Fix SGDBSave before update
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@@ -334,9 +334,9 @@ def create_details_window(win, game_id=None):
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else:
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else:
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save_game(win, values)
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save_game(win, values)
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if game_cover.get_pixbuf():
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win.update_games([game_id])
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win.update_games([game_id])
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else:
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if not game_cover.get_pixbuf():
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SGDBSave(win, {(game_id, values["name"])})
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SGDBSave(win, {(game_id, values["name"])})
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window.close()
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window.close()
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