🚧 Importer tasks fix
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@@ -3,6 +3,7 @@ import logging
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from requests import HTTPError
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from gi.repository import Adw, Gio, Gtk
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from .task import make_task_thread_func_closure
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from .create_dialog import create_dialog
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from .steamgriddb import SGDBAuthError, SGDBError, SGDBHelper
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@@ -47,7 +48,7 @@ class Importer:
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@property
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def finished(self):
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return self.n_sgdb_tasks_created == self.n_tasks_done
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return self.n_tasks_created == self.n_tasks_done
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def add_source(self, source):
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self.sources.add(source)
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@@ -61,19 +62,30 @@ class Importer:
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# (If SGDB auth is bad, cancel all SGDB tasks)
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self.sgdb_cancellable = Gio.Cancellable()
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"""
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# Create a task for each source
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tasks = set()
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for source in self.sources:
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self.n_source_tasks_created += 1
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logging.debug("Importing games from source %s", source.id)
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def make_closure(source):
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def closure(task, obj, _data, cancellable):
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self.source_task_thread_func(task, obj, (source,), cancellable)
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task = Gio.Task.new(None, None, self.source_task_callback, (source,))
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self.n_sgdb_tasks_created += 1
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return closure
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for source in self.sources:
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self.n_source_tasks_created += 1
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logging.debug("Importing games from source %s", source.id)
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task = Task.new(None, None, self.source_task_callback, (source,))
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closure = make_closure(source)
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task.run_in_thread(closure)
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"""
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for source in self.sources:
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self.n_source_tasks_created += 1
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logging.debug("Importing games from source %s", source.id)
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task = Gio.Task.new(None, None, self.source_task_callback, (source,))
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closure = make_task_thread_func_closure(
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self.source_task_thread_func, (source,)
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)
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task.run_in_thread(closure)
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tasks.add(task)
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def create_dialog(self):
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"""Create the import dialog"""
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@@ -122,30 +134,34 @@ class Importer:
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)
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continue
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# TODO register in store instead of dict
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# Avoid duplicates
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gid = game.game_id
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if gid in self.win.games and not self.win.games[gid].removed:
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if (
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game.game_id in self.win.games
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and not self.win.games[game.game_id].removed
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):
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continue
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# Register game
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self.win.games[gid] = game
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logging.info("New game registered %s (%s)", game.name, game.game_id)
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self.win.games[game.game_id] = game
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game.save()
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self.n_games_added += 1
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# Start sgdb lookup for game
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# HACK move to its own manager
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def closure(task, obj, _data, cancellable):
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self.sgdb_task_thread_func(task, obj, (game,), cancellable)
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task = Gio.Task.new(
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None, self.sgdb_cancellable, self.sgdb_task_callback, (game,)
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)
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closure = make_task_thread_func_closure(self.sgdb_task_thread_func, (game,))
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self.n_sgdb_tasks_created += 1
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task.run_in_thread(closure)
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def source_task_callback(self, _obj, _result, data):
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"""Source import callback"""
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_source, *_rest = data
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source, *_rest = data
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logging.debug("Import done for source %s", source.id)
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self.n_source_tasks_done += 1
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self.update_progressbar()
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if self.finished:
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@@ -168,7 +184,8 @@ class Importer:
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def sgdb_task_callback(self, _obj, _result, data):
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"""SGDB query callback"""
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game, *_rest = data
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game.set_loading(0)
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logging.debug("SGDB import done for game %s", game.name)
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game.set_loading(-1)
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self.n_sgdb_tasks_done += 1
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self.update_progressbar()
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if self.finished:
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@@ -176,6 +193,7 @@ class Importer:
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def import_callback(self):
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"""Callback called when importing has finished"""
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logging.info("Import done")
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self.import_dialog.close()
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self.create_summary_toast()
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if self.sgdb_error is not None:
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