Use signals for updating and saving games
This commit is contained in:
@@ -1,16 +1,55 @@
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from src import shared # pylint: disable=no-name-in-module
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from src.game import Game
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from src.game_cover import GameCover
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from src.store.managers.manager import Manager
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from src.store.managers.sgdb_manager import SGDBManager
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from src.store.managers.steam_api_manager import SteamAPIManager
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from src.store.managers.manager import Manager
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class DisplayManager(Manager):
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"""Manager in charge of adding a game to the UI"""
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run_after = (SteamAPIManager, SGDBManager)
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signals = {"update-ready"}
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def manager_logic(self, game: Game, _additional_data: dict) -> None:
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# TODO decouple a game from its widget
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shared.win.games[game.game_id] = game
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game.update()
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if game.get_parent():
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game.get_parent().get_parent().remove(game)
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if game.get_parent():
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game.get_parent().set_child()
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game.menu_button.set_menu_model(
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game.hidden_game_options if game.hidden else game.game_options
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)
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game.title.set_label(game.name)
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game.menu_button.get_popover().connect(
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"notify::visible", game.toggle_play, None
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)
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game.menu_button.get_popover().connect(
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"notify::visible", game.win.set_active_game, game
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)
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if game.game_id in game.win.game_covers:
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game.game_cover = game.win.game_covers[game.game_id]
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game.game_cover.add_picture(game.cover)
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else:
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game.game_cover = GameCover({game.cover}, game.get_cover_path())
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game.win.game_covers[game.game_id] = game.game_cover
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if (
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game.win.stack.get_visible_child() == game.win.details_view
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and game.win.active_game == game
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):
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game.win.show_details_view(game)
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if not game.removed and not game.blacklisted:
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if game.hidden:
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game.win.hidden_library.append(game)
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else:
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game.win.library.append(game)
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game.get_parent().set_focusable(False)
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game.win.set_library_child()
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@@ -1,3 +1,6 @@
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import json
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from src import shared # pylint: disable=no-name-in-module
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from src.game import Game
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from src.store.managers.async_manager import AsyncManager
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from src.store.managers.steam_api_manager import SteamAPIManager
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@@ -7,6 +10,31 @@ class FileManager(AsyncManager):
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"""Manager in charge of saving a game to a file"""
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run_after = (SteamAPIManager,)
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signals = {"save-ready"}
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def manager_logic(self, game: Game, _additional_data: dict) -> None:
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game.save()
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def manager_logic(self, game: Game, additional_data: dict) -> None:
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if additional_data.get("skip_save"): # Skip saving when loading games from disk
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return
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shared.games_dir.mkdir(parents=True, exist_ok=True)
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attrs = (
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"added",
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"executable",
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"game_id",
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"source",
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"hidden",
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"last_played",
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"name",
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"developer",
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"removed",
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"blacklisted",
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"version",
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)
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json.dump(
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{attr: getattr(game, attr) for attr in attrs if attr},
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(shared.games_dir / f"{game.game_id}.json").open("w"),
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indent=4,
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sort_keys=True,
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)
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@@ -21,6 +21,7 @@ class Manager:
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retryable_on: Container[type[Exception]] = tuple()
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continue_on: Container[type[Exception]] = tuple()
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signals: Container[type[str]] = set()
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retry_delay: int = 3
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max_tries: int = 3
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@@ -110,6 +111,5 @@ class Manager:
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self, game: Game, additional_data: dict, callback: Callable[["Manager"], Any]
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) -> None:
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"""Pass the game through the manager"""
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# TODO: connect to signals here
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self.execute_resilient_manager_logic(game, additional_data)
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callback(self)
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@@ -16,9 +16,12 @@ class Store:
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self.games = {}
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self.pipelines = {}
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def add_manager(self, manager: Manager):
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def add_manager(self, manager: Manager, in_pipeline=True):
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"""Add a manager that will run when games are added"""
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self.managers[type(manager)] = manager
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self.managers[type(manager)] = [manager, in_pipeline]
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def manager_to_pipeline(self, manager_type: type[Manager]):
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self.managers[manager_type][1] = True
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def add_game(
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self, game: Game, additional_data: dict, replace=False
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@@ -50,8 +53,17 @@ class Store:
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path.unlink(missing_ok=True)
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return None
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# Connect signals
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for manager, _in_pipeline in self.managers.values():
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for signal in manager.signals:
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game.connect(signal, manager.execute_resilient_manager_logic)
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# Run the pipeline for the game
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pipeline = Pipeline(game, additional_data, self.managers.values())
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pipeline = Pipeline(
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game,
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additional_data,
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(manager[0] for manager in self.managers.values() if manager[1]),
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)
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self.games[game.game_id] = game
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self.pipelines[game.game_id] = pipeline
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pipeline.advance()
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