games: Correctly break if setting an image was successful
This commit is contained in:
committed by
Laura Kramolis
parent
513e638663
commit
a3fef27505
@@ -59,6 +59,8 @@ def load() -> Generator[Game]:
|
|||||||
game.cover = Gdk.Texture.new_from_filename(filename)
|
game.cover = Gdk.Texture.new_from_filename(filename)
|
||||||
except GLib.Error:
|
except GLib.Error:
|
||||||
continue
|
continue
|
||||||
|
else:
|
||||||
|
break
|
||||||
|
|
||||||
yield game
|
yield game
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user