Fix SGDB loading logic
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@@ -27,8 +27,7 @@ class SGDBSave:
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Gio.Task.new(None, None, self.task_done).run_in_thread(create_func(game))
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Gio.Task.new(None, None, self.task_done).run_in_thread(create_func(game))
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def update_cover(self, task, game):
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def update_cover(self, task, game):
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if not self.importer:
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game.set_loading(1)
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game.set_loading(1)
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if (
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if (
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not (
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not (
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