🎨 Black codestyle
This commit is contained in:
@@ -17,25 +17,38 @@ from pathlib import Path
|
||||
from os import PathLike
|
||||
from functools import wraps
|
||||
|
||||
|
||||
def replaced_by_path(path: PathLike): # Decorator builder
|
||||
"""Replace the method's returned path with the override if the override exists on disk"""
|
||||
|
||||
def decorator(original_function): # Built decorator (closure)
|
||||
@wraps(original_function)
|
||||
def wrapper(*args, **kwargs): # func's override
|
||||
p = Path(path).expanduser()
|
||||
if p.exists(): return p
|
||||
else: return original_function(*args, **kwargs)
|
||||
if p.exists():
|
||||
return p
|
||||
else:
|
||||
return original_function(*args, **kwargs)
|
||||
|
||||
return wrapper
|
||||
|
||||
return decorator
|
||||
|
||||
|
||||
def replaced_by_schema_key(key: str): # Decorator builder
|
||||
"""Replace the method's returned path with the path pointed by the key if it exists on disk"""
|
||||
|
||||
def decorator(original_function): # Built decorator (closure)
|
||||
@wraps(original_function)
|
||||
def wrapper(*args, **kwargs): # func's override
|
||||
schema = args[0].win.schema
|
||||
try: override = schema.get_string(key)
|
||||
except Exception: return original_function(*args, **kwargs)
|
||||
else: return replaced_by_path(override)(*args, **kwargs)
|
||||
try:
|
||||
override = schema.get_string(key)
|
||||
except Exception:
|
||||
return original_function(*args, **kwargs)
|
||||
else:
|
||||
return replaced_by_path(override)(*args, **kwargs)
|
||||
|
||||
return wrapper
|
||||
|
||||
return decorator
|
||||
@@ -1,21 +1,45 @@
|
||||
from threading import Thread, Lock
|
||||
from gi.repository import Adw, Gtk, Gio
|
||||
|
||||
class Importer():
|
||||
from .game import Game
|
||||
from .steamgriddb import SGDBSave
|
||||
|
||||
# Display values
|
||||
|
||||
class Importer:
|
||||
win = None
|
||||
progressbar = None
|
||||
import_statuspage = None
|
||||
import_dialog = None
|
||||
sources = None
|
||||
|
||||
# Importer values
|
||||
count_total = 0
|
||||
count_done = 0
|
||||
sources = list()
|
||||
progress_lock = None
|
||||
counts = None
|
||||
|
||||
games_lock = None
|
||||
games = None
|
||||
|
||||
def __init__(self, win) -> None:
|
||||
self.games = set()
|
||||
self.sources = list()
|
||||
self.counts = dict()
|
||||
self.games_lock = Lock()
|
||||
self.progress_lock = Lock()
|
||||
self.win = win
|
||||
|
||||
@property
|
||||
def progress(self):
|
||||
# Compute overall values
|
||||
done = 0
|
||||
total = 0
|
||||
for source in self.sources:
|
||||
done += self.counts[source.id]["done"]
|
||||
total += self.counts[source.id]["total"]
|
||||
# Compute progress
|
||||
progress = 1
|
||||
if total > 0:
|
||||
progress = 1 - done / total
|
||||
return progress
|
||||
|
||||
def create_dialog(self):
|
||||
"""Create the import dialog"""
|
||||
self.progressbar = Gtk.ProgressBar(margin_start=12, margin_end=12)
|
||||
@@ -37,44 +61,83 @@ class Importer():
|
||||
"""Close the import dialog"""
|
||||
self.import_dialog.close()
|
||||
|
||||
def get_progress(self):
|
||||
"""Get the current progression as a number between 0 and 1"""
|
||||
progress = 1
|
||||
if self.total_queue > 0:
|
||||
progress = 1 - self.queue / self.total_queue
|
||||
return progress
|
||||
|
||||
def update_progressbar(self):
|
||||
"""Update the progress bar"""
|
||||
progress = self.get_progress()
|
||||
progress = self.progress()
|
||||
self.progressbar.set_fraction(progress)
|
||||
|
||||
def add_source(self, source):
|
||||
"""Add a source to import games from"""
|
||||
self.sources.append(source)
|
||||
self.counts[source.id] = {"done": 0, "total": 0}
|
||||
|
||||
def import_games(self):
|
||||
"""Import games from the specified sources"""
|
||||
|
||||
self.create_dialog()
|
||||
|
||||
# TODO make that async, you doofus
|
||||
# Every source does its job on the side, informing of the amount of work and when a game is done.
|
||||
# At the end of the task, it returns the games.
|
||||
|
||||
# Idea 1 - Work stealing queue
|
||||
# 1. Sources added to the queue
|
||||
# 2. Worker A takes source X and advances it
|
||||
# 3. Worker A puts back source X to the queue
|
||||
# 4. Worker B takes source X, that has ended
|
||||
# 5. Worker B doesn't add source X back to the queue
|
||||
|
||||
# Idea 2 - Gio.Task
|
||||
# 1. A task is created for every source
|
||||
# 2. Source X finishes
|
||||
# 3. Importer adds the games
|
||||
|
||||
# Scan all sources
|
||||
threads = []
|
||||
for source in self.sources:
|
||||
for game in source:
|
||||
game.save()
|
||||
t = Thread(
|
||||
None,
|
||||
self.__import_from_source,
|
||||
args=tuple(
|
||||
source,
|
||||
),
|
||||
)
|
||||
threads.append(t)
|
||||
t.start()
|
||||
|
||||
# Wait for all of them to finish
|
||||
for t in threads:
|
||||
t.join()
|
||||
|
||||
self.close_dialog()
|
||||
|
||||
def __import_from_source(self, *args, **kwargs):
|
||||
"""Source import thread entry point"""
|
||||
# TODO just get Game objects from the sources
|
||||
source, *rest = args
|
||||
|
||||
iterator = source.__iter__()
|
||||
for game_values in iterator:
|
||||
game = Game(self.win, game_values)
|
||||
|
||||
self.games_lock.acquire()
|
||||
self.games.add(game)
|
||||
self.games_lock.release()
|
||||
|
||||
self.progress_lock.acquire()
|
||||
self.counts[source.id]["total"] = len(iterator)
|
||||
if not game.blacklisted:
|
||||
self.counts[source.id]["done"] += 1
|
||||
self.update_progressbar()
|
||||
self.progress_lock.release()
|
||||
|
||||
# TODO remove after not needed
|
||||
def save_game(self, values=None, cover_path=None):
|
||||
if values:
|
||||
game = Game(self.win, values)
|
||||
|
||||
if save_cover:
|
||||
save_cover(self.win, game.game_id, resize_cover(self.win, cover_path))
|
||||
|
||||
self.games.add(game)
|
||||
|
||||
self.games_no += 1
|
||||
if game.blacklisted:
|
||||
self.games_no -= 1
|
||||
|
||||
self.queue -= 1
|
||||
self.update_progressbar()
|
||||
|
||||
if self.queue == 0 and not self.blocker:
|
||||
if self.games:
|
||||
self.total_queue = len(self.games)
|
||||
self.queue = len(self.games)
|
||||
self.import_statuspage.set_title(_("Importing Covers…"))
|
||||
self.update_progressbar()
|
||||
SGDBSave(self.win, self.games, self)
|
||||
else:
|
||||
self.done()
|
||||
|
||||
@@ -42,17 +42,25 @@ class Source(Iterable):
|
||||
"""The source's full name"""
|
||||
s = self.name
|
||||
if self.variant is not None:
|
||||
s += " (%s)" % self.variant
|
||||
s += f" ({self.variant})"
|
||||
return s
|
||||
|
||||
@property
|
||||
def id(self):
|
||||
"""The source's identifier"""
|
||||
s = self.name.lower()
|
||||
if self.variant is not None:
|
||||
s += f"_{self.variant.lower()}"
|
||||
return s
|
||||
|
||||
@property
|
||||
def game_id_format(self):
|
||||
"""The string format used to construct game IDs"""
|
||||
_format = self.name.lower()
|
||||
f = self.name.lower()
|
||||
if self.variant is not None:
|
||||
_format += "_" + self.variant.lower()
|
||||
_format += "_{game_id}_{game_internal_id}"
|
||||
return _format
|
||||
f += f"_{self.variant.lower()}"
|
||||
f += "_{game_id}"
|
||||
return f
|
||||
|
||||
@property
|
||||
@abstractmethod
|
||||
|
||||
@@ -1,21 +1,20 @@
|
||||
from functools import cached_property
|
||||
from sqlite3 import connect
|
||||
|
||||
from src.game2 import Game
|
||||
from src.utils.save_cover import resize_cover, save_cover
|
||||
from src.importer.source import Source, SourceIterator
|
||||
from src.importer.decorators import replaced_by_schema_key, replaced_by_path
|
||||
|
||||
|
||||
class LutrisSourceIterator(SourceIterator):
|
||||
|
||||
ignore_steam_games = False
|
||||
ignore_steam_games = False # TODO get that value
|
||||
|
||||
db_connection = None
|
||||
db_cursor = None
|
||||
db_location = None
|
||||
db_request = None
|
||||
|
||||
def __init__(self, ignore_steam_games) -> None:
|
||||
def __init__(self, ignore_steam_games):
|
||||
super().__init__()
|
||||
self.ignore_steam_games = ignore_steam_games
|
||||
self.db_connection = None
|
||||
@@ -43,8 +42,8 @@ class LutrisSourceIterator(SourceIterator):
|
||||
self.db_cursor = self.db_connection.execute(self.db_request)
|
||||
self.state = self.States.READY
|
||||
|
||||
# Get next DB value
|
||||
while True:
|
||||
# Get next DB value
|
||||
try:
|
||||
row = self.db_cursor.__next__()
|
||||
except StopIteration as e:
|
||||
@@ -57,26 +56,38 @@ class LutrisSourceIterator(SourceIterator):
|
||||
|
||||
# Build basic game
|
||||
values = {
|
||||
"name" : row[1],
|
||||
"hidden": row[4],
|
||||
"source" : self.source.full_name,
|
||||
"game_id" : self.source.game_id_format.format(game_id=row[2]),
|
||||
"name": row[1],
|
||||
"source": f"{self.source.id}_{row[3]}",
|
||||
"game_id": self.source.game_id_format.format(
|
||||
game_id=row[2], game_internal_id=row[0]
|
||||
),
|
||||
"executable": self.source.executable_format.format(game_id=row[2]),
|
||||
"developer": None, # TODO get developer metadata on Lutris
|
||||
}
|
||||
# TODO Add official image
|
||||
# TODO Add SGDB image
|
||||
|
||||
# Save official image
|
||||
image_path = self.source.cache_location / "coverart" / f"{row[2]}.jpg"
|
||||
if image_path.exists():
|
||||
resized = resize_cover(self.win, image_path)
|
||||
save_cover(self.win, values["game_id"], resized)
|
||||
|
||||
# Save SGDB
|
||||
|
||||
return values
|
||||
|
||||
class LutrisSource(Source):
|
||||
|
||||
class LutrisSource(Source):
|
||||
name = "Lutris"
|
||||
executable_format = "xdg-open lutris:rungameid/{game_id}"
|
||||
|
||||
location = None
|
||||
cache_location = None
|
||||
|
||||
def __init__(self, win) -> None:
|
||||
@property
|
||||
def game_id_format(self):
|
||||
return super().game_id_format + "_{game_internal_id}"
|
||||
|
||||
def __init__(self, win):
|
||||
super().__init__(win)
|
||||
|
||||
def __iter__(self):
|
||||
|
||||
Reference in New Issue
Block a user