Composite manually added covers - fixes #177

This commit is contained in:
kramo
2023-08-26 14:39:38 +02:00
parent 38d47dae33
commit c2d671273a
6 changed files with 51 additions and 36 deletions

View File

@@ -19,6 +19,7 @@
import os
import shlex
from pathlib import Path
from time import time
from typing import Any, Optional
@@ -29,9 +30,10 @@ from src import shared
from src.errors.friendly_error import FriendlyError
from src.game import Game
from src.game_cover import GameCover
from src.store.managers.cover_manager import CoverManager
from src.store.managers.sgdb_manager import SGDBManager
from src.utils.create_dialog import create_dialog
from src.utils.save_cover import resize_cover, save_cover
from src.utils.save_cover import convert_cover, save_cover
@Gtk.Template(resource_path=shared.PREFIX + "/gtk/details-window.ui")
@@ -281,15 +283,17 @@ class DetailsWindow(Adw.Window):
except GLib.GError:
return
def resize() -> None:
if cover := resize_cover(path):
self.game_cover.new_cover(cover)
self.cover_button_delete_revealer.set_reveal_child(True)
self.cover_changed = True
def thread_func() -> None:
if new_path := convert_cover(
pixbuf=shared.store.managers[CoverManager].composite_cover(Path(path))
):
self.game_cover.new_cover(new_path)
self.cover_button_delete_revealer.set_reveal_child(True)
self.cover_changed = True
self.toggle_loading()
self.toggle_loading()
GLib.Thread.new(None, resize)
GLib.Thread.new(None, thread_func)
def set_executable(self, _source: Any, result: Gio.Task, *_args: Any) -> None:
try:

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@@ -18,7 +18,7 @@
# SPDX-License-Identifier: GPL-3.0-or-later
from pathlib import Path
from typing import Any, Callable, Optional
from typing import Optional
from gi.repository import Gdk, GdkPixbuf, Gio, GLib, Gtk
from PIL import Image, ImageFilter, ImageStat

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@@ -150,7 +150,6 @@ class DesktopSourceIterable(SourceIterable):
try:
icon_str = keyfile.get_string("Desktop Entry", "Icon")
except GLib.GError:
print("AAAAAAAAAAAAAAAAAAAAAAA")
yield game
continue
else:

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@@ -22,14 +22,14 @@ from pathlib import Path
from typing import NamedTuple
import requests
from gi.repository import Gio, GdkPixbuf
from gi.repository import GdkPixbuf, Gio
from requests.exceptions import HTTPError, SSLError
from src import shared
from src.game import Game
from src.store.managers.manager import Manager
from src.store.managers.steam_api_manager import SteamAPIManager
from src.utils.save_cover import resize_cover, save_cover
from src.utils.save_cover import convert_cover, save_cover
class ImageSize(NamedTuple):
@@ -110,18 +110,16 @@ class CoverManager(Manager):
stretch = 1 - (resized_height / cover_size.height)
return stretch <= max_stretch
def save_composited_cover(
def composite_cover(
self,
game: Game,
image_path: Path,
scale: float = 1,
blur_size: ImageSize = ImageSize(2, 2),
) -> None:
) -> GdkPixbuf.Pixbuf:
"""
Save the image composited with a background blur.
Return the image composited with a background blur.
If the image is stretchable, just stretch it.
:param game: The game to save the cover for
:param path: Path where the source image is located
:param scale:
Scale of the smalled image side
@@ -130,14 +128,15 @@ class CoverManager(Manager):
"""
# Load source image
source = GdkPixbuf.Pixbuf.new_from_file(str(image_path))
source = GdkPixbuf.Pixbuf.new_from_file(
str(convert_cover(image_path, resize=False))
)
source_size = ImageSize(source.get_width(), source.get_height())
cover_size = ImageSize._make(shared.image_size)
# Stretch if possible
if scale == 1 and self.is_stretchable(source_size, cover_size):
save_cover(game.game_id, resize_cover(pixbuf=source))
return
return source
# Create the blurred cover background
# fmt: off
@@ -164,7 +163,7 @@ class CoverManager(Manager):
GdkPixbuf.InterpType.BILINEAR,
255,
)
save_cover(game.game_id, resize_cover(pixbuf=cover))
return cover
def main(self, game: Game, additional_data: dict) -> None:
if game.blacklisted:
@@ -185,13 +184,15 @@ class CoverManager(Manager):
continue
# Icon cover
if key == "local_icon_path":
self.save_composited_cover(
game,
image_path,
scale=0.7,
blur_size=ImageSize(1, 2),
)
return
composite_kwargs = {}
self.save_composited_cover(game, image_path)
if key == "local_icon_path":
composite_kwargs["scale"] = 0.7
composite_kwargs["blur_size"] = ImageSize(1, 2)
save_cover(
game.game_id,
convert_cover(
pixbuf=self.composite_cover(image_path, **composite_kwargs)
),
)

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@@ -28,12 +28,22 @@ from PIL import Image, ImageSequence, UnidentifiedImageError
from src import shared
def resize_cover(
cover_path: Optional[Path] = None, pixbuf: Optional[GdkPixbuf.Pixbuf] = None
def convert_cover(
cover_path: Optional[Path] = None,
pixbuf: Optional[GdkPixbuf.Pixbuf] = None,
resize: bool = True,
) -> Optional[Path]:
if not cover_path and not pixbuf:
return None
pixbuf_extensions = set()
for pixbuf_format in GdkPixbuf.Pixbuf.get_formats():
for pixbuf_extension in pixbuf_format.get_extensions():
pixbuf_extensions.add(pixbuf_extension)
if not resize and cover_path and cover_path.suffix.lower()[1:] in pixbuf_extensions:
return cover_path
if pixbuf:
cover_path = Path(Gio.File.new_tmp("XXXXXX.tiff")[0].get_path())
pixbuf.savev(str(cover_path), "tiff", ["compression"], ["1"])
@@ -42,7 +52,8 @@ def resize_cover(
with Image.open(cover_path) as image:
if getattr(image, "is_animated", False):
frames = tuple(
frame.resize((200, 300)) for frame in ImageSequence.Iterator(image)
frame.resize((200, 300)) if resize else frame
for frame in ImageSequence.Iterator(image)
)
tmp_path = Path(Gio.File.new_tmp("XXXXXX.gif")[0].get_path())
@@ -59,7 +70,7 @@ def resize_cover(
image = image.convert("RGBA")
tmp_path = Path(Gio.File.new_tmp("XXXXXX.tiff")[0].get_path())
image.resize(shared.image_size).save(
(image.resize(shared.image_size) if resize else image).save(
tmp_path,
compression="tiff_adobe_deflate"
if shared.schema.get_boolean("high-quality-images")
@@ -70,7 +81,7 @@ def resize_cover(
Gdk.Texture.new_from_filename(str(cover_path)).save_to_tiff(
tmp_path := Gio.File.new_tmp("XXXXXX.tiff")[0].get_path()
)
return resize_cover(tmp_path)
return convert_cover(tmp_path)
except GLib.GError:
return None

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@@ -28,7 +28,7 @@ from requests.exceptions import HTTPError
from src import shared
from src.game import Game
from src.utils.save_cover import resize_cover, save_cover
from src.utils.save_cover import convert_cover, save_cover
class SGDBError(Exception):
@@ -134,7 +134,7 @@ class SGDBHelper:
tmp_file = Gio.File.new_tmp()[0]
tmp_file_path = tmp_file.get_path()
Path(tmp_file_path).write_bytes(response.content)
save_cover(game.game_id, resize_cover(tmp_file_path))
save_cover(game.game_id, convert_cover(tmp_file_path))
except SGDBAuthError as error:
# Let caller handle auth errors
raise error