Basic undo system for imports
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@@ -49,7 +49,8 @@ class Importer(ErrorProducer):
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n_pipelines_done: int = 0
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n_pipelines_done: int = 0
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game_pipelines: set[Pipeline] = None
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game_pipelines: set[Pipeline] = None
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removed_games: set[Game] = set()
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removed_game_ids: set[str] = set()
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imported_game_ids: set[str] = set()
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def __init__(self):
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def __init__(self):
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super().__init__()
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super().__init__()
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@@ -246,12 +247,13 @@ class Importer(ErrorProducer):
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game.removed = True
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game.removed = True
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game.save()
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game.save()
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game.update()
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game.update()
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self.removed_games.add(game)
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self.removed_game_ids.add(game.game_id)
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def import_callback(self):
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def import_callback(self):
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"""Callback called when importing has finished"""
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"""Callback called when importing has finished"""
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logging.info("Import done")
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logging.info("Import done")
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self.remove_games()
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self.remove_games()
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self.imported_game_ids = shared.store.new_game_ids
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shared.store.new_game_ids = set()
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shared.store.new_game_ids = set()
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shared.store.duplicate_game_ids = set()
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shared.store.duplicate_game_ids = set()
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self.import_dialog.close()
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self.import_dialog.close()
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@@ -311,27 +313,56 @@ class Importer(ErrorProducer):
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dialog.present()
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dialog.present()
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def undo_import(self, *_args):
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for game_id in self.imported_game_ids:
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shared.store[game_id].removed = True
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shared.store[game_id].update()
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shared.store[game_id].save()
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for game_id in self.removed_game_ids:
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shared.store[game_id].removed = False
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shared.store[game_id].update()
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shared.store[game_id].save()
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self.removed_game_ids = set()
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self.summary_toast.dismiss()
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def create_summary_toast(self):
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def create_summary_toast(self):
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"""N games imported toast"""
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"""N games imported, removed toast"""
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toast = Adw.Toast(timeout=0, priority=Adw.ToastPriority.HIGH)
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toast = Adw.Toast(timeout=0, priority=Adw.ToastPriority.HIGH)
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if self.n_games_added == 0:
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if not self.n_games_added:
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toast.set_title(_("No new games found"))
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toast_title = _("No new games found")
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toast.set_button_label(_("Preferences"))
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toast.connect(
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if not self.removed_game_ids:
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"button-clicked",
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toast.set_button_label(_("Preferences"))
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self.dialog_response_callback,
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toast.connect(
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"open_preferences",
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"button-clicked",
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"import",
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self.dialog_response_callback,
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)
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"open_preferences",
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"import",
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)
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elif self.n_games_added == 1:
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elif self.n_games_added == 1:
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toast.set_title(_("1 game imported"))
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toast_title = _("1 game imported")
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elif self.n_games_added > 1:
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elif self.n_games_added > 1:
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# The variable is the number of games
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# The variable is the number of games
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toast.set_title(_("{} games imported").format(self.n_games_added))
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toast_title = _("{} games imported").format(self.n_games_added)
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if (removed_length := len(self.removed_game_ids)) == 1:
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toast_title += ", " + _("1 game removed")
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elif removed_length > 1:
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# The variable is the number of games
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toast_title += ", " + _("{} games removed").format(removed_length)
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if self.n_games_added or self.removed_game_ids:
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toast.set_button_label(_("Undo"))
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toast.connect("button-clicked", self.undo_import)
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toast.set_title(toast_title)
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shared.win.toast_overlay.add_toast(toast)
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shared.win.toast_overlay.add_toast(toast)
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return toast
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return toast
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@@ -127,6 +127,7 @@ class Store:
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game.game_id,
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game.game_id,
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)
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)
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self.cleanup_game(stored_game)
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self.cleanup_game(stored_game)
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self.new_game_ids.add(game.game_id)
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else:
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else:
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# Duplicate game, ignore it
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# Duplicate game, ignore it
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logging.debug("Duplicate store game %s (%s)", game.name, game.game_id)
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logging.debug("Duplicate store game %s (%s)", game.name, game.game_id)
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