Merge branch 'main' into libadwaita-1.4
This commit is contained in:
@@ -33,12 +33,16 @@ class Store:
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pipeline_managers: set[Manager]
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pipelines: dict[str, Pipeline]
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source_games: MutableMapping[str, MutableMapping[str, Game]]
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new_game_ids: set[str]
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duplicate_game_ids: set[str]
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def __init__(self) -> None:
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self.managers = {}
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self.pipeline_managers = set()
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self.pipelines = {}
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self.source_games = {}
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self.new_game_ids = set()
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self.duplicate_game_ids = set()
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def __contains__(self, obj: object) -> bool:
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"""Check if the game is present in the store with the `in` keyword"""
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@@ -87,7 +91,7 @@ class Store:
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self.pipeline_managers.discard(self.managers[manager_type])
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def cleanup_game(self, game: Game) -> None:
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"""Remove a game's files"""
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"""Remove a game's files, dismiss any loose toasts"""
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for path in (
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shared.games_dir / f"{game.game_id}.json",
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shared.covers_dir / f"{game.game_id}.tiff",
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@@ -95,6 +99,14 @@ class Store:
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):
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path.unlink(missing_ok=True)
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# TODO: don't run this if the state is startup
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for undo in ("remove", "hide"):
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try:
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shared.win.toasts[(game, undo)].dismiss()
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shared.win.toasts.pop((game, undo))
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except KeyError:
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pass
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def add_game(
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self, game: Game, additional_data: dict, run_pipeline=True
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) -> Pipeline | None:
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@@ -114,6 +126,7 @@ class Store:
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if not stored_game:
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# New game, do as normal
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logging.debug("New store game %s (%s)", game.name, game.game_id)
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self.new_game_ids.add(game.game_id)
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elif stored_game.removed:
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# Will replace a removed game, cleanup its remains
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logging.debug(
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@@ -122,9 +135,11 @@ class Store:
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game.game_id,
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)
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self.cleanup_game(stored_game)
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self.new_game_ids.add(game.game_id)
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else:
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# Duplicate game, ignore it
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logging.debug("Duplicate store game %s (%s)", game.name, game.game_id)
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self.duplicate_game_ids.add(game.game_id)
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return None
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# Connect signals
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