Basic SteamGridDB support
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@@ -24,6 +24,7 @@ from gi.repository import Adw, Gtk
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from .create_dialog import create_dialog
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from .save_cover import save_cover
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from .save_game import save_game
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from .steamgriddb import SGDBSave
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class Importer:
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@@ -33,15 +34,17 @@ class Importer:
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self.queue = 0
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self.games_no = 0
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self.blocker = False
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self.games = set()
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self.sgdb_exception = None
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self.progressbar = Gtk.ProgressBar(margin_start=12, margin_end=12)
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import_statuspage = Adw.StatusPage(
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self.import_statuspage = Adw.StatusPage(
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title=_("Importing Games…"),
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child=self.progressbar,
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)
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self.import_dialog = Adw.Window(
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content=import_statuspage,
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content=self.import_statuspage,
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modal=True,
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default_width=350,
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default_height=-1,
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@@ -51,21 +54,35 @@ class Importer:
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self.import_dialog.present()
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def save_cover(self, game_id, cover_path=None, pixbuf=None):
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save_cover(self.parent_widget, game_id, cover_path, pixbuf)
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def save_game(self, values=None):
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def save_game(self, values=None, cover_path=None, pixbuf=None):
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if values:
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self.games_no += 1
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save_game(self.parent_widget, values)
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self.parent_widget.update_games([values["game_id"]])
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if cover_path or pixbuf:
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save_cover(self.parent_widget, values["game_id"], cover_path, pixbuf)
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self.games.add((values["game_id"], values["name"]))
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self.games_no += 1
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if "blacklisted" in values:
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self.games_no -= 1
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self.queue -= 1
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self.progressbar.set_fraction(1 - (self.queue / self.total_queue))
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self.update_progressbar()
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if self.queue == 0 and not self.blocker:
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if self.games:
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self.total_queue = len(self.games)
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self.queue = len(self.games)
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self.import_statuspage.set_title(_("Importing Covers…"))
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self.update_progressbar()
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SGDBSave(self, self.games)
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else:
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self.done()
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def done(self):
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self.update_progressbar()
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if self.queue == 0:
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self.import_dialog.close()
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if self.games_no == 0:
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@@ -75,14 +92,14 @@ class Importer:
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_("No new games were found on your system."),
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"open_preferences",
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_("Preferences"),
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).connect("response", self.response)
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).connect("response", self.response, "import")
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elif self.games_no == 1:
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create_dialog(
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self.parent_widget,
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_("Game Imported"),
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_("Successfully imported 1 game."),
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).connect("response", self.response)
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).connect("response", self.response, "import")
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elif self.games_no > 1:
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games_no = self.games_no
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create_dialog(
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@@ -90,13 +107,22 @@ class Importer:
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_("Games Imported"),
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# The variable is the number of games
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_("Successfully imported {} games.").format(games_no),
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).connect("response", self.response)
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).connect("response", self.response, "import")
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def response(self, _widget, response, expander_row=None):
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def response(self, _widget, response, page_name=None, expander_row=None):
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if response == "open_preferences":
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self.parent_widget.get_application().on_preferences_action(
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None, page_name="import", expander_row=expander_row
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None, page_name=page_name, expander_row=expander_row
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)
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elif self.sgdb_exception:
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create_dialog(
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self.parent_widget,
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_("Couldn't Connect to SteamGridDB"),
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self.sgdb_exception,
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"open_preferences",
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_("Preferences"),
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).connect("response", self.response, "sgdb")
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self.sgdb_exception = None
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elif (
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self.parent_widget.schema.get_boolean("steam")
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and self.parent_widget.schema.get_boolean("steam-extra-dirs-hint")
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@@ -120,4 +146,7 @@ class Importer:
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),
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"open_preferences",
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_("Preferences"),
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).connect("response", self.response, "steam_expander_row")
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).connect("response", self.response, "import", "steam_expander_row")
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def update_progressbar(self):
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self.progressbar.set_fraction(1 - (self.queue / self.total_queue))
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