Basic SteamGridDB support

This commit is contained in:
kramo
2023-04-04 17:35:36 +02:00
parent 1e484e03f2
commit 45be2eb165
14 changed files with 257 additions and 67 deletions

View File

@@ -24,6 +24,7 @@ from gi.repository import Adw, Gtk
from .create_dialog import create_dialog
from .save_cover import save_cover
from .save_game import save_game
from .steamgriddb import SGDBSave
class Importer:
@@ -33,15 +34,17 @@ class Importer:
self.queue = 0
self.games_no = 0
self.blocker = False
self.games = set()
self.sgdb_exception = None
self.progressbar = Gtk.ProgressBar(margin_start=12, margin_end=12)
import_statuspage = Adw.StatusPage(
self.import_statuspage = Adw.StatusPage(
title=_("Importing Games…"),
child=self.progressbar,
)
self.import_dialog = Adw.Window(
content=import_statuspage,
content=self.import_statuspage,
modal=True,
default_width=350,
default_height=-1,
@@ -51,21 +54,35 @@ class Importer:
self.import_dialog.present()
def save_cover(self, game_id, cover_path=None, pixbuf=None):
save_cover(self.parent_widget, game_id, cover_path, pixbuf)
def save_game(self, values=None):
def save_game(self, values=None, cover_path=None, pixbuf=None):
if values:
self.games_no += 1
save_game(self.parent_widget, values)
self.parent_widget.update_games([values["game_id"]])
if cover_path or pixbuf:
save_cover(self.parent_widget, values["game_id"], cover_path, pixbuf)
self.games.add((values["game_id"], values["name"]))
self.games_no += 1
if "blacklisted" in values:
self.games_no -= 1
self.queue -= 1
self.progressbar.set_fraction(1 - (self.queue / self.total_queue))
self.update_progressbar()
if self.queue == 0 and not self.blocker:
if self.games:
self.total_queue = len(self.games)
self.queue = len(self.games)
self.import_statuspage.set_title(_("Importing Covers…"))
self.update_progressbar()
SGDBSave(self, self.games)
else:
self.done()
def done(self):
self.update_progressbar()
if self.queue == 0:
self.import_dialog.close()
if self.games_no == 0:
@@ -75,14 +92,14 @@ class Importer:
_("No new games were found on your system."),
"open_preferences",
_("Preferences"),
).connect("response", self.response)
).connect("response", self.response, "import")
elif self.games_no == 1:
create_dialog(
self.parent_widget,
_("Game Imported"),
_("Successfully imported 1 game."),
).connect("response", self.response)
).connect("response", self.response, "import")
elif self.games_no > 1:
games_no = self.games_no
create_dialog(
@@ -90,13 +107,22 @@ class Importer:
_("Games Imported"),
# The variable is the number of games
_("Successfully imported {} games.").format(games_no),
).connect("response", self.response)
).connect("response", self.response, "import")
def response(self, _widget, response, expander_row=None):
def response(self, _widget, response, page_name=None, expander_row=None):
if response == "open_preferences":
self.parent_widget.get_application().on_preferences_action(
None, page_name="import", expander_row=expander_row
None, page_name=page_name, expander_row=expander_row
)
elif self.sgdb_exception:
create_dialog(
self.parent_widget,
_("Couldn't Connect to SteamGridDB"),
self.sgdb_exception,
"open_preferences",
_("Preferences"),
).connect("response", self.response, "sgdb")
self.sgdb_exception = None
elif (
self.parent_widget.schema.get_boolean("steam")
and self.parent_widget.schema.get_boolean("steam-extra-dirs-hint")
@@ -120,4 +146,7 @@ class Importer:
),
"open_preferences",
_("Preferences"),
).connect("response", self.response, "steam_expander_row")
).connect("response", self.response, "import", "steam_expander_row")
def update_progressbar(self):
self.progressbar.set_fraction(1 - (self.queue / self.total_queue))