Implement Bottles parser
This commit is contained in:
87
src/main.py
87
src/main.py
@@ -31,6 +31,7 @@ from .save_games import save_games
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from .run_command import run_command
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from .steam_parser import steam_parser
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from .heroic_parser import heroic_parser
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from .bottles_parser import bottles_parser
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from .create_details_window import create_details_window
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class CartridgesApplication(Adw.Application):
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@@ -41,6 +42,7 @@ class CartridgesApplication(Adw.Application):
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self.create_action("preferences", self.on_preferences_action)
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self.create_action("steam_import", self.on_steam_import_action)
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self.create_action("heroic_import", self.on_heroic_import_action)
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self.create_action("bottles_import", self.on_bottles_import_action)
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self.create_action("launch_game", self.on_launch_game_action)
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self.create_action("hide_game", self.on_hide_game_action)
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self.create_action("edit_details", self.on_edit_details_action)
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@@ -50,26 +52,26 @@ class CartridgesApplication(Adw.Application):
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def do_activate(self):
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# Create the main window
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win = self.props.active_window
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if not win:
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win = CartridgesWindow(application=self)
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self.win = self.props.active_window
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if not self.win:
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self.win = CartridgesWindow(application=self)
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win.present()
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self.win.present()
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# Create actions for the main window
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self.create_action("show_hidden", win.on_show_hidden_action, None, win)
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self.create_action("go_back", win.on_go_back_action, ["<alt>Left"], win)
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self.create_action("go_to_parent", win.on_go_to_parent_action, ["<alt>Up"], win)
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self.create_action("toggle_search", win.on_toggle_search_action, ["<primary>f"], win)
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self.create_action("escape", win.on_escape_action, ["Escape"], win)
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self.create_action("undo_remove", win.on_undo_remove_action, ["<primary>z"], win)
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win.sort = Gio.SimpleAction.new_stateful("sort_by", GLib.VariantType.new("s"), GLib.Variant("s", "a-z"))
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win.add_action(win.sort)
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win.sort.connect("activate", win.on_sort_action)
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win.on_sort_action(win.sort, win.schema.get_value("sort-mode"))
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self.create_action("show_hidden", self.win.on_show_hidden_action, None, self.win)
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self.create_action("go_back", self.win.on_go_back_action, ["<alt>Left"], self.win)
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self.create_action("go_to_parent", self.win.on_go_to_parent_action, ["<alt>Up"], self.win)
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self.create_action("toggle_search", self.win.on_toggle_search_action, ["<primary>f"], self.win)
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self.create_action("escape", self.win.on_escape_action, ["Escape"], self.win)
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self.create_action("undo_remove", self.win.on_undo_remove_action, ["<primary>z"], self.win)
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self.win.sort = Gio.SimpleAction.new_stateful("sort_by", GLib.VariantType.new("s"), GLib.Variant("s", "a-z"))
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self.win.add_action(self.win.sort)
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self.win.sort.connect("activate", self.win.on_sort_action)
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self.win.on_sort_action(self.win.sort, self.win.schema.get_value("sort-mode"))
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def on_about_action(self, widget, callback=None):
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about = Adw.AboutWindow(transient_for=self.props.active_window,
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about = Adw.AboutWindow(transient_for=self.win,
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application_name="Cartridges",
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application_icon="hu.kramo.Cartridges",
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developer_name="kramo",
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@@ -83,62 +85,67 @@ class CartridgesApplication(Adw.Application):
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about.present()
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def on_preferences_action(self, widget, callback=None):
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PreferencesWindow(self.props.active_window).present()
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PreferencesWindow(self.win).present()
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def on_steam_import_action(self, widget, callback=None):
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games = steam_parser(self.props.active_window, self.on_steam_import_action)
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games = steam_parser(self.win, self.on_steam_import_action)
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save_games(games)
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self.props.active_window.update_games(games.keys())
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self.win.update_games(games.keys())
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def on_heroic_import_action(self, widget, callback=None):
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games = heroic_parser(self.props.active_window, self.on_heroic_import_action)
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games = heroic_parser(self.win, self.on_heroic_import_action)
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save_games(games)
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self.props.active_window.update_games(games.keys())
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self.win.update_games(games.keys())
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def on_bottles_import_action(self, widget, callback=None):
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games = bottles_parser(self.win, self.on_bottles_import_action)
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save_games(games)
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self.win.update_games(games.keys())
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def on_launch_game_action(self, widget, callback=None):
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# Launch the game and update the last played value
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self.props.active_window.games[self.props.active_window.active_game_id]["last_played"] = int(time.time())
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save_games({self.props.active_window.active_game_id : self.props.active_window.games[self.props.active_window.active_game_id]})
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self.props.active_window.update_games([self.props.active_window.active_game_id])
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run_command(self.props.active_window, self.props.active_window.games[self.props.active_window.active_game_id]["executable"])
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self.win.games[self.win.active_game_id]["last_played"] = int(time.time())
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save_games({self.win.active_game_id : self.win.games[self.win.active_game_id]})
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self.win.update_games([self.win.active_game_id])
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run_command(self.win, self.win.games[self.win.active_game_id]["executable"])
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if self.props.active_window.stack.get_visible_child() == self.props.active_window.overview:
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self.props.active_window.show_overview(None, self.props.active_window.active_game_id)
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if self.win.stack.get_visible_child() == self.win.overview:
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self.win.show_overview(None, self.win.active_game_id)
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def on_hide_game_action(self, widget, callback=None):
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if self.props.active_window.stack.get_visible_child() == self.props.active_window.overview:
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self.props.active_window.on_go_back_action(None, None)
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toggle_hidden(self.props.active_window.active_game_id)
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self.props.active_window.update_games([self.props.active_window.active_game_id])
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if self.win.stack.get_visible_child() == self.win.overview:
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self.win.on_go_back_action(None, None)
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toggle_hidden(self.win.active_game_id)
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self.win.update_games([self.win.active_game_id])
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def on_edit_details_action(self, widget, callback=None):
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create_details_window(self.props.active_window, self.props.active_window.active_game_id)
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create_details_window(self.win, self.win.active_game_id)
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def on_add_game_action(self, widget, callback=None):
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create_details_window(self.props.active_window)
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create_details_window(self.win)
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def on_remove_game_action(self, widget, callback=None):
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# Add "removed=True" to the game properties so it can be deleted on next init
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game_id = self.props.active_window.active_game_id
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game_id = self.win.active_game_id
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open_file = open(os.path.join(os.path.join(os.environ.get("XDG_DATA_HOME"), "cartridges", "games", game_id + ".json")), "r")
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data = json.loads(open_file.read())
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open_file.close()
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data["removed"] = True
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save_games({game_id : data})
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self.props.active_window.update_games([game_id])
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if self.props.active_window.stack.get_visible_child() == self.props.active_window.overview:
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self.props.active_window.on_go_back_action(None, None)
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self.win.update_games([game_id])
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if self.win.stack.get_visible_child() == self.win.overview:
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self.win.on_go_back_action(None, None)
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# Create toast for undoing the remove action
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toast = Adw.Toast.new(self.props.active_window.games[game_id]["name"] + " " + (_("removed")))
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toast = Adw.Toast.new(self.win.games[game_id]["name"] + " " + (_("removed")))
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toast.set_button_label(_("Undo"))
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toast.connect("button-clicked", self.props.active_window.on_undo_remove_action, game_id)
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toast.connect("button-clicked", self.win.on_undo_remove_action, game_id)
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toast.set_priority(Adw.ToastPriority.HIGH)
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self.props.active_window.toasts[game_id] = toast
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self.props.active_window.toast_overlay.add_toast(toast)
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self.win.toasts[game_id] = toast
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self.win.toast_overlay.add_toast(toast)
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def on_quit_action(self, widget, callback=None):
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self.quit()
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@@ -45,6 +45,7 @@ cartridges_sources = [
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'game.py',
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'utils/steam_parser.py',
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'utils/heroic_parser.py',
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'utils/bottles_parser.py',
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'utils/run_command.py',
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'utils/get_games.py',
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'utils/get_cover.py',
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90
src/utils/bottles_parser.py
Normal file
90
src/utils/bottles_parser.py
Normal file
@@ -0,0 +1,90 @@
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# bottles_parser.py
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#
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# Copyright 2022 kramo
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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#
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# SPDX-License-Identifier: GPL-3.0-or-later
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def bottles_parser(parent_widget, action):
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import os, yaml, time
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from gi.repository import Gtk, GLib
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from .create_dialog import create_dialog
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from .save_cover import save_cover
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schema = parent_widget.schema
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bottles_dir = os.path.expanduser(os.path.join(schema.get_string("bottles-location")))
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def bottles_not_found():
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filechooser = Gtk.FileDialog.new()
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def set_bottles_dir(source, result, _):
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try:
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schema.set_string("bottles-location", filechooser.select_folder_finish(result).get_path())
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bottles_dir = bottles_dir = os.path.join(schema.get_string("bottles-location"))
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action(None, None)
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except GLib.GError:
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return
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def choose_folder(widget):
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filechooser.select_folder(parent_widget, None, set_bottles_dir, None)
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def response(widget, response):
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if response == "choose_folder":
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choose_folder(widget)
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create_dialog(parent_widget, _("Couldn't Import Games"), _("Bottles directory cannot be found."), "choose_folder", _("Set Bottles Location")).connect("response", response)
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if os.path.isfile(os.path.join(bottles_dir, "library.yml")):
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pass
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else:
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bottles_not_found()
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return {}
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datatypes = ["path", "id", "name", "thumbnail"]
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bottles_games = {}
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current_time = int(time.time())
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open_file = open(os.path.join(bottles_dir, "library.yml"), "r")
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data = open_file.read()
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open_file.close()
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library = yaml.load(data, Loader=yaml.Loader)
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for game in library:
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game = library[game]
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values = {}
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values["game_id"] = "bottles_" + game["id"]
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values["name"] = game["name"]
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values["executable"] = "xdg-open bottles:run/" + game["bottle"]["name"] + "/" + game["name"]
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values["hidden"] = False
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values["source"] = "bottles"
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values["added"] = current_time
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values["last_played"] = 0
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if game["thumbnail"]:
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values["pixbuf_options"] = save_cover(values, parent_widget, os.path.join(bottles_dir, "bottles", game["bottle"]["path"], "grids", game["thumbnail"].replace("grid:", "")))
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bottles_games[values["game_id"]] = values
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if len(bottles_games) == 0:
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create_dialog(parent_widget, _("No Games Found"), _("No new games found in Bottles library."))
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elif len(bottles_games) == 1:
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create_dialog(parent_widget, _("bottles Games Imported"), _("Successfully imported 1 game."))
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elif len(bottles_games) > 1:
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create_dialog(parent_widget, _("bottles Games Imported"), _("Successfully imported") + " " + str(len(bottles_games)) + " " + _("games."))
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return bottles_games
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@@ -99,6 +99,7 @@ def heroic_parser(parent_widget, action):
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values["pixbuf_options"] = save_cover(values, parent_widget, image_path)
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break
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heroic_games[values["game_id"]] = values
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# Import GOG games
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@@ -138,6 +139,7 @@ def heroic_parser(parent_widget, action):
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values["source"] = "heroic_gog"
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values["added"] = current_time
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values["last_played"] = 0
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heroic_games[values["game_id"]] = values
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# Import sideloaded games
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@@ -168,6 +170,7 @@ def heroic_parser(parent_widget, action):
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hashlib.sha256(item["art_square"].encode()).hexdigest())
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if os.path.exists(image_path):
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values["pixbuf_options"] = save_cover(values, parent_widget, image_path)
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heroic_games[values["game_id"]] = values
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if len(heroic_games) == 0:
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@@ -77,7 +77,7 @@ def steam_parser(parent_widget, action):
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open_file.close()
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for datatype in datatypes:
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value = re.findall("\"" + datatype + "\"\t\t\"(.*)\"\n", data)
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values [datatype] = value[0]
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values[datatype] = value[0]
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values["game_id"] = "steam_" + values["appid"]
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@@ -92,6 +92,7 @@ def steam_parser(parent_widget, action):
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if os.path.isfile(os.path.join(steam_dir, "appcache", "librarycache", values["appid"] + "_library_600x900.jpg")):
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values["pixbuf_options"] = save_cover(values, parent_widget, os.path.join(steam_dir, "appcache", "librarycache", values["appid"] + "_library_600x900.jpg"))
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steam_games[values["game_id"]] = values
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if len(steam_games) == 0:
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@@ -360,15 +360,24 @@ menu add_games {
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label: _("Add Game");
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action: "app.add_game";
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}
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}
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section {
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submenu {
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label: _("Import from");
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item {
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label: _("Steam");
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action: "app.steam_import";
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}
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item {
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label: _("Import From Steam");
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action: "app.steam_import";
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}
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item {
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label: _("Heroic");
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action: "app.heroic_import";
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}
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item {
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label: _("Import From Heroic");
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action: "app.heroic_import";
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item {
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label: _("Bottles");
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action: "app.bottles_import";
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}
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}
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}
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}
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Block a user