Use signals for updating and saving games
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@@ -1,16 +1,55 @@
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from src import shared # pylint: disable=no-name-in-module
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from src.game import Game
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from src.game_cover import GameCover
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from src.store.managers.manager import Manager
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from src.store.managers.sgdb_manager import SGDBManager
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from src.store.managers.steam_api_manager import SteamAPIManager
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from src.store.managers.manager import Manager
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class DisplayManager(Manager):
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"""Manager in charge of adding a game to the UI"""
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run_after = (SteamAPIManager, SGDBManager)
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signals = {"update-ready"}
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def manager_logic(self, game: Game, _additional_data: dict) -> None:
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# TODO decouple a game from its widget
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shared.win.games[game.game_id] = game
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game.update()
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if game.get_parent():
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game.get_parent().get_parent().remove(game)
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if game.get_parent():
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game.get_parent().set_child()
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game.menu_button.set_menu_model(
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game.hidden_game_options if game.hidden else game.game_options
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)
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game.title.set_label(game.name)
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game.menu_button.get_popover().connect(
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"notify::visible", game.toggle_play, None
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)
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game.menu_button.get_popover().connect(
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"notify::visible", game.win.set_active_game, game
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)
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if game.game_id in game.win.game_covers:
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game.game_cover = game.win.game_covers[game.game_id]
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game.game_cover.add_picture(game.cover)
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else:
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game.game_cover = GameCover({game.cover}, game.get_cover_path())
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game.win.game_covers[game.game_id] = game.game_cover
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if (
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game.win.stack.get_visible_child() == game.win.details_view
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and game.win.active_game == game
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):
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game.win.show_details_view(game)
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if not game.removed and not game.blacklisted:
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if game.hidden:
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game.win.hidden_library.append(game)
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else:
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game.win.library.append(game)
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game.get_parent().set_focusable(False)
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game.win.set_library_child()
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