Managers refactor (#164)

The main reason for this is the compositing of both local and online covers with the same logic.  
It was a problem raised in #146 with some covers getting stretched.

Changes:
- Renamed and simplified managers methods
- Created a generic `cover manager`
- Added more retryable errors to `steam api manager`
- Removed `local cover manager` and `online cover manager`
- Reduced dependency on `PIL`
This commit is contained in:
Geoffrey Coulaud
2023-07-31 18:44:18 +02:00
committed by GitHub
parent e4dc1253ae
commit 1aff1347e3
12 changed files with 215 additions and 220 deletions

View File

@@ -45,8 +45,7 @@ from src.logging.setup import log_system_info, setup_logging
from src.preferences import PreferencesWindow
from src.store.managers.display_manager import DisplayManager
from src.store.managers.file_manager import FileManager
from src.store.managers.local_cover_manager import LocalCoverManager
from src.store.managers.online_cover_manager import OnlineCoverManager
from src.store.managers.cover_manager import CoverManager
from src.store.managers.sgdb_manager import SGDBManager
from src.store.managers.steam_api_manager import SteamAPIManager
from src.store.store import Store
@@ -97,9 +96,8 @@ class CartridgesApplication(Adw.Application):
self.load_games_from_disk()
# Add rest of the managers for game imports
shared.store.add_manager(LocalCoverManager())
shared.store.add_manager(CoverManager())
shared.store.add_manager(SteamAPIManager())
shared.store.add_manager(OnlineCoverManager())
shared.store.add_manager(SGDBManager())
shared.store.toggle_manager_in_pipelines(FileManager, True)