Fix cover saving issue
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@@ -219,14 +219,19 @@ def create_details_window(parent_widget, game_id=None):
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def set_cover(_source, result, _unused):
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nonlocal pixbuf
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try:
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pixbuf = GdkPixbuf.Pixbuf.new_from_file_at_scale(
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filechooser.open_finish(result).get_path(), 200, 300, False
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)
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cover_button_delete_revealer.set_reveal_child(True)
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cover.set_pixbuf(pixbuf)
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path = filechooser.open_finish(result).get_path()
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except GLib.GError:
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return
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try:
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pixbuf = GdkPixbuf.Pixbuf.new_from_file_at_scale(path, 200, 300, False)
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except GLib.GError:
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animated_pixbuf = GdkPixbuf.PixbufAnimation.new_from_file(path)
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pixbuf = animated_pixbuf.get_static_image()
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cover_button_delete_revealer.set_reveal_child(True)
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cover.set_pixbuf(pixbuf)
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def close_window(_widget, _callback=None):
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window.close()
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@@ -310,8 +315,6 @@ def create_details_window(parent_widget, game_id=None):
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(
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parent_widget.data_dir / "cartridges" / "covers" / f"{game_id}.tiff"
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).unlink(missing_ok=True)
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if game_id in parent_widget.pixbufs:
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parent_widget.pixbufs.pop(game_id)
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if pixbuf:
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save_cover(parent_widget, game_id, None, pixbuf)
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