Move menu models to the game class
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@@ -37,9 +37,10 @@ class game(Gtk.Box): # pylint: disable=invalid-name
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cover = Gtk.Template.Child()
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cover_button = Gtk.Template.Child()
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menu_button = Gtk.Template.Child()
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hidden_game_options = Gtk.Template.Child()
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play_revealer = Gtk.Template.Child()
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title_revealer = Gtk.Template.Child()
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game_options = Gtk.Template.Child()
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hidden_game_options = Gtk.Template.Child()
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def __init__(self, parent_widget, data, **kwargs):
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super().__init__(**kwargs)
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@@ -67,6 +68,11 @@ class game(Gtk.Box): # pylint: disable=invalid-name
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self.button_play.connect("clicked", self.launch_game)
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self.event_contoller_motion.connect("enter", self.show_play)
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self.event_contoller_motion.connect("leave", self.hide_play)
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if self.hidden:
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self.menu_button.set_menu_model(self.hidden_game_options)
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else:
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self.menu_button.set_menu_model(self.game_options)
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self.menu_button.get_popover().connect("notify::visible", self.hide_play)
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def launch(self):
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@@ -41,7 +41,6 @@ class CartridgesWindow(Adw.ApplicationWindow):
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library_bin = Gtk.Template.Child()
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notice_empty = Gtk.Template.Child()
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notice_no_results = Gtk.Template.Child()
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game_options = Gtk.Template.Child()
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search_bar = Gtk.Template.Child()
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search_entry = Gtk.Template.Child()
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search_button = Gtk.Template.Child()
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@@ -62,7 +61,6 @@ class CartridgesWindow(Adw.ApplicationWindow):
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hidden_scrolledwindow = Gtk.Template.Child()
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hidden_library_bin = Gtk.Template.Child()
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hidden_notice_empty = Gtk.Template.Child()
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hidden_game_options = Gtk.Template.Child()
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hidden_search_bar = Gtk.Template.Child()
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hidden_search_entry = Gtk.Template.Child()
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hidden_search_button = Gtk.Template.Child()
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@@ -153,7 +151,6 @@ class CartridgesWindow(Adw.ApplicationWindow):
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self.library.append(entry)
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else:
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self.hidden_widgets[game_id] = entry
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entry.menu_button.set_menu_model(entry.hidden_game_options)
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self.hidden_library.append(entry)
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entry.cover_button.connect("clicked", self.show_overview, game_id)
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@@ -241,10 +238,9 @@ class CartridgesWindow(Adw.ApplicationWindow):
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else:
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self.overview_developer.set_visible(False)
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if not current_game.hidden:
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self.overview_menu_button.set_menu_model(self.game_options)
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else:
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self.overview_menu_button.set_menu_model(self.hidden_game_options)
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self.overview_menu_button.set_menu_model(
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current_game.menu_button.get_menu_model()
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)
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if self.stack.get_visible_child() != self.overview:
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self.stack.set_transition_type(Gtk.StackTransitionType.OVER_LEFT)
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