Use signals for updating and saving games

This commit is contained in:
kramo
2023-06-15 17:37:54 +02:00
parent e6afed6678
commit 39bc64c136
7 changed files with 107 additions and 78 deletions

View File

@@ -1,3 +1,6 @@
import json
from src import shared # pylint: disable=no-name-in-module
from src.game import Game
from src.store.managers.async_manager import AsyncManager
from src.store.managers.steam_api_manager import SteamAPIManager
@@ -7,6 +10,31 @@ class FileManager(AsyncManager):
"""Manager in charge of saving a game to a file"""
run_after = (SteamAPIManager,)
signals = {"save-ready"}
def manager_logic(self, game: Game, _additional_data: dict) -> None:
game.save()
def manager_logic(self, game: Game, additional_data: dict) -> None:
if additional_data.get("skip_save"): # Skip saving when loading games from disk
return
shared.games_dir.mkdir(parents=True, exist_ok=True)
attrs = (
"added",
"executable",
"game_id",
"source",
"hidden",
"last_played",
"name",
"developer",
"removed",
"blacklisted",
"version",
)
json.dump(
{attr: getattr(game, attr) for attr in attrs if attr},
(shared.games_dir / f"{game.game_id}.json").open("w"),
indent=4,
sort_keys=True,
)