Add toast notifications for hiding/unhiding games
This commit is contained in:
30
src/main.py
30
src/main.py
@@ -94,9 +94,7 @@ class CartridgesApplication(Adw.Application):
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"toggle_search", self.win.on_toggle_search_action, ["<primary>f"], self.win
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)
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self.create_action("escape", self.win.on_escape_action, ["Escape"], self.win)
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self.create_action(
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"undo_remove", self.win.on_undo_remove_action, ["<primary>z"], self.win
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)
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self.create_action("undo", self.win.on_undo_action, ["<primary>z"], self.win)
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self.create_action("open_menu", self.win.on_open_menu_action, ["F10"], self.win)
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self.win.sort = Gio.SimpleAction.new_stateful(
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"sort_by", GLib.VariantType.new("s"), GLib.Variant("s", "a-z")
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@@ -160,10 +158,28 @@ class CartridgesApplication(Adw.Application):
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self.win.show_overview(None, self.win.active_game_id)
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def on_hide_game_action(self, _widget, _callback=None):
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game_id = self.win.active_game_id
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if self.win.stack.get_visible_child() == self.win.overview:
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self.win.on_go_back_action(None, None)
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self.win.games[self.win.active_game_id].toggle_hidden()
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self.win.update_games([self.win.active_game_id])
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self.win.games[game_id].toggle_hidden()
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self.win.update_games([game_id])
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title = self.win.games[game_id].name
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if self.win.games[game_id].hidden:
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# The variable is the title of the game
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toast = Adw.Toast.new(_("{} hidden").format(title))
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else:
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# The variable is the title of the game
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toast = Adw.Toast.new(_("{} unhidden").format(title))
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toast.set_button_label(_("Undo"))
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toast.connect("button-clicked", self.win.on_undo_action, game_id, "hide")
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toast.set_priority(Adw.ToastPriority.HIGH)
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if (game_id, "hide") in self.win.toasts.keys():
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# Dismiss the toast if there already is one
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self.win.toasts[(game_id, "hide")].dismiss()
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self.win.toasts[(game_id, "hide")] = toast
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self.win.toast_overlay.add_toast(toast)
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def on_edit_details_action(self, _widget, _callback=None):
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create_details_window(self.win, self.win.active_game_id)
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@@ -210,9 +226,9 @@ class CartridgesApplication(Adw.Application):
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# The variable is the title of the game
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toast = Adw.Toast.new(_("{} removed").format(title))
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toast.set_button_label(_("Undo"))
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toast.connect("button-clicked", self.win.on_undo_remove_action, game_id)
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toast.connect("button-clicked", self.win.on_undo_action, game_id, "remove")
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toast.set_priority(Adw.ToastPriority.HIGH)
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self.win.toasts[game_id] = toast
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self.win.toasts[(game_id, "remove")] = toast
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self.win.toast_overlay.add_toast(toast)
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def on_quit_action(self, _widget, _callback=None):
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