Cleanups
This commit is contained in:
38
src/main.py
38
src/main.py
@@ -30,13 +30,11 @@ from gi.repository import Adw, Gio, GLib, Gtk
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from .bottles_importer import bottles_importer
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from .create_details_window import create_details_window
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from .get_games import get_games
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from .heroic_importer import heroic_importer
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from .importer import Importer
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from .itch_importer import itch_importer
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from .lutris_importer import lutris_importer
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from .preferences import PreferencesWindow
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from .save_game import save_game
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from .steam_importer import steam_importer
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from .window import CartridgesWindow
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@@ -150,24 +148,13 @@ class CartridgesApplication(Adw.Application):
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def on_launch_game_action(self, _widget, _callback=None):
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# Launch the game and update the last played value
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game = self.win.games[self.win.active_game_id]
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game_id = self.win.active_game_id
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last_played = int(time.time())
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game.last_played = int(time.time())
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game.save()
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game.launch()
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data = get_games(self.win, {game_id})[game_id]
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data["last_played"] = last_played
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save_game(self.win, data)
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self.win.games[game_id].launch()
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# Update state
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self.win.games[game_id].last_played = last_played
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self.win.library.invalidate_sort()
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self.win.hidden_library.invalidate_sort()
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if self.win.stack.get_visible_child() == self.win.details_view:
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self.win.show_details_view(None, game_id)
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title = self.win.games[game_id].name
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title = game.name
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# The variable is the title of the game
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toast = Adw.Toast.new(_("{} launched").format(title))
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toast.set_priority(Adw.ToastPriority.HIGH)
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@@ -180,7 +167,6 @@ class CartridgesApplication(Adw.Application):
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if self.win.stack.get_visible_child() == self.win.details_view:
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self.win.on_go_back_action(None, None)
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self.win.games[game_id].toggle_hidden()
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self.win.update_games({game_id})
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if not toast:
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return
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@@ -235,23 +221,21 @@ class CartridgesApplication(Adw.Application):
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def on_remove_game_action(self, _widget, _callback=None):
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# Add "removed=True" to the game properties so it can be deleted on next init
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game_id = self.win.active_game_id
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game = self.win.games[self.win.active_game_id]
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data = get_games(self.win, {game_id})[game_id]
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data["removed"] = True
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save_game(self.win, data)
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game.removed = True
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game.save()
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self.win.update_games({game_id})
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if self.win.stack.get_visible_child() == self.win.details_view:
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self.win.on_go_back_action(None, None)
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title = self.win.games[game_id].name
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title = game.name
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# The variable is the title of the game
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toast = Adw.Toast.new(_("{} removed").format(title))
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toast.set_button_label(_("Undo"))
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toast.connect("button-clicked", self.win.on_undo_action, game_id, "remove")
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toast.connect("button-clicked", self.win.on_undo_action, game.game_id, "remove")
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toast.set_priority(Adw.ToastPriority.HIGH)
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self.win.toasts[(game_id, "remove")] = toast
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self.win.toasts[(game.game_id, "remove")] = toast
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self.win.toast_overlay.add_toast(toast)
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def on_remove_game_details_view_action(self, _widget, _callback=None):
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