Add option to remove all games

This commit is contained in:
kramo
2023-03-30 16:22:58 +02:00
parent bf2a500d5e
commit 61ef02cc7a
5 changed files with 65 additions and 5 deletions

View File

@@ -22,6 +22,8 @@ import os
from gi.repository import Adw, Gio, GLib, Gtk
from .create_dialog import create_dialog
from .get_games import get_games
from .save_game import save_game
class ImportPreferences:
@@ -88,6 +90,7 @@ class PreferencesWindow(Adw.PreferencesWindow):
exit_after_launch_switch = Gtk.Template.Child()
cover_launches_game_switch = Gtk.Template.Child()
high_quality_images_switch = Gtk.Template.Child()
remove_all_games_button = Gtk.Template.Child()
steam_expander_row = Gtk.Template.Child()
steam_file_chooser_button = Gtk.Template.Child()
@@ -111,6 +114,20 @@ class PreferencesWindow(Adw.PreferencesWindow):
self.file_chooser = Gtk.FileDialog()
self.set_transient_for(parent_widget)
self.toast = Adw.Toast.new(_("All games removed"))
self.toast.set_button_label(_("Undo"))
self.toast.connect("button-clicked", self.undo_remove_all, None)
self.toast.set_priority(Adw.ToastPriority.HIGH)
shortcut_controller = Gtk.ShortcutController()
shortcut_controller.add_shortcut(
Gtk.Shortcut.new(
Gtk.ShortcutTrigger.parse_string("<primary>z"),
Gtk.CallbackAction.new(self.undo_remove_all),
)
)
self.add_controller(shortcut_controller)
self.removed_games = []
# General
self.schema.bind(
"exit-after-launch",
@@ -131,6 +148,8 @@ class PreferencesWindow(Adw.PreferencesWindow):
Gio.SettingsBindFlags.DEFAULT,
)
self.remove_all_games_button.connect("clicked", self.remove_all_games)
# Steam
ImportPreferences(
self,
@@ -219,3 +238,26 @@ class PreferencesWindow(Adw.PreferencesWindow):
def choose_folder(self, _widget, function):
self.file_chooser.select_folder(self.parent_widget, None, function, None)
def undo_remove_all(self, _widget, _unused):
for game_id in self.removed_games:
data = get_games([game_id])[game_id]
if "removed" in data.keys():
data.pop("removed")
save_game(data)
self.parent_widget.update_games(self.removed_games)
self.removed_games = []
self.toast.dismiss()
def remove_all_games(self, _widget):
for game in get_games().values():
if not "removed" in game.keys():
self.removed_games.append(game["game_id"])
game["removed"] = True
save_game(game)
self.parent_widget.update_games(self.parent_widget.games)
if self.parent_widget.stack.get_visible_child() == self.parent_widget.overview:
self.parent_widget.on_go_back_action(None, None)
self.add_toast(self.toast)