Manually imported - Migrate covers, log message

This commit is contained in:
GeoffreyCoulaud
2023-07-08 15:25:59 +02:00
parent 618a98ee89
commit 3f5f8b71e8

View File

@@ -25,6 +25,29 @@ from shutil import copyfile
from src import shared
old_data_dir: Path = (
Path(os.getenv("XDG_DATA_HOME"))
if "XDG_DATA_HOME" in os.environ
else Path.home() / ".local" / "share"
)
old_cartridges_data_dir = old_data_dir / "cartridges"
migrated_file = old_cartridges_data_dir / ".migrated"
old_games_dir = old_cartridges_data_dir / "games"
old_covers_dir = old_cartridges_data_dir / "covers"
def migrate_game_covers(game_file: Path):
"""Migrate a game covers from a source game file (json) to current dir"""
# Migrate covers
for suffix in (".tiff", ".gif"):
cover_file = old_covers_dir / game_file.with_suffix(suffix).name
if not cover_file.is_file():
continue
destination_cover_file = shared.covers_dir / cover_file.name
copyfile(cover_file, destination_cover_file)
logging.info("Copied %s -> %s", str(cover_file), str(destination_cover_file))
def migrate_files_v1_to_v2():
"""
@@ -34,17 +57,9 @@ def migrate_files_v1_to_v2():
where the windows directories for data, config and cache changed.
"""
old_data_dir: Path = (
Path(os.getenv("XDG_DATA_HOME"))
if "XDG_DATA_HOME" in os.environ
else Path.home() / ".local" / "share"
)
old_cartridges_data_dir = old_data_dir / "cartridges"
# Skip if there is no old dir
# Skip if old == current
# Skip if already migrated
migrated_file = old_cartridges_data_dir / ".migrated"
if (
not old_data_dir.is_dir()
or str(old_data_dir) == str(shared.data_dir)
@@ -58,9 +73,6 @@ def migrate_files_v1_to_v2():
if not shared.data_dir.is_dir():
shared.data_dir.mkdir(parents=True)
old_games_dir = old_cartridges_data_dir / "games"
old_covers_dir = old_cartridges_data_dir / "covers"
old_games = set(old_games_dir.glob("*.json"))
old_imported_games = set(
filter(lambda path: path.name.startswith("imported_"), old_games)
@@ -70,9 +82,9 @@ def migrate_files_v1_to_v2():
# Discover current imported games
imported_game_number = 0
imported_execs = set()
for game in shared.games_dir.glob("imported_*.json"):
for game_file in shared.games_dir.glob("imported_*.json"):
try:
game_data = json.load(game.open("r"))
game_data = json.load(game_file.open("r"))
except (OSError, json.JSONDecodeError):
continue
number = int(game_data["game_id"].replace("imported_", ""))
@@ -80,9 +92,9 @@ def migrate_files_v1_to_v2():
imported_execs.add(game_data["executable"])
# Migrate imported game files
for game in old_imported_games:
for game_file in old_imported_games:
try:
game_data = json.load(game.open("r"))
game_data = json.load(game_file.open("r"))
except (OSError, json.JSONDecodeError):
continue
@@ -96,28 +108,22 @@ def migrate_files_v1_to_v2():
game_data["game_id"] = game_id
destination_game_file = shared.games_dir / f"{game_id}.json"
json.dump(game_data, destination_game_file.open("w"))
logging.info(
"Copied (updated id) %s -> %s", str(game_file), str(destination_game_file)
)
migrate_game_covers(game_file)
# Migrate all other games
for game in old_other_games:
for game_file in old_other_games:
# Do nothing if already in games dir
destination_game_file = shared.games_dir / game.name
destination_game_file = shared.games_dir / game_file.name
if destination_game_file.exists():
continue
# Else, migrate the game
copyfile(game, destination_game_file)
logging.info("Copied %s -> %s", str(game), str(destination_game_file))
# Migrate covers
for suffix in (".tiff", ".gif"):
cover_file = old_covers_dir / game.with_suffix(suffix).name
if not cover_file.is_file():
continue
destination_cover_file = shared.covers_dir / cover_file.name
copyfile(cover_file, destination_cover_file)
logging.info(
"Copied %s -> %s", str(cover_file), str(destination_cover_file)
)
copyfile(game_file, destination_game_file)
logging.info("Copied %s -> %s", str(game_file), str(destination_game_file))
migrate_game_covers(game_file)
# Signal that this dir is migrated
migrated_file.touch()