Implement search provider (#201)
* Begin work on search provider * Initial search provider work, organize meson * Initial work on icons * Implement LaunchSearch * Don't hold arbitrary reference to service I don't know why Lollypop does this * Send notification, pad images * Update translations * Fix init_search_term typing
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cartridges/game.py
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203
cartridges/game.py
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# game.py
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#
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# Copyright 2022-2023 kramo
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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#
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# SPDX-License-Identifier: GPL-3.0-or-later
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import shlex
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from pathlib import Path
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from time import time
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from typing import Any, Optional
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from gi.repository import Adw, GObject, Gtk
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from cartridges import shared
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from cartridges.game_cover import GameCover
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from cartridges.utils.run_executable import run_executable
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# pylint: disable=too-many-instance-attributes
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@Gtk.Template(resource_path=shared.PREFIX + "/gtk/game.ui")
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class Game(Gtk.Box):
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__gtype_name__ = "Game"
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title = Gtk.Template.Child()
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play_button = Gtk.Template.Child()
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cover = Gtk.Template.Child()
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spinner = Gtk.Template.Child()
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cover_button = Gtk.Template.Child()
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menu_button = Gtk.Template.Child()
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play_revealer = Gtk.Template.Child()
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menu_revealer = Gtk.Template.Child()
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game_options = Gtk.Template.Child()
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hidden_game_options = Gtk.Template.Child()
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loading: int = 0
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filtered: bool = False
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added: int
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executable: str
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game_id: str
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source: str
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hidden: bool = False
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last_played: int = 0
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name: str
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developer: Optional[str] = None
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removed: bool = False
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blacklisted: bool = False
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game_cover: GameCover = None
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version: int = 0
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def __init__(self, data: dict[str, Any], **kwargs: Any) -> None:
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super().__init__(**kwargs)
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self.app = shared.win.get_application()
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self.version = shared.SPEC_VERSION
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self.update_values(data)
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self.base_source = self.source.split("_")[0]
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self.set_play_icon()
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self.event_contoller_motion = Gtk.EventControllerMotion.new()
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self.add_controller(self.event_contoller_motion)
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self.event_contoller_motion.connect("enter", self.toggle_play, False)
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self.event_contoller_motion.connect("leave", self.toggle_play, None, None)
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self.cover_button.connect("clicked", self.main_button_clicked, False)
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self.play_button.connect("clicked", self.main_button_clicked, True)
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shared.schema.connect("changed", self.schema_changed)
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def update_values(self, data: dict[str, Any]) -> None:
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for key, value in data.items():
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# Convert executables to strings
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if key == "executable" and isinstance(value, list):
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value = shlex.join(value)
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setattr(self, key, value)
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def update(self) -> None:
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self.emit("update-ready", {})
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def save(self) -> None:
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self.emit("save-ready", {})
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def create_toast(self, title: str, action: Optional[str] = None) -> None:
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toast = Adw.Toast.new(title.format(self.name))
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toast.set_priority(Adw.ToastPriority.HIGH)
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toast.set_use_markup(False)
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if action:
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toast.set_button_label(_("Undo"))
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toast.connect("button-clicked", shared.win.on_undo_action, self, action)
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if (self, action) in shared.win.toasts.keys():
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# Dismiss the toast if there already is one
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shared.win.toasts[(self, action)].dismiss()
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shared.win.toasts[(self, action)] = toast
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shared.win.toast_overlay.add_toast(toast)
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def launch(self) -> None:
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self.last_played = int(time())
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self.save()
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self.update()
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run_executable(self.executable)
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if shared.schema.get_boolean("exit-after-launch"):
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self.app.quit()
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# The variable is the title of the game
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self.create_toast(_("{} launched"))
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def toggle_hidden(self, toast: bool = True) -> None:
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self.hidden = not self.hidden
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self.save()
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if shared.win.navigation_view.get_visible_page() == shared.win.details_page:
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shared.win.navigation_view.pop()
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self.update()
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if toast:
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self.create_toast(
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# The variable is the title of the game
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(_("{} hidden") if self.hidden else _("{} unhidden")).format(self.name),
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"hide",
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)
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def remove_game(self) -> None:
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# Add "removed=True" to the game properties so it can be deleted on next init
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self.removed = True
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self.save()
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self.update()
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if shared.win.navigation_view.get_visible_page() == shared.win.details_page:
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shared.win.navigation_view.pop()
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# The variable is the title of the game
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self.create_toast(_("{} removed").format(self.name), "remove")
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def set_loading(self, state: int) -> None:
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self.loading += state
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loading = self.loading > 0
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self.cover.set_opacity(int(not loading))
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self.spinner.set_spinning(loading)
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def get_cover_path(self) -> Optional[Path]:
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cover_path = shared.covers_dir / f"{self.game_id}.gif"
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if cover_path.is_file():
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return cover_path # type: ignore
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cover_path = shared.covers_dir / f"{self.game_id}.tiff"
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if cover_path.is_file():
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return cover_path # type: ignore
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return None
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def toggle_play(
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self, _widget: Any, _prop1: Any, _prop2: Any, state: bool = True
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) -> None:
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if not self.menu_button.get_active():
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self.play_revealer.set_reveal_child(not state)
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self.menu_revealer.set_reveal_child(not state)
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def main_button_clicked(self, _widget: Any, button: bool) -> None:
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if shared.schema.get_boolean("cover-launches-game") ^ button:
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self.launch()
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else:
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shared.win.show_details_page(self)
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def set_play_icon(self) -> None:
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self.play_button.set_icon_name(
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"help-about-symbolic"
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if shared.schema.get_boolean("cover-launches-game")
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else "media-playback-start-symbolic"
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)
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def schema_changed(self, _settings: Any, key: str) -> None:
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if key == "cover-launches-game":
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self.set_play_icon()
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@GObject.Signal(name="update-ready", arg_types=[object])
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def update_ready(self, _additional_data): # type: ignore
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"""Signal emitted when the game needs updating"""
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@GObject.Signal(name="save-ready", arg_types=[object])
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def save_ready(self, _additional_data): # type: ignore
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"""Signal emitted when the game needs saving"""
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