Managers refactor (#164)

The main reason for this is the compositing of both local and online covers with the same logic.  
It was a problem raised in #146 with some covers getting stretched.

Changes:
- Renamed and simplified managers methods
- Created a generic `cover manager`
- Added more retryable errors to `steam api manager`
- Removed `local cover manager` and `online cover manager`
- Reduced dependency on `PIL`
This commit is contained in:
Geoffrey Coulaud
2023-07-31 18:44:18 +02:00
committed by GitHub
parent e4dc1253ae
commit 1aff1347e3
12 changed files with 215 additions and 220 deletions

View File

@@ -30,7 +30,7 @@ class DisplayManager(Manager):
run_after = (SteamAPIManager, SGDBManager)
signals = {"update-ready"}
def manager_logic(self, game: Game, _additional_data: dict) -> None:
def main(self, game: Game, _additional_data: dict) -> None:
if game.get_parent():
game.get_parent().get_parent().remove(game)
if game.get_parent():