Type hints for UI code

This commit is contained in:
kramo
2023-08-16 15:41:40 +02:00
parent 0d6432388c
commit 8dc96b53b2
7 changed files with 186 additions and 165 deletions

View File

@@ -19,6 +19,7 @@
import os
from time import time
from typing import Any
from gi.repository import Adw, Gio, GLib, Gtk
from PIL import Image
@@ -52,16 +53,15 @@ class DetailsWindow(Adw.Window):
apply_button = Gtk.Template.Child()
cover_changed = False
cover_changed: bool = False
def __init__(self, game=None, **kwargs):
def __init__(self, game: Game | None = None, **kwargs: Any):
super().__init__(**kwargs)
self.win = shared.win
self.game = game
self.game_cover = GameCover({self.cover})
self.game: Game = game
self.game_cover: GameCover = GameCover({self.cover})
self.set_transient_for(self.win)
self.set_transient_for(shared.win)
if self.game:
self.set_title(_("Game Details"))
@@ -114,7 +114,7 @@ class DetailsWindow(Adw.Window):
self.exec_info_label.set_label(exec_info_text)
def clear_info_selection(*_args):
def clear_info_selection(*_args: Any) -> None:
self.exec_info_label.select_region(-1, -1)
self.exec_info_popover.connect("show", clear_info_selection)
@@ -130,13 +130,13 @@ class DetailsWindow(Adw.Window):
self.set_focus(self.name)
self.present()
def delete_pixbuf(self, *_args):
def delete_pixbuf(self, *_args: Any) -> None:
self.game_cover.new_cover()
self.cover_button_delete_revealer.set_reveal_child(False)
self.cover_changed = True
def apply_preferences(self, *_args):
def apply_preferences(self, *_args: Any) -> None:
final_name = self.name.get_text()
final_developer = self.developer.get_text()
final_executable = self.executable.get_text()
@@ -196,10 +196,10 @@ class DetailsWindow(Adw.Window):
self.game.developer = final_developer or None
self.game.executable = final_executable
if self.game.game_id in self.win.game_covers.keys():
self.win.game_covers[self.game.game_id].animation = None
if self.game.game_id in shared.win.game_covers.keys():
shared.win.game_covers[self.game.game_id].animation = None
self.win.game_covers[self.game.game_id] = self.game_cover
shared.win.game_covers[self.game.game_id] = self.game_cover
if self.cover_changed:
save_cover(
@@ -222,9 +222,9 @@ class DetailsWindow(Adw.Window):
self.game_cover.pictures.remove(self.cover)
self.close()
self.win.show_details_view(self.game)
shared.win.show_details_view(self.game)
def update_cover_callback(self, manager: SGDBManager):
def update_cover_callback(self, manager: SGDBManager) -> None:
# Set the game as not loading
self.game.set_loading(-1)
self.game.update()
@@ -241,25 +241,25 @@ class DetailsWindow(Adw.Window):
_("Preferences"),
).connect("response", self.update_cover_error_response)
def update_cover_error_response(self, _widget, response):
def update_cover_error_response(self, _widget: Any, response: str) -> None:
if response == "open_preferences":
shared.win.get_application().on_preferences_action(page_name="sgdb")
def focus_executable(self, *_args):
def focus_executable(self, *_args: Any) -> None:
self.set_focus(self.executable)
def toggle_loading(self):
def toggle_loading(self) -> None:
self.apply_button.set_sensitive(not self.apply_button.get_sensitive())
self.spinner.set_spinning(not self.spinner.get_spinning())
self.cover_overlay.set_opacity(not self.cover_overlay.get_opacity())
def set_cover(self, _source, result, *_args):
def set_cover(self, _source: Any, result: Gio.Task, *_args: Any) -> None:
try:
path = self.file_dialog.open_finish(result).get_path()
except GLib.GError:
return
def resize():
def resize() -> None:
if cover := resize_cover(path):
self.game_cover.new_cover(cover)
self.cover_button_delete_revealer.set_reveal_child(True)
@@ -269,5 +269,5 @@ class DetailsWindow(Adw.Window):
self.toggle_loading()
GLib.Thread.new(None, resize)
def choose_cover(self, *_args):
def choose_cover(self, *_args: Any) -> None:
self.file_dialog.open(self, None, self.set_cover)