🎨 Improved structure / added debug info

This commit is contained in:
GeoffreyCoulaud
2023-05-28 22:19:43 +02:00
parent e7fa20e4d4
commit aeab1de4a9
2 changed files with 19 additions and 6 deletions

View File

@@ -123,6 +123,8 @@ class Importer:
if pipeline is not None:
logging.info("Imported %s (%s)", game.name, game.game_id)
pipeline.connect("manager-done", self.manager_done_callback)
pipeline.connect("manager-started", self.manager_started_callback)
self.game_pipelines.add(pipeline)
def update_progressbar(self):
"""Update the progressbar to show the percentage of game pipelines done"""
@@ -134,8 +136,17 @@ class Importer:
logging.debug("Import done for source %s", source.id)
self.n_source_tasks_done += 1
def manager_started_callback(self, pipeline: Pipeline, manager: Manager):
"""Callback called when a game manager has started"""
logging.debug(
"Manager %s for %s started", manager.__class__.__name__, pipeline.game.name
)
def manager_done_callback(self, pipeline: Pipeline, manager: Manager):
"""Callback called when a pipeline for a game has advanced"""
logging.debug(
"Manager %s for %s done", manager.__class__.__name__, pipeline.game.name
)
if pipeline.is_done:
self.n_pipelines_done += 1
self.update_progressbar()

View File

@@ -84,12 +84,7 @@ class CartridgesApplication(Adw.Application):
shared.store = Store()
shared.store.add_manager(DisplayManager())
# Load games from disk
if shared.games_dir.exists():
for game_file in shared.games_dir.iterdir():
data = json.load(game_file.open())
game = Game(data, allow_side_effects=False)
shared.store.add_game(game)
self.load_games_from_disk()
# Add rest of the managers for game imports
shared.store.add_manager(SteamAPIManager())
@@ -135,6 +130,13 @@ class CartridgesApplication(Adw.Application):
self.win.present()
def load_games_from_disk(self):
if shared.games_dir.exists():
for game_file in shared.games_dir.iterdir():
data = json.load(game_file.open())
game = Game(data, allow_side_effects=False)
shared.store.add_game(game)
def on_about_action(self, *_args):
about = Adw.AboutWindow(
transient_for=self.win,