🚧 More work on importer and source
This commit is contained in:
@@ -20,7 +20,7 @@ class Importer:
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def __init__(self, win) -> None:
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self.games = set()
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self.sources = list()
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self.sources = set()
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self.counts = dict()
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self.games_lock = Lock()
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self.progress_lock = Lock()
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@@ -31,6 +31,7 @@ class Importer:
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# Compute overall values
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done = 0
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total = 0
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with self.progress_lock:
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for source in self.sources:
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done += self.counts[source.id]["done"]
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total += self.counts[source.id]["total"]
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@@ -58,59 +59,55 @@ class Importer:
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self.import_dialog.present()
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def close_dialog(self):
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"""Close the import dialog"""
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self.import_dialog.close()
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def update_progressbar(self):
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"""Update the progress bar"""
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progress = self.progress()
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self.progressbar.set_fraction(progress)
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self.progressbar.set_fraction(self.progress)
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def add_source(self, source):
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"""Add a source to import games from"""
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self.sources.append(source)
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self.sources.add(source)
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self.counts[source.id] = {"done": 0, "total": 0}
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def import_games(self):
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"""Import games from the specified sources"""
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self.create_dialog()
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# Scan all sources
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threads = []
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# Scan all sources
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for source in self.sources:
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t = Thread(
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None,
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self.__import_from_source,
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args=tuple(
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source,
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),
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)
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t = Thread(target=self.__import_source, args=tuple(source,)) # fmt: skip
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threads.append(t)
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t.start()
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# Wait for all of them to finish
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for t in threads:
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t.join()
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# Add SGDB images
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# TODO isolate SGDB in a game manager
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threads.clear()
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for game in self.games:
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t = Thread(target=self.__add_sgdb_image, args=tuple(game,)) # fmt: skip
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threads.append(t)
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t.start()
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for t in threads:
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t.join()
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self.close_dialog()
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def __import_from_source(self, *args, **kwargs):
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def __import_source(self, *args, **kwargs):
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"""Source import thread entry point"""
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source, *rest = args
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iterator = source.__iter__()
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for game in iterator:
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self.games_lock.acquire()
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self.games.add(game)
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self.games_lock.release()
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# TODO SGDB image
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# Who's in charge of image adding ?
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self.progress_lock.acquire()
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with self.progress_lock:
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self.counts[source.id]["total"] = len(iterator)
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for game in iterator:
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with self.games_lock:
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self.games.add(game)
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with self.progress_lock:
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if not game.blacklisted:
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self.counts[source.id]["done"] += 1
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self.update_progressbar()
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self.progress_lock.release()
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exit(0)
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def __add_sgdb_image(self, *args, **kwargs):
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"""SGDB import thread entry point"""
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# TODO get id, then save image
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exit(0)
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@@ -6,11 +6,6 @@ from enum import IntEnum, auto
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class SourceIterator(Iterator):
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"""Data producer for a source of games"""
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class States(IntEnum):
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DEFAULT = auto()
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READY = auto()
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state = States.DEFAULT
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source = None
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def __init__(self, source) -> None:
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@@ -20,6 +15,10 @@ class SourceIterator(Iterator):
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def __iter__(self):
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return self
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@abstractmethod
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def __len__(self):
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pass
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@abstractmethod
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def __next__(self):
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pass
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@@ -1,4 +1,4 @@
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from functools import cached_property
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from functools import cached_property, cache
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from sqlite3 import connect
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from src.game import Game
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@@ -8,55 +8,63 @@ from src.importer.decorators import replaced_by_schema_key, replaced_by_path
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class LutrisSourceIterator(SourceIterator):
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ignore_steam_games = False # TODO get that value
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import_steam = False
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db_connection = None
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db_cursor = None
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db_location = None
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db_request = None
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def __init__(self, ignore_steam_games):
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super().__init__()
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self.ignore_steam_games = ignore_steam_games
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self.db_connection = None
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self.db_cursor = None
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self.db_location = self.source.location / "pga.db"
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self.db_request = """
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SELECT
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id, name, slug, runner, hidden
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FROM
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'games'
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db_len_request = """
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SELECT count(*)
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FROM 'games'
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WHERE
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name IS NOT NULL
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AND slug IS NOT NULL
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AND configPath IS NOT NULL
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AND installed IS TRUE
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AND installed
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AND (runner IS NOT "steam" OR :import_steam)
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;
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"""
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db_games_request = """
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SELECT id, name, slug, runner, hidden
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FROM 'games'
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WHERE
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name IS NOT NULL
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AND slug IS NOT NULL
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AND configPath IS NOT NULL
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AND installed
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AND (runner IS NOT "steam" OR :import_steam)
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;
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"""
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db_request_params = None
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def __init__(self, *args, **kwargs):
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super().__init__(*args, **kwargs)
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self.import_steam = self.source.win.schema.get_boolean("lutris-import-steam")
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self.db_location = self.source.location / "pga.db"
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self.db_connection = connect(self.db_location)
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self.db_request_params = {"import_steam": self.import_steam}
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self.__len__() # Init iterator length
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self.db_cursor = self.db_connection.execute(
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self.db_games_request, self.db_request_params
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)
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@cache
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def __len__(self):
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cursor = self.db_connection.execute(self.db_len_request, self.db_request_params)
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return cursor.fetchone()[0]
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def __next__(self):
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"""Produce games. Behaviour depends on the state of the iterator."""
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# TODO decouple game creation from the window object
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# Get database contents iterator
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if self.state == self.States.DEFAULT:
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self.db_connection = connect(self.db_location)
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self.db_cursor = self.db_connection.execute(self.db_request)
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self.state = self.States.READY
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while True:
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# Get next DB value
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row = None
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try:
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row = self.db_cursor.__next__()
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except StopIteration as e:
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self.db_connection.close()
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raise e
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# Ignore steam games if requested
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if row[3] == "steam" and self.ignore_steam_games:
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continue
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# Build basic game
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# TODO decouple game creation from the window object (later)
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# Create game
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row = self.__next_row()
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values = {
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"hidden": row[4],
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"name": row[1],
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@@ -75,10 +83,7 @@ class LutrisSourceIterator(SourceIterator):
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resized = resize_cover(self.source.win, image_path)
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save_cover(self.source.win, values["game_id"], resized)
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# TODO Save SGDB
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SGDBSave(self.win, self.games, self)
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return values
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return game
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class LutrisSource(Source):
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