Managers refactor (#164)

The main reason for this is the compositing of both local and online covers with the same logic.  
It was a problem raised in #146 with some covers getting stretched.

Changes:
- Renamed and simplified managers methods
- Created a generic `cover manager`
- Added more retryable errors to `steam api manager`
- Removed `local cover manager` and `online cover manager`
- Reduced dependency on `PIL`
This commit is contained in:
Geoffrey Coulaud
2023-07-31 18:44:18 +02:00
committed by GitHub
parent e4dc1253ae
commit 1aff1347e3
12 changed files with 215 additions and 220 deletions

View File

@@ -130,7 +130,7 @@ class Store:
# Connect signals
for manager in self.managers.values():
for signal in manager.signals:
game.connect(signal, manager.execute_resilient_manager_logic)
game.connect(signal, manager.run)
# Add the game to the store
if not game.source in self.source_games: