🎨 Black codestyle

This commit is contained in:
GeoffreyCoulaud
2023-05-05 03:04:44 +02:00
parent f432c41843
commit 8b7b23379f
4 changed files with 167 additions and 72 deletions

View File

@@ -1,21 +1,20 @@
from functools import cached_property
from sqlite3 import connect
from src.game2 import Game
from src.utils.save_cover import resize_cover, save_cover
from src.importer.source import Source, SourceIterator
from src.importer.decorators import replaced_by_schema_key, replaced_by_path
class LutrisSourceIterator(SourceIterator):
ignore_steam_games = False
ignore_steam_games = False # TODO get that value
db_connection = None
db_cursor = None
db_location = None
db_request = None
def __init__(self, ignore_steam_games) -> None:
def __init__(self, ignore_steam_games):
super().__init__()
self.ignore_steam_games = ignore_steam_games
self.db_connection = None
@@ -43,10 +42,10 @@ class LutrisSourceIterator(SourceIterator):
self.db_cursor = self.db_connection.execute(self.db_request)
self.state = self.States.READY
# Get next DB value
while True:
# Get next DB value
try:
row = self.db_cursor.__next__()
row = self.db_cursor.__next__()
except StopIteration as e:
self.db_connection.close()
raise e
@@ -54,29 +53,41 @@ class LutrisSourceIterator(SourceIterator):
# Ignore steam games if requested
if row[3] == "steam" and self.ignore_steam_games:
continue
# Build basic game
values = {
"name" : row[1],
"hidden" : row[4],
"source" : self.source.full_name,
"game_id" : self.source.game_id_format.format(game_id=row[2]),
"hidden": row[4],
"name": row[1],
"source": f"{self.source.id}_{row[3]}",
"game_id": self.source.game_id_format.format(
game_id=row[2], game_internal_id=row[0]
),
"executable": self.source.executable_format.format(game_id=row[2]),
"developer" : None, # TODO get developer metadata on Lutris
"developer": None, # TODO get developer metadata on Lutris
}
# TODO Add official image
# TODO Add SGDB image
# Save official image
image_path = self.source.cache_location / "coverart" / f"{row[2]}.jpg"
if image_path.exists():
resized = resize_cover(self.win, image_path)
save_cover(self.win, values["game_id"], resized)
# Save SGDB
return values
class LutrisSource(Source):
name = "Lutris"
executable_format = "xdg-open lutris:rungameid/{game_id}"
location = None
cache_location = None
def __init__(self, win) -> None:
@property
def game_id_format(self):
return super().game_id_format + "_{game_internal_id}"
def __init__(self, win):
super().__init__(win)
def __iter__(self):
@@ -116,4 +127,4 @@ class LutrisFlatpakSource(LutrisSource):
@replaced_by_schema_key("lutris-flatpak-cache-location")
@replaced_by_path("~/.var/app/net.lutris.Lutris/data/lutris/covers")
def cache_location(self):
raise FileNotFoundError()
raise FileNotFoundError()