Move DetailsWindow to its own class
This commit is contained in:
236
src/details_window.py
Normal file
236
src/details_window.py
Normal file
@@ -0,0 +1,236 @@
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# details_window.py
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#
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# Copyright 2022-2023 kramo
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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#
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# SPDX-License-Identifier: GPL-3.0-or-later
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import os
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import shlex
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from time import time
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from gi.repository import Adw, Gio, GLib, Gtk
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from PIL import Image
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from .create_dialog import create_dialog
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from .game import Game
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from .game_cover import GameCover
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from .save_cover import resize_cover, save_cover
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from .steamgriddb import SGDBSave
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@Gtk.Template(resource_path="/hu/kramo/Cartridges/gtk/details_window.ui")
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class DetailsWindow(Adw.Window):
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__gtype_name__ = "DetailsWindow"
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cover = Gtk.Template.Child()
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cover_button_edit = Gtk.Template.Child()
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cover_button_delete_revealer = Gtk.Template.Child()
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cover_button_delete = Gtk.Template.Child()
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name = Gtk.Template.Child()
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developer = Gtk.Template.Child()
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executable = Gtk.Template.Child()
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exec_info_label = Gtk.Template.Child()
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apply_button = Gtk.Template.Child()
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cover_changed = False
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def delete_pixbuf(self, *_args):
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self.game_cover.new_cover()
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self.cover_button_delete_revealer.set_reveal_child(False)
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self.cover_changed = True
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def __init__(self, win, game=None, **kwargs):
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super().__init__(**kwargs)
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self.set_transient_for(win)
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self.win = win
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self.game = game
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self.game_cover = GameCover({self.cover})
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if self.game:
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self.set_title(_("Edit Game Details"))
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self.name.set_text(self.game.name)
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self.developer.set_text(self.game.developer)
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self.executable.set_text(shlex.join(self.game.executable))
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self.apply_button.set_label(_("Apply"))
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self.game_cover.new_cover(self.game.get_cover_path())
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if self.game_cover.get_pixbuf():
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self.cover_button_delete_revealer.set_reveal_child(True)
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else:
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self.set_title(_("Add New Game"))
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self.apply_button.set_label(_("Confirm"))
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image_filter = Gtk.FileFilter(name=_("Images"))
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for extension in Image.registered_extensions():
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image_filter.add_suffix(extension[1:])
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file_filters = Gio.ListStore.new(Gtk.FileFilter)
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file_filters.append(image_filter)
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self.file_dialog = Gtk.FileDialog()
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self.file_dialog.set_filters(file_filters)
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# Translate this string as you would translate "file"
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file_name = _("file.txt")
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# As in software
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exe_name = _("program")
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if os.name == "nt":
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exe_name += ".exe"
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# Translate this string as you would translate "path to {}"
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exe_path = _("C:\\path\\to\\{}").format(exe_name)
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# Translate this string as you would translate "path to {}"
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file_path = _("C:\\path\\to\\{}").format(file_name)
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command = "start"
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else:
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# Translate this string as you would translate "path to {}"
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exe_path = _("/path/to/{}").format(exe_name)
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# Translate this string as you would translate "path to {}"
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file_path = _("/path/to/{}").format(file_name)
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command = "xdg-open"
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exec_info_text = _(
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'To launch the executable "{}", use the command:\n\n<tt>"{}"</tt>\n\nTo open the file "{}" with the default application, use:\n\n<tt>{} "{}"</tt>\n\nIf the path contains spaces, make sure to wrap it in double quotes!'
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).format(exe_name, exe_path, file_name, command, file_path)
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self.exec_info_label.set_label(exec_info_text)
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self.cover_button_delete.connect("clicked", self.delete_pixbuf)
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self.cover_button_edit.connect("clicked", self.choose_cover)
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self.apply_button.connect("clicked", self.apply_preferences)
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self.name.connect("activate", self.focus_executable)
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self.developer.connect("activate", self.focus_executable)
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self.executable.connect("activate", self.apply_preferences)
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self.set_focus(self.name)
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self.present()
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def apply_preferences(self, *_args):
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final_name = self.name.get_text()
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final_developer = self.developer.get_text()
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final_executable = self.executable.get_text()
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try:
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# Attempt to parse using shell parsing rules (doesn't verify executable existence).
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final_executable_split = shlex.split(
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final_executable, comments=False, posix=True
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)
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except ValueError as exception:
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create_dialog(
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self,
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_("Couldn't Add Game")
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if not self.game
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else _("Couldn't Apply Preferences"),
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f'{_("Executable")}: {exception}.',
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)
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return
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if not self.game:
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if final_name == "":
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create_dialog(
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self, _("Couldn't Add Game"), _("Game title cannot be empty.")
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)
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return
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if final_executable == "":
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create_dialog(
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self, _("Couldn't Add Game"), _("Executable cannot be empty.")
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)
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return
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# Increment the number after the game id (eg. imported_1, imported_2)
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numbers = [0]
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for current_game in self.win.games:
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if "imported_" in current_game:
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numbers.append(int(current_game.replace("imported_", "")))
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self.game = Game(
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self.win,
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{
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"game_id": f"imported_{str(max(numbers) + 1)}",
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"hidden": False,
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"source": "imported",
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"added": int(time()),
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"last_played": 0,
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},
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)
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else:
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if final_name == "":
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create_dialog(
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self,
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_("Couldn't Apply Preferences"),
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_("Game title cannot be empty."),
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)
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return
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if final_executable == "":
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create_dialog(
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self,
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_("Couldn't Apply Preferences"),
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_("Executable cannot be empty."),
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)
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return
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self.game.name = final_name
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self.game.developer = final_developer or None
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self.game.executable = final_executable_split
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if self.game.game_id in self.win.game_covers.keys():
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self.win.game_covers[self.game.game_id].animation = None
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self.win.game_covers[self.game.game_id] = self.game_cover
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if self.cover_changed:
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save_cover(
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self.win,
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self.game.game_id,
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self.game_cover.path,
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)
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self.game.save()
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if not self.game_cover.get_pixbuf():
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SGDBSave(self.win, {self.game})
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self.game_cover.pictures.remove(self.cover)
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self.close()
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self.win.show_details_view(self.game)
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def focus_executable(self):
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self.set_focus(self.executable)
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def set_cover(self, _source, result, *_args):
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try:
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path = self.file_dialog.open_finish(result).get_path()
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except GLib.GError:
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return
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self.cover_button_delete_revealer.set_reveal_child(True)
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self.cover_changed = True
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self.game_cover.new_cover(resize_cover(self.win, path))
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def choose_cover(self, *_args):
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self.file_dialog.open(self, None, self.set_cover)
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@@ -28,7 +28,7 @@ gi.require_version("Adw", "1")
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from gi.repository import Adw, Gio, GLib, Gtk
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from .bottles_importer import bottles_importer
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from .create_details_window import create_details_window
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from .details_window import DetailsWindow
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from .heroic_importer import heroic_importer
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from .importer import Importer
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from .itch_importer import itch_importer
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@@ -143,10 +143,10 @@ class CartridgesApplication(Adw.Application):
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self.win.active_game.toggle_hidden()
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def on_edit_game_action(self, *_args):
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create_details_window(self.win, self.win.active_game)
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DetailsWindow(self.win, self.win.active_game)
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def on_add_game_action(self, *_args):
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create_details_window(self.win)
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DetailsWindow(self.win)
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def on_import_action(self, *_args):
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self.win.importer = Importer(self.win)
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@@ -21,6 +21,7 @@ cartridges_sources = [
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'main.py',
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'window.py',
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'preferences.py',
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'details_window.py',
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'game.py',
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'game_cover.py',
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'importers/steam_importer.py',
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@@ -32,7 +33,6 @@ cartridges_sources = [
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'utils/steamgriddb.py',
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'utils/save_cover.py',
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'utils/create_dialog.py',
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'utils/create_details_window.py',
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'utils/check_install.py'
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]
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@@ -1,351 +0,0 @@
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# create_details_window.py
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#
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# Copyright 2022-2023 kramo
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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#
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# SPDX-License-Identifier: GPL-3.0-or-later
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import os
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import shlex
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from time import time
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from gi.repository import Adw, Gio, GLib, GObject, Gtk
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from PIL import Image
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from .create_dialog import create_dialog
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from .game import Game
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from .game_cover import GameCover
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from .save_cover import resize_cover, save_cover
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from .steamgriddb import SGDBSave
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def create_details_window(win, game=None):
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window = Adw.Window(
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modal=True, default_width=500, default_height=-1, transient_for=win
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)
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cover_changed = False
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cover_button_edit = Gtk.Button(
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icon_name="document-edit-symbolic",
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halign=Gtk.Align.END,
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valign=Gtk.Align.END,
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margin_bottom=6,
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margin_end=6,
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css_classes=["circular", "osd"],
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)
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cover_button_delete = Gtk.Button(
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icon_name="user-trash-symbolic",
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css_classes=["circular", "osd"],
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halign=Gtk.Align.END,
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valign=Gtk.Align.END,
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margin_bottom=6,
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margin_end=6,
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)
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def delete_pixbuf(*_args):
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nonlocal game_cover
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nonlocal cover_changed
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game_cover.new_cover()
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cover_button_delete_revealer.set_reveal_child(False)
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cover_changed = True
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cover_button_delete.connect("clicked", delete_pixbuf)
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cover_button_delete_revealer = Gtk.Revealer(
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child=cover_button_delete,
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transition_type=Gtk.RevealerTransitionType.CROSSFADE,
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margin_end=40,
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)
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cover = Gtk.Picture.new()
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game_cover = GameCover({cover})
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if game:
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window.set_title(_("Edit Game Details"))
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developer = Gtk.Entry.new_with_buffer(Gtk.EntryBuffer.new(game.developer, -1))
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name = Gtk.Entry.new_with_buffer(Gtk.EntryBuffer.new(game.name, -1))
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executable = Gtk.Entry.new_with_buffer(
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Gtk.EntryBuffer.new(shlex.join(game.executable), -1)
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)
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apply_button = Gtk.Button.new_with_label(_("Apply"))
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game_cover.new_cover(game.get_cover_path())
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if game_cover.pixbuf:
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cover_button_delete_revealer.set_reveal_child(True)
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else:
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window.set_title(_("Add New Game"))
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name = Gtk.Entry()
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developer = Gtk.Entry()
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executable = Gtk.Entry()
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apply_button = Gtk.Button.new_with_label(_("Confirm"))
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image_filter = Gtk.FileFilter(name=_("Images"))
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for extension in Image.registered_extensions():
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image_filter.add_suffix(extension[1:])
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file_filters = Gio.ListStore.new(Gtk.FileFilter)
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file_filters.append(image_filter)
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filechooser = Gtk.FileDialog()
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filechooser.set_filters(file_filters)
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cover.add_css_class("card")
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cover.set_size_request(200, 300)
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cover_overlay = Gtk.Overlay(
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child=cover,
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halign=Gtk.Align.CENTER,
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valign=Gtk.Align.CENTER,
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)
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cover_overlay.add_overlay(cover_button_edit)
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cover_overlay.add_overlay(cover_button_delete_revealer)
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cover_clamp = Adw.Clamp(
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maximum_size=200,
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child=cover_overlay,
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)
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cover_group = Adw.PreferencesGroup()
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cover_group.add(cover_clamp)
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title_group = Adw.PreferencesGroup(
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title=_("Title"),
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description=_("The title of the game"),
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)
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title_group.add(name)
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developer_group = Adw.PreferencesGroup(
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title=_("Developer"),
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description=_("The developer or publisher (optional)"),
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)
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developer_group.add(developer)
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exec_info_button = Gtk.ToggleButton(
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icon_name="help-about-symbolic",
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valign=Gtk.Align.CENTER,
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css_classes=["flat"],
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)
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# Translate this string as you would translate "file"
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file_name = _("file.txt")
|
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# As in software
|
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exe_name = _("program")
|
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|
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if os.name == "nt":
|
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exe_name += ".exe"
|
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# Translate this string as you would translate "path to {}"
|
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exe_path = _("C:\\path\\to\\{}").format(exe_name)
|
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# Translate this string as you would translate "path to {}"
|
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file_path = _("C:\\path\\to\\{}").format(file_name)
|
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command = "start"
|
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else:
|
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# Translate this string as you would translate "path to {}"
|
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exe_path = _("/path/to/{}").format(exe_name)
|
||||
# Translate this string as you would translate "path to {}"
|
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file_path = _("/path/to/{}").format(file_name)
|
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command = "xdg-open"
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exec_info_text = _(
|
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'To launch the executable "{}", use the command:\n\n<tt>"{}"</tt>\n\nTo open the file "{}" with the default application, use:\n\n<tt>{} "{}"</tt>\n\nIf the path contains spaces, make sure to wrap it in double quotes!'
|
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).format(exe_name, exe_path, file_name, command, file_path)
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|
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exec_info_label = Gtk.Label(
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label=exec_info_text,
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use_markup=True,
|
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wrap=True,
|
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max_width_chars=30,
|
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margin_top=6,
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margin_bottom=12,
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margin_start=6,
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margin_end=6,
|
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)
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exec_info_popover = Gtk.Popover(
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position=Gtk.PositionType.TOP, child=exec_info_label
|
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)
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exec_info_popover.bind_property(
|
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"visible", exec_info_button, "active", GObject.BindingFlags.BIDIRECTIONAL
|
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)
|
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|
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exec_group = Adw.PreferencesGroup(
|
||||
title=_("Executable"),
|
||||
description=_("File to open or command to run when launching the game"),
|
||||
header_suffix=exec_info_button,
|
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)
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exec_info_popover.set_parent(exec_group.get_header_suffix())
|
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exec_group.add(executable)
|
||||
|
||||
general_page = Adw.PreferencesPage(vexpand=True)
|
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general_page.add(cover_group)
|
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general_page.add(title_group)
|
||||
general_page.add(developer_group)
|
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general_page.add(exec_group)
|
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|
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cancel_button = Gtk.Button.new_with_label(_("Cancel"))
|
||||
|
||||
apply_button.add_css_class("suggested-action")
|
||||
|
||||
header_bar = Adw.HeaderBar(
|
||||
show_start_title_buttons=False,
|
||||
show_end_title_buttons=False,
|
||||
)
|
||||
header_bar.pack_start(cancel_button)
|
||||
header_bar.pack_end(apply_button)
|
||||
|
||||
main_box = Gtk.Box.new(Gtk.Orientation.VERTICAL, 0)
|
||||
main_box.append(header_bar)
|
||||
main_box.append(general_page)
|
||||
window.set_content(main_box)
|
||||
|
||||
def choose_cover(*_args):
|
||||
filechooser.open(window, None, set_cover, None)
|
||||
|
||||
def set_cover(_source, result, *_args):
|
||||
nonlocal game_cover
|
||||
nonlocal cover_changed
|
||||
|
||||
try:
|
||||
path = filechooser.open_finish(result).get_path()
|
||||
except GLib.GError:
|
||||
return
|
||||
|
||||
cover_button_delete_revealer.set_reveal_child(True)
|
||||
cover_changed = True
|
||||
|
||||
game_cover.new_cover(resize_cover(win, path))
|
||||
|
||||
def close_window(*_args):
|
||||
window.close()
|
||||
|
||||
def apply_preferences(*_args):
|
||||
nonlocal cover_changed
|
||||
nonlocal game
|
||||
nonlocal cover
|
||||
|
||||
final_name = name.get_buffer().get_text()
|
||||
final_developer = developer.get_buffer().get_text()
|
||||
final_executable = executable.get_buffer().get_text()
|
||||
|
||||
try:
|
||||
# Attempt to parse using shell parsing rules (doesn't verify executable existence).
|
||||
final_executable_split = shlex.split(
|
||||
final_executable, comments=False, posix=True
|
||||
)
|
||||
except ValueError as exception:
|
||||
create_dialog(
|
||||
window,
|
||||
_("Couldn't Add Game") if not game else _("Couldn't Apply Preferences"),
|
||||
f'{_("Executable")}: {exception}.',
|
||||
)
|
||||
return
|
||||
|
||||
if not game:
|
||||
if final_name == "":
|
||||
create_dialog(
|
||||
window, _("Couldn't Add Game"), _("Game title cannot be empty.")
|
||||
)
|
||||
return
|
||||
|
||||
if final_executable == "":
|
||||
create_dialog(
|
||||
window, _("Couldn't Add Game"), _("Executable cannot be empty.")
|
||||
)
|
||||
return
|
||||
|
||||
# Increment the number after the game id (eg. imported_1, imported_2)
|
||||
|
||||
numbers = [0]
|
||||
|
||||
for current_game in win.games:
|
||||
if "imported_" in current_game:
|
||||
numbers.append(int(current_game.replace("imported_", "")))
|
||||
|
||||
game = Game(
|
||||
win,
|
||||
{
|
||||
"game_id": f"imported_{str(max(numbers) + 1)}",
|
||||
"hidden": False,
|
||||
"source": "imported",
|
||||
"added": int(time()),
|
||||
"last_played": 0,
|
||||
},
|
||||
)
|
||||
|
||||
else:
|
||||
if final_name == "":
|
||||
create_dialog(
|
||||
window,
|
||||
_("Couldn't Apply Preferences"),
|
||||
_("Game title cannot be empty."),
|
||||
)
|
||||
return
|
||||
|
||||
if final_executable == "":
|
||||
create_dialog(
|
||||
window,
|
||||
_("Couldn't Apply Preferences"),
|
||||
_("Executable cannot be empty."),
|
||||
)
|
||||
return
|
||||
|
||||
game.name = final_name
|
||||
game.developer = final_developer or None
|
||||
game.executable = final_executable_split
|
||||
|
||||
win.game_covers[game.game_id] = game_cover
|
||||
|
||||
if cover_changed:
|
||||
save_cover(
|
||||
win,
|
||||
game.game_id,
|
||||
game_cover.path,
|
||||
)
|
||||
|
||||
game.save()
|
||||
|
||||
if not game_cover.pixbuf:
|
||||
SGDBSave(win, {game})
|
||||
|
||||
game.game_cover.pictures.remove(cover)
|
||||
|
||||
window.close()
|
||||
win.show_details_view(game)
|
||||
|
||||
def focus_executable(*_args):
|
||||
window.set_focus(executable)
|
||||
|
||||
cover_button_edit.connect("clicked", choose_cover)
|
||||
cancel_button.connect("clicked", close_window)
|
||||
apply_button.connect("clicked", apply_preferences)
|
||||
name.connect("activate", focus_executable)
|
||||
developer.connect("activate", focus_executable)
|
||||
executable.connect("activate", apply_preferences)
|
||||
|
||||
shortcut_controller = Gtk.ShortcutController()
|
||||
shortcut_controller.add_shortcut(
|
||||
Gtk.Shortcut.new(
|
||||
Gtk.ShortcutTrigger.parse_string("Escape"),
|
||||
Gtk.CallbackAction.new(close_window),
|
||||
)
|
||||
)
|
||||
|
||||
window.add_controller(shortcut_controller)
|
||||
window.set_focus(name)
|
||||
window.present()
|
||||
@@ -24,7 +24,7 @@ from gi.repository import Adw, Gtk
|
||||
from .create_dialog import create_dialog
|
||||
from .game import Game
|
||||
from .save_cover import resize_cover, save_cover
|
||||
from .steamgriddb import SGDBSave, needs_cover
|
||||
from .steamgriddb import SGDBSave
|
||||
|
||||
|
||||
class Importer:
|
||||
@@ -58,7 +58,7 @@ class Importer:
|
||||
if values:
|
||||
game = Game(self.win, values)
|
||||
|
||||
if not needs_cover(self.win.schema, cover_path):
|
||||
if save_cover:
|
||||
save_cover(self.win, game.game_id, resize_cover(self.win, cover_path))
|
||||
|
||||
self.games.add(game)
|
||||
|
||||
@@ -7,12 +7,6 @@ from .create_dialog import create_dialog
|
||||
from .save_cover import save_cover, resize_cover
|
||||
|
||||
|
||||
def needs_cover(schema, previous):
|
||||
return schema.get_boolean("sgdb") and (
|
||||
(schema.get_boolean("sgdb-prefer")) or not previous
|
||||
)
|
||||
|
||||
|
||||
class SGDBSave:
|
||||
def __init__(self, win, games, importer=None):
|
||||
self.win = win
|
||||
@@ -34,10 +28,15 @@ class SGDBSave:
|
||||
|
||||
def update_cover(self, task, game):
|
||||
if (
|
||||
not needs_cover(
|
||||
self.win.schema,
|
||||
(self.win.covers_dir / f"{game.game_id}.gif").is_file()
|
||||
or (self.win.covers_dir / f"{game.game_id}.tiff").is_file(),
|
||||
not (
|
||||
self.win.schema.get_boolean("sgdb")
|
||||
and (
|
||||
(self.win.schema.get_boolean("sgdb-prefer"))
|
||||
or not (
|
||||
(self.win.covers_dir / f"{game.game_id}.gif").is_file()
|
||||
or (self.win.covers_dir / f"{game.game_id}.tiff").is_file()
|
||||
)
|
||||
)
|
||||
)
|
||||
or game.blacklisted
|
||||
):
|
||||
|
||||
Reference in New Issue
Block a user