🎨 Various code style / behaviour fixes
- Merged platform sources when possible - Added URLExecutableSource class - Moved replaced_by_schema_key to utils/decorators - Better retryable exception handling in some managers - Split SteamHelper into SteamFileHelper and SteamAPIHelper - Delegated SteamRateLimiter creation to SteamAPIManager init - Using additional_data for appid in SteamAPIManager - Added Windows support for Legendary - Stylistic changed suggested by pylint
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@@ -1,19 +1,18 @@
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import logging
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from pathlib import Path
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from typing import Generator
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import json
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import logging
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from json import JSONDecodeError
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from pathlib import Path
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from time import time
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from typing import Generator
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from src import shared
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from src.game import Game
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from src.importer.sources.source import (
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LinuxSource,
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Source,
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SourceIterationResult,
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SourceIterator,
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from src.importer.sources.source import Source, SourceIterationResult, SourceIterator
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from src.utils.decorators import (
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replaced_by_env_path,
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replaced_by_path,
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replaced_by_schema_key,
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)
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from src.utils.decorators import replaced_by_env_path, replaced_by_path
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class LegendarySourceIterator(SourceIterator):
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@@ -74,22 +73,14 @@ class LegendarySourceIterator(SourceIterator):
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class LegendarySource(Source):
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name = "Legendary"
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location_key = "legendary-location"
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def __iter__(self) -> SourceIterator:
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return LegendarySourceIterator(self)
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# TODO add Legendary windows variant
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class LegendaryLinuxSource(LegendarySource, LinuxSource):
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variant = "linux"
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executable_format = "legendary launch {app_name}"
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iterator_class = LegendarySourceIterator
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available_on = set(("linux", "win32"))
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@property
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@LegendarySource.replaced_by_schema_key()
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@replaced_by_schema_key
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@replaced_by_env_path("XDG_CONFIG_HOME", "legendary/")
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@replaced_by_path("~/.config/legendary/")
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@replaced_by_path("~\\.config\\legendary\\")
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def location(self) -> Path:
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raise FileNotFoundError()
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