Use signals for updating and saving games

This commit is contained in:
kramo
2023-06-15 17:37:54 +02:00
parent e6afed6678
commit 39bc64c136
7 changed files with 107 additions and 78 deletions

View File

@@ -1,16 +1,55 @@
from src import shared # pylint: disable=no-name-in-module
from src.game import Game
from src.game_cover import GameCover
from src.store.managers.manager import Manager
from src.store.managers.sgdb_manager import SGDBManager
from src.store.managers.steam_api_manager import SteamAPIManager
from src.store.managers.manager import Manager
class DisplayManager(Manager):
"""Manager in charge of adding a game to the UI"""
run_after = (SteamAPIManager, SGDBManager)
signals = {"update-ready"}
def manager_logic(self, game: Game, _additional_data: dict) -> None:
# TODO decouple a game from its widget
shared.win.games[game.game_id] = game
game.update()
if game.get_parent():
game.get_parent().get_parent().remove(game)
if game.get_parent():
game.get_parent().set_child()
game.menu_button.set_menu_model(
game.hidden_game_options if game.hidden else game.game_options
)
game.title.set_label(game.name)
game.menu_button.get_popover().connect(
"notify::visible", game.toggle_play, None
)
game.menu_button.get_popover().connect(
"notify::visible", game.win.set_active_game, game
)
if game.game_id in game.win.game_covers:
game.game_cover = game.win.game_covers[game.game_id]
game.game_cover.add_picture(game.cover)
else:
game.game_cover = GameCover({game.cover}, game.get_cover_path())
game.win.game_covers[game.game_id] = game.game_cover
if (
game.win.stack.get_visible_child() == game.win.details_view
and game.win.active_game == game
):
game.win.show_details_view(game)
if not game.removed and not game.blacklisted:
if game.hidden:
game.win.hidden_library.append(game)
else:
game.win.library.append(game)
game.get_parent().set_focusable(False)
game.win.set_library_child()