Managers refactor (#164)

The main reason for this is the compositing of both local and online covers with the same logic.  
It was a problem raised in #146 with some covers getting stretched.

Changes:
- Renamed and simplified managers methods
- Created a generic `cover manager`
- Added more retryable errors to `steam api manager`
- Removed `local cover manager` and `online cover manager`
- Reduced dependency on `PIL`
This commit is contained in:
Geoffrey Coulaud
2023-07-31 18:44:18 +02:00
committed by GitHub
parent e4dc1253ae
commit 1aff1347e3
12 changed files with 215 additions and 220 deletions

View File

@@ -56,7 +56,7 @@ class AsyncManager(Manager):
def _task_thread_func(self, _task, _source_object, data, _cancellable):
"""Task thread entry point"""
game, additional_data, *_rest = data
self.execute_resilient_manager_logic(game, additional_data)
self.run(game, additional_data)
def _task_callback(self, _source_object, _result, data):
"""Method run after the task is done"""