sources: Move to module
This commit is contained in:
@@ -10,7 +10,7 @@ from gi.repository import Adw
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from cartridges import games
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from cartridges.games import Game
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from cartridges.sources import Source, SteamSource
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from cartridges.sources import Source, steam
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from .config import APP_ID, PREFIX
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from .ui.window import Window
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@@ -29,7 +29,7 @@ class Application(Adw.Application):
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self.set_accels_for_action("app.quit", ("<Control>q",))
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saved = tuple(games.load())
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new = self.import_games(SteamSource(), skip_ids={g.game_id for g in saved})
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new = self.import_games(steam, skip_ids={g.game_id for g in saved})
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games.model.splice(0, 0, (*saved, *new))
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@staticmethod
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@@ -1,14 +1,10 @@
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python.install_sources(
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files(
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'__init__.py',
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'__main__.py',
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'application.py',
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'games.py',
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'sources.py',
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),
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files('__init__.py', '__main__.py', 'application.py', 'games.py'),
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subdir: 'cartridges',
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)
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install_subdir('sources', install_dir: python.get_install_dir() / 'cartridges')
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configure_file(
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input: 'config.py.in',
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output: '@BASENAME@',
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@@ -1,136 +0,0 @@
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# SPDX-License-Identifier: GPL-3.0-or-later
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# SPDX-FileCopyrightText: Copyright 2023 Geoffrey Coulaud
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# SPDX-FileCopyrightText: Copyright 2022-2025 kramo
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import itertools
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import os
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import re
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import sys
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import time
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from collections.abc import Generator, Iterable
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from pathlib import Path
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from typing import Protocol
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from gi.repository import Gdk, GLib
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from cartridges.games import Game
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DATA = Path(GLib.get_user_data_dir())
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FLATPAK = Path.home() / ".var" / "app"
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PROGRAM_FILES_X86 = Path(os.getenv("PROGRAMFILES(X86)", r"C:\Program Files (x86)"))
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APPLICATION_SUPPORT = Path.home() / "Library" / "Application Support"
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OPEN = (
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"open"
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if sys.platform.startswith("darwin")
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else "start"
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if sys.platform.startswith("win32")
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else "xdg-open"
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)
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class Source(Protocol):
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"""A source of games to import."""
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ID: str
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def get_games(self, *, skip_ids: Iterable[str]) -> Generator[Game]:
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"""Installed games, except those in `skip_ids`."""
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...
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class SteamSource:
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"""A source for the Valve's Steam."""
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ID: str = "steam"
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_INSTALLED_MASK = 4
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_CAPSULE_NAMES = "library_600x900.jpg", "library_capsule.jpg"
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_DATA_PATHS = (
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Path.home() / ".steam" / "steam",
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DATA / "Steam",
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FLATPAK / "com.valvesoftware.Steam" / "data" / "Steam",
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PROGRAM_FILES_X86 / "Steam",
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APPLICATION_SUPPORT / "Steam",
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)
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@property
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def _data(self) -> Path:
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for path in self._DATA_PATHS:
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if path.is_dir():
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return path
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raise FileNotFoundError
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@property
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def _library_folders(self) -> Generator[Path]:
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return (
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steamapps
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for folder in re.findall(
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r'"path"\s+"(.*)"\n',
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(self._data / "steamapps" / "libraryfolders.vdf").read_text("utf-8"),
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re.IGNORECASE,
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)
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if (steamapps := Path(folder) / "steamapps").is_dir()
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)
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@property
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def _manifests(self) -> Generator[Path]:
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return (
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manifest
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for folder in self._library_folders
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for manifest in folder.glob("appmanifest_*.acf")
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if manifest.is_file()
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)
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def get_games(self, *, skip_ids: Iterable[str]) -> Generator[Game]:
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"""Installed Steam games."""
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added = int(time.time())
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librarycache = self._data / "appcache" / "librarycache"
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appids = {i.rsplit("_", 1)[-1] for i in skip_ids if i.startswith(f"{self.ID}_")}
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for manifest in self._manifests:
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contents = manifest.read_text("utf-8")
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try:
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name, appid, stateflags = (
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self._parse(contents, key)
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for key in ("name", "appid", "stateflags")
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)
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stateflags = int(stateflags)
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except ValueError:
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continue
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duplicate = appid in appids
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installed = stateflags & self._INSTALLED_MASK
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if duplicate or not installed:
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continue
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game = Game(
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added=added,
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executable=f"{OPEN} steam://rungameid/{appid}",
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game_id=f"{self.ID}_{appid}",
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source=self.ID,
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name=name,
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)
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for path in itertools.chain.from_iterable(
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(librarycache / appid).rglob(filename)
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for filename in self._CAPSULE_NAMES
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):
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try:
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game.cover = Gdk.Texture.new_from_filename(str(path))
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except GLib.Error:
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continue
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else:
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break
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yield game
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appids.add(appid)
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@staticmethod
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def _parse(manifest: str, key: str) -> str:
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match = re.search(rf'"{key}"\s+"(.*)"\n', manifest, re.IGNORECASE)
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if match and isinstance(group := match.group(1), str):
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return group
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raise ValueError
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36
cartridges/sources/__init__.py
Normal file
36
cartridges/sources/__init__.py
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@@ -0,0 +1,36 @@
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# SPDX-License-Identifier: GPL-3.0-or-later
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# SPDX-FileCopyrightText: Copyright 2025 kramo
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import os
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import sys
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from collections.abc import Generator, Iterable
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from pathlib import Path
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from typing import Protocol
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from gi.repository import GLib
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from cartridges.games import Game
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DATA = Path(GLib.get_user_data_dir())
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FLATPAK = Path.home() / ".var" / "app"
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PROGRAM_FILES_X86 = Path(os.getenv("PROGRAMFILES(X86)", r"C:\Program Files (x86)"))
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APPLICATION_SUPPORT = Path.home() / "Library" / "Application Support"
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OPEN = (
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"open"
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if sys.platform.startswith("darwin")
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else "start"
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if sys.platform.startswith("win32")
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else "xdg-open"
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)
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class Source(Protocol):
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"""A source of games to import."""
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ID: str
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@staticmethod
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def get_games(*, skip_ids: Iterable[str]) -> Generator[Game]:
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"""Installed games, except those in `skip_ids`."""
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...
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107
cartridges/sources/steam.py
Normal file
107
cartridges/sources/steam.py
Normal file
@@ -0,0 +1,107 @@
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# SPDX-License-Identifier: GPL-3.0-or-later
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# SPDX-FileCopyrightText: Copyright 2023 Geoffrey Coulaud
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# SPDX-FileCopyrightText: Copyright 2022-2025 kramo
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import itertools
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import re
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import time
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from collections.abc import Generator, Iterable
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from pathlib import Path
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from gi.repository import Gdk, GLib
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from cartridges.games import Game
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from . import APPLICATION_SUPPORT, DATA, FLATPAK, OPEN, PROGRAM_FILES_X86
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ID: str = "steam"
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_INSTALLED_MASK = 4
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_CAPSULE_NAMES = "library_600x900.jpg", "library_capsule.jpg"
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_DATA_PATHS = (
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Path.home() / ".steam" / "steam",
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DATA / "Steam",
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FLATPAK / "com.valvesoftware.Steam" / "data" / "Steam",
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PROGRAM_FILES_X86 / "Steam",
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APPLICATION_SUPPORT / "Steam",
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)
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def get_games(*, skip_ids: Iterable[str]) -> Generator[Game]:
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"""Installed Steam games."""
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added = int(time.time())
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librarycache = _data_dir() / "appcache" / "librarycache"
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appids = {i.rsplit("_", 1)[-1] for i in skip_ids if i.startswith(f"{ID}_")}
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for manifest in _manifests():
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contents = manifest.read_text("utf-8")
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try:
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name, appid, stateflags = (
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_parse(contents, key) for key in ("name", "appid", "stateflags")
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)
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stateflags = int(stateflags)
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except ValueError:
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continue
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duplicate = appid in appids
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installed = stateflags & _INSTALLED_MASK
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if duplicate or not installed:
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continue
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game = Game(
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added=added,
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executable=f"{OPEN} steam://rungameid/{appid}",
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game_id=f"{ID}_{appid}",
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source=ID,
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name=name,
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)
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for path in itertools.chain.from_iterable(
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(librarycache / appid).rglob(filename) for filename in _CAPSULE_NAMES
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):
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try:
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game.cover = Gdk.Texture.new_from_filename(str(path))
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except GLib.Error:
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continue
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else:
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break
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yield game
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appids.add(appid)
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def _data_dir() -> Path:
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for path in _DATA_PATHS:
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if path.is_dir():
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return path
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raise FileNotFoundError
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def _library_folders() -> Generator[Path]:
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return (
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steamapps
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for folder in re.findall(
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r'"path"\s+"(.*)"\n',
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(_data_dir() / "steamapps" / "libraryfolders.vdf").read_text("utf-8"),
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re.IGNORECASE,
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)
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if (steamapps := Path(folder) / "steamapps").is_dir()
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)
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def _manifests() -> Generator[Path]:
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return (
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manifest
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for folder in _library_folders()
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for manifest in folder.glob("appmanifest_*.acf")
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if manifest.is_file()
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)
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def _parse(manifest: str, key: str) -> str:
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match = re.search(rf'"{key}"\s+"(.*)"\n', manifest, re.IGNORECASE)
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if match and isinstance(group := match.group(1), str):
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return group
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raise ValueError
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@@ -1,6 +1,7 @@
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cartridges/application.py
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cartridges/games.py
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cartridges/sources.py
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cartridges/sources/__init__.py
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cartridges/sources/steam.py
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cartridges/ui/cover.blp
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cartridges/ui/cover.py
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cartridges/ui/game-details.blp
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