Implement Bottles parser
This commit is contained in:
87
src/main.py
87
src/main.py
@@ -31,6 +31,7 @@ from .save_games import save_games
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from .run_command import run_command
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from .steam_parser import steam_parser
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from .heroic_parser import heroic_parser
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from .bottles_parser import bottles_parser
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from .create_details_window import create_details_window
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class CartridgesApplication(Adw.Application):
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@@ -41,6 +42,7 @@ class CartridgesApplication(Adw.Application):
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self.create_action("preferences", self.on_preferences_action)
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self.create_action("steam_import", self.on_steam_import_action)
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self.create_action("heroic_import", self.on_heroic_import_action)
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self.create_action("bottles_import", self.on_bottles_import_action)
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self.create_action("launch_game", self.on_launch_game_action)
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self.create_action("hide_game", self.on_hide_game_action)
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self.create_action("edit_details", self.on_edit_details_action)
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@@ -50,26 +52,26 @@ class CartridgesApplication(Adw.Application):
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def do_activate(self):
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# Create the main window
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win = self.props.active_window
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if not win:
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win = CartridgesWindow(application=self)
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self.win = self.props.active_window
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if not self.win:
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self.win = CartridgesWindow(application=self)
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win.present()
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self.win.present()
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# Create actions for the main window
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self.create_action("show_hidden", win.on_show_hidden_action, None, win)
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self.create_action("go_back", win.on_go_back_action, ["<alt>Left"], win)
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self.create_action("go_to_parent", win.on_go_to_parent_action, ["<alt>Up"], win)
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self.create_action("toggle_search", win.on_toggle_search_action, ["<primary>f"], win)
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self.create_action("escape", win.on_escape_action, ["Escape"], win)
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self.create_action("undo_remove", win.on_undo_remove_action, ["<primary>z"], win)
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win.sort = Gio.SimpleAction.new_stateful("sort_by", GLib.VariantType.new("s"), GLib.Variant("s", "a-z"))
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win.add_action(win.sort)
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win.sort.connect("activate", win.on_sort_action)
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win.on_sort_action(win.sort, win.schema.get_value("sort-mode"))
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self.create_action("show_hidden", self.win.on_show_hidden_action, None, self.win)
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self.create_action("go_back", self.win.on_go_back_action, ["<alt>Left"], self.win)
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self.create_action("go_to_parent", self.win.on_go_to_parent_action, ["<alt>Up"], self.win)
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self.create_action("toggle_search", self.win.on_toggle_search_action, ["<primary>f"], self.win)
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self.create_action("escape", self.win.on_escape_action, ["Escape"], self.win)
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self.create_action("undo_remove", self.win.on_undo_remove_action, ["<primary>z"], self.win)
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self.win.sort = Gio.SimpleAction.new_stateful("sort_by", GLib.VariantType.new("s"), GLib.Variant("s", "a-z"))
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self.win.add_action(self.win.sort)
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self.win.sort.connect("activate", self.win.on_sort_action)
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self.win.on_sort_action(self.win.sort, self.win.schema.get_value("sort-mode"))
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def on_about_action(self, widget, callback=None):
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about = Adw.AboutWindow(transient_for=self.props.active_window,
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about = Adw.AboutWindow(transient_for=self.win,
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application_name="Cartridges",
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application_icon="hu.kramo.Cartridges",
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developer_name="kramo",
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@@ -83,62 +85,67 @@ class CartridgesApplication(Adw.Application):
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about.present()
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def on_preferences_action(self, widget, callback=None):
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PreferencesWindow(self.props.active_window).present()
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PreferencesWindow(self.win).present()
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def on_steam_import_action(self, widget, callback=None):
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games = steam_parser(self.props.active_window, self.on_steam_import_action)
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games = steam_parser(self.win, self.on_steam_import_action)
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save_games(games)
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self.props.active_window.update_games(games.keys())
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self.win.update_games(games.keys())
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def on_heroic_import_action(self, widget, callback=None):
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games = heroic_parser(self.props.active_window, self.on_heroic_import_action)
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games = heroic_parser(self.win, self.on_heroic_import_action)
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save_games(games)
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self.props.active_window.update_games(games.keys())
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self.win.update_games(games.keys())
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def on_bottles_import_action(self, widget, callback=None):
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games = bottles_parser(self.win, self.on_bottles_import_action)
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save_games(games)
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self.win.update_games(games.keys())
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def on_launch_game_action(self, widget, callback=None):
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# Launch the game and update the last played value
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self.props.active_window.games[self.props.active_window.active_game_id]["last_played"] = int(time.time())
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save_games({self.props.active_window.active_game_id : self.props.active_window.games[self.props.active_window.active_game_id]})
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self.props.active_window.update_games([self.props.active_window.active_game_id])
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run_command(self.props.active_window, self.props.active_window.games[self.props.active_window.active_game_id]["executable"])
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self.win.games[self.win.active_game_id]["last_played"] = int(time.time())
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save_games({self.win.active_game_id : self.win.games[self.win.active_game_id]})
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self.win.update_games([self.win.active_game_id])
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run_command(self.win, self.win.games[self.win.active_game_id]["executable"])
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if self.props.active_window.stack.get_visible_child() == self.props.active_window.overview:
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self.props.active_window.show_overview(None, self.props.active_window.active_game_id)
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if self.win.stack.get_visible_child() == self.win.overview:
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self.win.show_overview(None, self.win.active_game_id)
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def on_hide_game_action(self, widget, callback=None):
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if self.props.active_window.stack.get_visible_child() == self.props.active_window.overview:
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self.props.active_window.on_go_back_action(None, None)
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toggle_hidden(self.props.active_window.active_game_id)
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self.props.active_window.update_games([self.props.active_window.active_game_id])
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if self.win.stack.get_visible_child() == self.win.overview:
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self.win.on_go_back_action(None, None)
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toggle_hidden(self.win.active_game_id)
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self.win.update_games([self.win.active_game_id])
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def on_edit_details_action(self, widget, callback=None):
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create_details_window(self.props.active_window, self.props.active_window.active_game_id)
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create_details_window(self.win, self.win.active_game_id)
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def on_add_game_action(self, widget, callback=None):
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create_details_window(self.props.active_window)
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create_details_window(self.win)
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def on_remove_game_action(self, widget, callback=None):
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# Add "removed=True" to the game properties so it can be deleted on next init
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game_id = self.props.active_window.active_game_id
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game_id = self.win.active_game_id
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open_file = open(os.path.join(os.path.join(os.environ.get("XDG_DATA_HOME"), "cartridges", "games", game_id + ".json")), "r")
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data = json.loads(open_file.read())
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open_file.close()
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data["removed"] = True
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save_games({game_id : data})
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self.props.active_window.update_games([game_id])
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if self.props.active_window.stack.get_visible_child() == self.props.active_window.overview:
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self.props.active_window.on_go_back_action(None, None)
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self.win.update_games([game_id])
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if self.win.stack.get_visible_child() == self.win.overview:
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self.win.on_go_back_action(None, None)
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# Create toast for undoing the remove action
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toast = Adw.Toast.new(self.props.active_window.games[game_id]["name"] + " " + (_("removed")))
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toast = Adw.Toast.new(self.win.games[game_id]["name"] + " " + (_("removed")))
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toast.set_button_label(_("Undo"))
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toast.connect("button-clicked", self.props.active_window.on_undo_remove_action, game_id)
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toast.connect("button-clicked", self.win.on_undo_remove_action, game_id)
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toast.set_priority(Adw.ToastPriority.HIGH)
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self.props.active_window.toasts[game_id] = toast
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self.props.active_window.toast_overlay.add_toast(toast)
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self.win.toasts[game_id] = toast
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self.win.toast_overlay.add_toast(toast)
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def on_quit_action(self, widget, callback=None):
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self.quit()
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