Resize images consistently
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@@ -21,66 +21,58 @@
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from pathlib import Path
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from shutil import copyfile
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from gi.repository import GdkPixbuf, Gio
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from gi.repository import Gio
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from PIL import Image, ImageSequence
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def img2tiff(win, cover_path):
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tmp_path = Path(Gio.File.new_tmp("XXXXXX.tiff")[0].get_path())
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def resize_cover(win, cover_path=None, pixbuf=None):
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if pixbuf:
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cover_path = Path(Gio.File.new_tmp("XXXXXX.tiff")[0].get_path())
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pixbuf.savev(str(cover_path), "tiff", ["compression"], ["1"])
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with Image.open(cover_path) as image:
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image.resize(win.image_size).save(tmp_path)
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if getattr(image, "is_animated", False):
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frames = tuple(
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frame.copy().resize((200, 300))
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for frame in ImageSequence.Iterator(image)
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)
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tmp_path = Path(Gio.File.new_tmp("XXXXXX.gif")[0].get_path())
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frames[0].save(
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tmp_path,
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save_all=True,
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append_images=frames[1:],
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)
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else:
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tmp_path = Path(Gio.File.new_tmp("XXXXXX.tiff")[0].get_path())
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image.resize(win.image_size).save(
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tmp_path,
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compression="tiff_adobe_deflate"
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if win.schema.get_boolean("high-quality-images")
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else "jpeg",
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)
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return tmp_path
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def resize_animation(cover_path):
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with Image.open(cover_path) as image:
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frames = tuple(
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frame.copy().resize((200, 300)) for frame in ImageSequence.Iterator(image)
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)
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tmp_path = Path(Gio.File.new_tmp("XXXXXX.gif")[0].get_path())
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frames[0].save(
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tmp_path,
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save_all=True,
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append_images=frames[1:],
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)
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return tmp_path
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def save_cover(
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win,
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game_id,
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cover_path=None,
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pixbuf=None,
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animation_path=None,
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):
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def save_cover(win, game_id, cover_path):
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win.covers_dir.mkdir(parents=True, exist_ok=True)
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animated_path = win.covers_dir / f"{game_id}.gif"
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static_path = win.covers_dir / f"{game_id}.tiff"
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# Remove previous covers
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(win.covers_dir / f"{game_id}.tiff").unlink(missing_ok=True)
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(win.covers_dir / f"{game_id}.gif").unlink(missing_ok=True)
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(animated_path).unlink(missing_ok=True)
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(static_path).unlink(missing_ok=True)
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if animation_path:
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copyfile(animation_path, win.covers_dir / f"{game_id}.gif")
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if game_id in win.game_covers:
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win.game_covers[game_id].new_pixbuf(animation_path)
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return
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if not pixbuf:
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if not cover_path:
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return
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pixbuf = GdkPixbuf.Pixbuf.new_from_file_at_scale(
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str(cover_path), *win.image_size, False
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)
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pixbuf.savev(
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str(win.covers_dir / f"{game_id}.tiff"),
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"tiff",
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["compression"],
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["8"] if win.schema.get_boolean("high-quality-images") else ["7"],
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copyfile(
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cover_path,
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animated_path if animated_path.is_file() else static_path,
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)
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if game_id in win.game_covers:
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win.game_covers[game_id].new_pixbuf(win.covers_dir / f"{game_id}.tiff")
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win.game_covers[game_id].new_pixbuf(
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animated_path if animated_path.is_file() else static_path
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)
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return
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