Implement search provider (#201)
* Begin work on search provider * Initial search provider work, organize meson * Initial work on icons * Implement LaunchSearch * Don't hold arbitrary reference to service I don't know why Lollypop does this * Send notification, pad images * Update translations * Fix init_search_term typing
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119
cartridges/importer/legendary_source.py
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119
cartridges/importer/legendary_source.py
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# legendary_source.py
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#
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# Copyright 2023 Geoffrey Coulaud
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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#
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# SPDX-License-Identifier: GPL-3.0-or-later
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import json
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import logging
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from json import JSONDecodeError
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from typing import NamedTuple
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from cartridges import shared
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from cartridges.game import Game
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from cartridges.importer.location import Location, LocationSubPath
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from cartridges.importer.source import (
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ExecutableFormatSource,
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SourceIterable,
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SourceIterationResult,
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)
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class LegendarySourceIterable(SourceIterable):
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source: "LegendarySource"
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def game_from_library_entry(self, entry: dict) -> SourceIterationResult:
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# Skip non-games
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if entry["is_dlc"]:
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return None
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# Build game
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app_name = entry["app_name"]
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values = {
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"added": shared.import_time,
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"source": self.source.source_id,
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"name": entry["title"],
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"game_id": self.source.game_id_format.format(game_id=app_name),
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"executable": self.source.make_executable(app_name=app_name),
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}
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data = {}
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# Get additional metadata from file (optional)
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metadata_file = self.source.locations.config["metadata"] / f"{app_name}.json"
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try:
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metadata = json.load(metadata_file.open())
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values["developer"] = metadata["metadata"]["developer"]
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for image_entry in metadata["metadata"]["keyImages"]:
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if image_entry["type"] == "DieselGameBoxTall":
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data["online_cover_url"] = image_entry["url"]
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break
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except (JSONDecodeError, OSError, KeyError):
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pass
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game = Game(values)
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return (game, data)
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def __iter__(self):
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# Open library
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file = self.source.locations.config["installed.json"]
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try:
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library: dict = json.load(file.open())
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except (JSONDecodeError, OSError):
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logging.warning("Couldn't open Legendary file: %s", str(file))
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return
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# Generate games from library
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for entry in library.values():
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try:
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result = self.game_from_library_entry(entry)
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except KeyError as error:
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# Skip invalid games
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logging.warning(
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"Invalid Legendary game skipped in %s", str(file), exc_info=error
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)
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continue
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yield result
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class LegendaryLocations(NamedTuple):
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config: Location
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class LegendarySource(ExecutableFormatSource):
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source_id = "legendary"
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name = _("Legendary")
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executable_format = "legendary launch {app_name}"
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available_on = {"linux"}
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iterable_class = LegendarySourceIterable
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locations: LegendaryLocations
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def __init__(self) -> None:
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super().__init__()
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self.locations = LegendaryLocations(
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Location(
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schema_key="legendary-location",
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candidates=(
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shared.config_dir / "legendary",
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shared.home / ".config" / "legendary",
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),
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paths={
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"installed.json": LocationSubPath("installed.json"),
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"metadata": LocationSubPath("metadata", True),
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},
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invalid_subtitle=Location.CONFIG_INVALID_SUBTITLE,
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)
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)
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