🐛 Fixed import
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@@ -74,10 +74,10 @@ class Importer:
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# Scan sources in threads
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# Scan sources in threads
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threads = []
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threads = []
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for source in self.sources:
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for source in self.sources:
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print(f"{source.full_name}, installed: {source.is_installed}") # ! DEBUG
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print(f"{source.full_name}, installed: {source.is_installed}")
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if not source.is_installed:
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if not source.is_installed:
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continue
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continue
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t = Thread(target=self.__import_source, args=tuple([source])) # fmt: skip
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t = Thread(target=self.__import_source__, args=tuple([source])) # fmt: skip
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threads.append(t)
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threads.append(t)
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t.start()
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t.start()
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@@ -86,18 +86,23 @@ class Importer:
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# Save games
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# Save games
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for game in self.games:
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for game in self.games:
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if (
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game.game_id in self.win.games
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and not self.win.games[game.game_id].removed
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):
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continue
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game.save()
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game.save()
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self.close_dialog()
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self.close_dialog()
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def __import_source(self, *args, **kwargs):
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def __import_source__(self, *args, **kwargs):
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"""Source import thread entry point"""
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"""Source import thread entry point"""
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# TODO error handling in source iteration
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# TODO error handling in source iteration
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# TODO add SGDB image (move to a game manager)
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# TODO add SGDB image (move to a game manager)
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source, *rest = args
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source, *rest = args
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iterator = source.__iter__()
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iterator = source.__iter__()
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with self.progress_lock:
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with self.progress_lock:
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self.counts[source.id]["total"] = iterator.__len__()
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self.counts[source.id]["total"] = len(iterator)
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for game in iterator:
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for game in iterator:
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with self.games_lock:
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with self.games_lock:
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self.games.add(game)
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self.games.add(game)
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@@ -67,6 +67,7 @@ class LutrisSourceIterator(SourceIterator):
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# Create game
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# Create game
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values = {
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values = {
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"added": int(time()),
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"added": int(time()),
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"last_played": 0,
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"hidden": row[4],
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"hidden": row[4],
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"name": row[1],
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"name": row[1],
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"source": f"{self.source.id}_{row[3]}",
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"source": f"{self.source.id}_{row[3]}",
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