @@ class LutrisSourceIterator(SourceIterator):
save_cover(self.source.win, values["game_id"], resized)
# TODO Save SGDB
SGDBSave(self.win, self.games, self)
return values