🚧 Initial work on Steam source
This commit is contained in:
@@ -16,6 +16,12 @@
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<key name="steam-location" type="s">
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<default>"~/.steam/"</default>
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</key>
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<key name="steam-flatpak-location" type="s">
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<default>~/.var/app/com.valvesoftware.Steam/data/Steam/</default>
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</key>
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<key name="steam-windows-location" type="s">
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<default>"C:\Program Files (x86)\Steam"</default>
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</key>
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<key name="lutris" type="b">
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<default>true</default>
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</key>
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@@ -116,6 +116,8 @@ class Importer:
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exc_info=exception,
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)
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continue
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if game is None:
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continue
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# TODO register in store instead of dict
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@@ -1,35 +1,38 @@
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from abc import abstractmethod
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from collections.abc import Iterable, Iterator, Sized
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from src.game import Game
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from src.window import CartridgesWindow
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class SourceIterator(Iterator, Sized):
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"""Data producer for a source of games"""
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source = None
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source: "Source" = None
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def __init__(self, source) -> None:
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def __init__(self, source: "Source") -> None:
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super().__init__()
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self.source = source
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def __iter__(self):
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def __iter__(self) -> "SourceIterator":
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return self
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@abstractmethod
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def __len__(self):
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def __len__(self) -> int:
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"""Get a rough estimate of the number of games produced by the source"""
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@abstractmethod
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def __next__(self):
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def __next__(self) -> "Game" | None:
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"""Get the next generated game from the source.
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Raises StopIteration when exhausted.
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May raise any other exception signifying an error on this specific game."""
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May raise any other exception signifying an error on this specific game.
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May return None when a game has been skipped without an error."""
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class Source(Iterable):
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"""Source of games. E.g an installed app with a config file that lists game directories"""
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win = None
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win: "CartridgesWindow" = None
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name: str
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variant: str
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@@ -38,7 +41,7 @@ class Source(Iterable):
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self.win = win
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@property
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def full_name(self):
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def full_name(self) -> str:
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"""The source's full name"""
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full_name_ = self.name
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if self.variant is not None:
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@@ -46,7 +49,7 @@ class Source(Iterable):
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return full_name_
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@property
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def id(self): # pylint: disable=invalid-name
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def id(self) -> str: # pylint: disable=invalid-name
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"""The source's identifier"""
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id_ = self.name.lower()
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if self.variant is not None:
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@@ -54,7 +57,7 @@ class Source(Iterable):
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return id_
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@property
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def game_id_format(self):
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def game_id_format(self) -> str:
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"""The string format used to construct game IDs"""
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format_ = self.name.lower()
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if self.variant is not None:
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@@ -64,14 +67,14 @@ class Source(Iterable):
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@property
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@abstractmethod
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def executable_format(self):
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def executable_format(self) -> str:
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"""The executable format used to construct game executables"""
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@property
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@abstractmethod
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def is_installed(self):
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def is_installed(self) -> bool:
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"""Whether the source is detected as installed"""
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@abstractmethod
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def __iter__(self):
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def __iter__(self) -> SourceIterator:
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"""Get the source's iterator, to use in for loops"""
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180
src/importer/sources/steam_source.py
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180
src/importer/sources/steam_source.py
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@@ -0,0 +1,180 @@
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import re
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import logging
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from time import time
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from pathlib import Path
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import requests
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from requests import HTTPError, JSONDecodeError
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from src.game import Game
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from src.importer.source import Source, SourceIterator
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from src.utils.decorators import (
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replaced_by_path,
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replaced_by_schema_key,
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replaced_by_env_path,
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)
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from src.utils.save_cover import resize_cover, save_cover
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class SteamAPIError(Exception):
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pass
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class SteamSourceIterator(SourceIterator):
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source: "SteamSource"
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manifests = None
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manifests_iterator = None
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installed_state_mask = 4
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def __init__(self, *args, **kwargs):
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super().__init__(*args, **kwargs)
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self.manifests = set()
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# Get dirs that contain steam app manifests
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manifests_dirs = set()
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libraryfolders_path = self.source.location / "steamapps" / "libraryfolders.vdf"
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with open(libraryfolders_path, "r") as file:
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for line in file.readlines():
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line = line.strip()
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prefix = '"path"'
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if not line.startswith(prefix):
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continue
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library_folder = Path(line[len(prefix) :].strip()[1:-1])
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manifests_dir = library_folder / "steamapps"
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if not (manifests_dir).is_dir():
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continue
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manifests_dirs.add(manifests_dir)
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# Get app manifests
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for manifests_dir in manifests_dirs:
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for child in manifests_dir.iterdir():
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if child.is_file() and "appmanifest" in child.name:
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self.manifests.add(child)
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self.manifests_iterator = iter(self.manifests)
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def __len__(self):
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return len(self.manifests)
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def __next__(self):
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# Get metadata from manifest
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# Ignore manifests that don't have a value for all keys
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manifest = next(self.manifests_iterator)
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manifest_data = {"name": None, "appid": None, "StateFlags": "0"}
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try:
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with open(manifest) as file:
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contents = file.read()
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for key in manifest_data:
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regex = f'"{key}"\s+"(.*)"\n'
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if (match := re.search(regex, contents)) is None:
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return None
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manifest_data[key] = match.group(1)
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except OSError:
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return None
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# Skip non installed games
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if not int(manifest_data["StateFlags"]) & self.installed_state_mask:
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return None
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# Build basic game
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appid = manifest_data["appid"]
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values = {
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"added": int(time()),
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"name": manifest_data["name"],
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"hidden": False,
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"source": self.source.id,
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"game_id": self.source.game_id_format.format(game_id=appid),
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"executable": self.source.executable_format.format(game_id=appid),
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"blacklisted": False,
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"developer": None,
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}
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game = Game(self.source.win, values, allow_side_effects=False)
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# Add official cover image
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cover_path = (
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self.source.location
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/ "appcache"
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/ "librarycache"
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/ f"{appid}_library_600x900.jpg"
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)
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if cover_path.is_file():
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save_cover(self.win, game.game_id, resize_cover(self.win, cover_path))
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# Make Steam API call
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try:
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with requests.get(
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"https://store.steampowered.com/api/appdetails?appids=%s"
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% manifest_data["appid"],
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timeout=5,
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) as response:
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response.raise_for_status()
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steam_api_data = response.json()[appid]
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except (HTTPError, JSONDecodeError) as error:
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logging.warning(
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"Error while querying Steam API for %s (%s)",
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manifest_data["name"],
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manifest_data["appid"],
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exc_info=error,
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)
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return game
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# Fill out new values
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if not steam_api_data["success"] or steam_api_data["data"]["type"] != "game":
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values["blacklisted"] = True
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else:
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values["developer"] = ", ".join(steam_api_data["data"]["developers"])
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game.update_values(values)
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return game
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class SteamSource(Source):
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name = "Steam"
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executable_format = "xdg-open steam://rungameid/{game_id}"
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location = None
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@property
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def is_installed(self):
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# pylint: disable=pointless-statement
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try:
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self.location
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except FileNotFoundError:
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return False
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return True
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def __iter__(self):
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return SteamSourceIterator(source=self)
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class SteamNativeSource(SteamSource):
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variant = "native"
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@property
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@replaced_by_schema_key("steam-location")
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@replaced_by_env_path("XDG_DATA_HOME", "Steam/")
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@replaced_by_path("~/.steam/")
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@replaced_by_path("~/.local/share/Steam/")
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def location(self):
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raise FileNotFoundError()
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class SteamFlatpakSource(SteamSource):
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variant = "flatpak"
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@property
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@replaced_by_schema_key("steam-flatpak-location")
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@replaced_by_path("~/.var/app/com.valvesoftware.Steam/data/Steam/")
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def location(self):
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raise FileNotFoundError()
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class SteamWindowsSource(SteamSource):
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variant = "windows"
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@property
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@replaced_by_schema_key("steam-windows-location")
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@replaced_by_env_path("programfiles(x86)", "Steam")
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def location(self):
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raise FileNotFoundError()
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@@ -36,6 +36,11 @@ from src.importer.sources.lutris_source import (
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LutrisFlatpakSource,
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LutrisNativeSource,
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)
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from src.importer.sources.steam_source import (
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SteamNativeSource,
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SteamFlatpakSource,
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SteamWindowsSource,
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)
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from src.preferences import PreferencesWindow
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from src.window import CartridgesWindow
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@@ -156,6 +161,10 @@ class CartridgesApplication(Adw.Application):
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if self.win.schema.get_boolean("lutris"):
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importer.add_source(LutrisNativeSource(self.win))
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importer.add_source(LutrisFlatpakSource(self.win))
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if self.win.schema.get_boolean("steam"):
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importer.add_source(SteamNativeSource(self.win))
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importer.add_source(SteamFlatpakSource(self.win))
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importer.add_source(SteamWindowsSource(self.win))
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importer.run()
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def on_remove_game_action(self, *_args):
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@@ -14,7 +14,7 @@ class MyClass():
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"""
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from pathlib import Path
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from os import PathLike
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from os import PathLike, environ
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from functools import wraps
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@@ -52,3 +52,21 @@ def replaced_by_schema_key(key: str): # Decorator builder
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return wrapper
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return decorator
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def replaced_by_env_path(env_var_name: str, suffix: PathLike | None = None):
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"""Replace the method's returned path with a path whose root is the env variable"""
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def decorator(original_function): # Built decorator (closure)
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@wraps(original_function)
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def wrapper(*args, **kwargs): # func's override
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try:
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env_var = environ[env_var_name]
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except KeyError:
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return original_function(*args, **kwargs)
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override = Path(env_var) / suffix
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return replaced_by_path(override)(original_function)(*args, **kwargs)
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return wrapper
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return decorator
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