Type hints for UI code
This commit is contained in:
@@ -17,9 +17,13 @@
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#
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# SPDX-License-Identifier: GPL-3.0-or-later
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from gi.repository import Adw, Gtk
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from typing import Any
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from gi.repository import Adw, Gio, GLib, Gtk
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from src import shared
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from src.game import Game
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from src.game_cover import GameCover
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from src.utils.relative_date import relative_date
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@@ -64,13 +68,13 @@ class CartridgesWindow(Adw.ApplicationWindow):
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hidden_search_entry = Gtk.Template.Child()
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hidden_search_button = Gtk.Template.Child()
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game_covers = {}
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toasts = {}
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active_game = None
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details_view_game_cover = None
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sort_state = "a-z"
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game_covers: dict = {}
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toasts: dict = {}
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active_game: Game
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details_view_game_cover: GameCover | None = None
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sort_state: str = "a-z"
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def __init__(self, **kwargs):
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def __init__(self, **kwargs: Any) -> None:
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super().__init__(**kwargs)
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self.previous_page = self.library_view
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@@ -110,11 +114,11 @@ class CartridgesWindow(Adw.ApplicationWindow):
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style_manager.connect("notify::dark", self.set_details_view_opacity)
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style_manager.connect("notify::high-contrast", self.set_details_view_opacity)
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def search_changed(self, _widget, hidden):
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def search_changed(self, _widget: Any, hidden: bool) -> None:
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# Refresh search filter on keystroke in search box
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(self.hidden_library if hidden else self.library).invalidate_filter()
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def set_library_child(self):
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def set_library_child(self) -> None:
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child, hidden_child = self.notice_empty, self.hidden_notice_empty
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for game in shared.store:
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@@ -134,7 +138,7 @@ class CartridgesWindow(Adw.ApplicationWindow):
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self.library_bin.set_child(child)
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self.hidden_library_bin.set_child(hidden_child)
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def filter_func(self, child):
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def filter_func(self, child: Gtk.Widget) -> bool:
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game = child.get_child()
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text = (
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(
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@@ -156,10 +160,10 @@ class CartridgesWindow(Adw.ApplicationWindow):
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return not filtered
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def set_active_game(self, _widget, _pspec, game):
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def set_active_game(self, _widget: Any, _pspec: Any, game: Game) -> None:
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self.active_game = game
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def show_details_view(self, game):
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def show_details_view(self, game: Game) -> None:
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self.active_game = game
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self.details_view_cover.set_opacity(int(not game.loading))
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@@ -207,7 +211,7 @@ class CartridgesWindow(Adw.ApplicationWindow):
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self.set_details_view_opacity()
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def set_details_view_opacity(self, *_args):
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def set_details_view_opacity(self, *_args: Any) -> None:
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if self.stack.get_visible_child() != self.details_view:
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return
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@@ -218,12 +222,12 @@ class CartridgesWindow(Adw.ApplicationWindow):
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return
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self.details_view_blurred_cover.set_opacity(
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1 - self.details_view_game_cover.luminance[0]
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1 - self.details_view_game_cover.luminance[0] # type: ignore
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if style_manager.get_dark()
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else self.details_view_game_cover.luminance[1]
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else self.details_view_game_cover.luminance[1] # type: ignore
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)
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def sort_func(self, child1, child2):
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def sort_func(self, child1: Gtk.Widget, child2: Gtk.Widget) -> int:
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var, order = "name", True
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if self.sort_state in ("newest", "oldest"):
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@@ -233,7 +237,7 @@ class CartridgesWindow(Adw.ApplicationWindow):
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elif self.sort_state == "a-z":
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order = False
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def get_value(index):
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def get_value(index: int) -> str:
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return str(
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getattr((child1.get_child(), child2.get_child())[index], var)
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).lower()
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@@ -243,7 +247,7 @@ class CartridgesWindow(Adw.ApplicationWindow):
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return ((get_value(0) > get_value(1)) ^ order) * 2 - 1
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def navigate(self, next_page):
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def navigate(self, next_page: Gtk.Widget) -> None:
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levels = (self.library_view, self.hidden_library_view, self.details_view)
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self.stack.set_transition_type(
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Gtk.StackTransitionType.UNDER_RIGHT
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@@ -260,13 +264,13 @@ class CartridgesWindow(Adw.ApplicationWindow):
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self.stack.set_visible_child(next_page)
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def on_go_back_action(self, *_args):
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def on_go_back_action(self, *_args: Any) -> None:
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if self.stack.get_visible_child() == self.hidden_library_view:
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self.navigate(self.library_view)
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elif self.stack.get_visible_child() == self.details_view:
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self.on_go_to_parent_action()
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def on_go_to_parent_action(self, *_args):
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def on_go_to_parent_action(self, *_args: Any) -> None:
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if self.stack.get_visible_child() == self.details_view:
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self.navigate(
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self.hidden_library_view
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@@ -274,20 +278,20 @@ class CartridgesWindow(Adw.ApplicationWindow):
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else self.library_view
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)
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def on_go_home_action(self, *_args):
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def on_go_home_action(self, *_args: Any) -> None:
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self.navigate(self.library_view)
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def on_show_hidden_action(self, *_args):
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def on_show_hidden_action(self, *_args: Any) -> None:
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self.navigate(self.hidden_library_view)
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def on_sort_action(self, action, state):
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def on_sort_action(self, action: Gio.SimpleAction, state: GLib.Variant) -> None:
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action.set_state(state)
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self.sort_state = str(state).strip("'")
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self.library.invalidate_sort()
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shared.state_schema.set_string("sort-mode", self.sort_state)
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def on_toggle_search_action(self, *_args):
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def on_toggle_search_action(self, *_args: Any) -> None:
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if self.stack.get_visible_child() == self.library_view:
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search_bar = self.search_bar
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search_entry = self.search_entry
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@@ -304,7 +308,7 @@ class CartridgesWindow(Adw.ApplicationWindow):
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search_entry.set_text("")
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def on_escape_action(self, *_args):
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def on_escape_action(self, *_args: Any) -> None:
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if (
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self.get_focus() == self.search_entry.get_focus_child()
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or self.hidden_search_entry.get_focus_child()
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@@ -313,7 +317,7 @@ class CartridgesWindow(Adw.ApplicationWindow):
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else:
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self.on_go_back_action()
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def show_details_view_search(self, widget):
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def show_details_view_search(self, widget: Gtk.Widget) -> None:
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library = (
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self.hidden_library if widget == self.hidden_search_entry else self.library
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)
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@@ -329,39 +333,39 @@ class CartridgesWindow(Adw.ApplicationWindow):
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index += 1
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def on_undo_action(self, _widget, game=None, undo=None):
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def on_undo_action(
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self, _widget: Any, game: Game | None = None, undo: str | None = None
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) -> None:
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if not game: # If the action was activated via Ctrl + Z
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if shared.importer and (
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shared.importer.imported_game_ids or shared.importer.removed_game_ids
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):
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undo = "import"
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else:
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try:
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game = tuple(self.toasts.keys())[-1][0]
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undo = tuple(self.toasts.keys())[-1][1]
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except IndexError:
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return
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shared.importer.undo_import()
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return
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if undo == "import":
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shared.importer.undo_import()
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elif undo == "hide":
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game.toggle_hidden(False)
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elif undo == "remove":
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game.removed = False
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game.save()
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game.update()
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try:
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game = tuple(self.toasts.keys())[-1][0]
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undo = tuple(self.toasts.keys())[-1][1]
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except IndexError:
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return
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if game:
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if undo == "hide":
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game.toggle_hidden(False)
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elif undo == "remove":
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game.removed = False
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game.save()
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game.update()
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self.toasts[(game, undo)].dismiss()
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self.toasts.pop((game, undo))
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def on_open_menu_action(self, *_args):
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def on_open_menu_action(self, *_args: Any) -> None:
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if self.stack.get_visible_child() == self.library_view:
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self.primary_menu_button.popup()
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elif self.stack.get_visible_child() == self.hidden_library_view:
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self.hidden_primary_menu_button.popup()
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def on_close_action(self, *_args):
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def on_close_action(self, *_args: Any) -> None:
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self.close()
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