🚧 Hacky, untested SGDB code

This commit is contained in:
GeoffreyCoulaud
2023-05-10 02:51:28 +02:00
parent 8a0951c727
commit 771c64acac
3 changed files with 113 additions and 35 deletions

View File

@@ -1,7 +1,12 @@
import logging
from pathlib import Path
from threading import Lock, Thread
from gi.repository import Adw, Gtk
import requests
from gi.repository import Adw, Gio, Gtk
from .save_cover import resize_cover, save_cover
from .steamgriddb import SGDBHelper
@@ -12,33 +17,38 @@ class Importer:
import_dialog = None
sources = None
source_threads = None
sgdb_threads = None
progress_lock = None
counts = None
games_lock = None
sgdb_threads_lock = None
counts = None
games = None
def __init__(self, win):
self.games = set()
self.sources = set()
self.counts = dict()
self.counts = {}
self.source_threads = []
self.sgdb_threads = []
self.games_lock = Lock()
self.progress_lock = Lock()
self.sgdb_threads_lock = Lock()
self.win = win
@property
def progress(self):
# Compute overall values
done = 0
total = 0
overall = {"games": 0, "covers": 0, "total": 0}
with self.progress_lock:
for source in self.sources:
done += self.counts[source.id]["done"]
total += self.counts[source.id]["total"]
for key in overall:
overall[key] = self.counts[source.id][key]
# Compute progress
progress = 1
if total > 0:
progress = 1 - done / total
try:
progress = 1 - (overall["games"] + overall["covers"]) / overall["total"] * 2
except ZeroDivisionError:
progress = 1
return progress
def create_dialog(self):
@@ -66,22 +76,21 @@ class Importer:
def add_source(self, source):
self.sources.add(source)
self.counts[source.id] = {"done": 0, "total": 0}
self.counts[source.id] = {"games": 0, "covers": 0, "total": 0}
def import_games(self):
self.create_dialog()
# Scan sources in threads
threads = []
for source in self.sources:
print(f"{source.full_name}, installed: {source.is_installed}")
if not source.is_installed:
continue
thread = Thread(target=self.__import_source__, args=tuple([source])) # fmt: skip
threads.append(thread)
self.source_threads.append(thread)
thread.start()
for thread in threads:
for thread in self.source_threads:
thread.join()
# Save games
@@ -93,20 +102,89 @@ class Importer:
continue
game.save()
self.close_dialog()
# Wait for SGDB image import to finish
for thread in self.sgdb_threads:
thread.join()
self.import_dialog.close()
def __import_source__(self, *args, **_kwargs):
"""Source import thread entry point"""
# TODO error handling in source iteration
# TODO add SGDB image (move to a game manager)
source, *_rest = args
# Initialize source iteration
iterator = source.__iter__()
with self.progress_lock:
self.counts[source.id]["total"] = len(iterator)
for game in iterator:
# Handle iteration exceptions
def wrapper(iterator):
while True:
try:
yield next(iterator)
except StopIteration:
break
except Exception as exception: # pylint: disable=broad-exception-caught
logging.exception(
msg=f"Exception in source {iterator.source.id}",
exc_info=exception,
)
continue
# Get games from source
for game in wrapper(iterator):
with self.games_lock:
self.games.add(game)
with self.progress_lock:
if not game.blacklisted:
self.counts[source.id]["done"] += 1
self.counts[source.id]["games"] += 1
self.update_progressbar()
# Start sgdb lookup for game
# HACK move to a game manager
sgdb_thread = Thread(target=self.__sgdb_lookup__, args=tuple([game]))
with self.sgdb_threads_lock:
self.sgdb_threads.append(sgdb_thread)
sgdb_thread.start()
def __sgdb_lookup__(self, *args, **_kwargs):
"""SGDB lookup thread entry point"""
game, *_rest = args
def inner():
# Skip obvious ones
if game.blacklisted:
return
use_sgdb = self.win.schema.get_boolean("sgdb")
if not use_sgdb:
return
# Check if we should query SGDB
prefer_sgdb = self.win.schema.get_boolean("sgdb-prefer")
prefer_animated = self.win.schema.get_boolean("sgdb-animated")
image_trunk = self.win.covers_dir / game.game_id
still = image_trunk.with_suffix(".tiff")
animated = image_trunk.with_suffix(".gif")
# breaking down the condition
is_missing = not still.is_file() and not animated.is_file()
is_not_best = not animated.is_file() and prefer_animated
should_query = is_missing or is_not_best or prefer_sgdb
if not should_query:
return
# Add image from sgdb
game.set_loading(1)
sgdb = SGDBHelper(self.win)
uri = sgdb.get_game_image_uri(game, animated=prefer_animated)
response = requests.get(uri, timeout=5)
tmp_file = Gio.File.new_tmp()[0]
tmp_file_path = tmp_file.get_path()
Path(tmp_file_path).write_bytes(response.content)
save_cover(self.win, game.game_id, resize_cover(self.win, tmp_file_path))
game.set_loading(0)
try:
inner()
except Exception: # pylint: disable=broad-exception-caught
# TODO for god's sake handle exceptions correctly
# TODO (talk about that with Kramo)
pass
with self.progress_lock:
self.counts[game.source]["covers"] += 1