✨ Added Itch source
- Added call stack to unretryable errors in managers - Added existing itch cover downloading code - Fixed importer not closing if no source enabled TODO - Tidying the itch cover downloading code - If possible, make save_cover and resize_cover work in AsyncManager-s
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@@ -45,6 +45,7 @@ class ItchSourceIterator(SourceIterator):
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"version": shared.SPEC_VERSION,
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"added": int(time()),
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"source": self.source.id,
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"name": row[1],
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"game_id": self.source.game_id_format.format(game_id=row[0]),
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"executable": self.source.executable_format.format(cave_id=row[4]),
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}
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@@ -65,6 +66,7 @@ class ItchLinuxSource(ItchSource, LinuxSource):
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variant = "linux"
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executable_format = "xdg-open itch://caves/{cave_id}/launch"
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@property
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@ItchSource.replaced_by_schema_key()
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@replaced_by_path("~/.var/app/io.itch.itch/config/itch/")
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@replaced_by_env_path("XDG_DATA_HOME", "itch/")
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@@ -77,6 +79,7 @@ class ItchWindowsSource(ItchSource, WindowsSource):
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variant = "windows"
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executable_format = "start itch://caves/{cave_id}/launch"
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@property
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@ItchSource.replaced_by_schema_key()
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@replaced_by_env_path("appdata", "itch/")
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def location(self) -> Path:
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