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src/main.py
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151
src/main.py
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# main.py
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#
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# Copyright 2022 kramo
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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#
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# SPDX-License-Identifier: GPL-3.0-or-later
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import gi, sys, os, time, json
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gi.require_version("Gtk", "4.0")
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gi.require_version("Adw", "1")
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from gi.repository import Gtk, Gio, GLib, Adw
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from .window import GameShelfWindow
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from .preferences import PreferencesWindow
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from .toggle_hidden import toggle_hidden
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from .save_games import save_games
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from .run_command import run_command
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from .steam_parser import steam_parser
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from .create_details_window import create_details_window
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class GameShelfApplication(Adw.Application):
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def __init__(self):
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super().__init__(application_id="hu.kramo.GameShelf", flags=Gio.ApplicationFlags.FLAGS_NONE)
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self.create_action("quit", self.on_quit_action, ["<primary>q"])
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self.create_action("about", self.on_about_action)
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self.create_action("preferences", self.on_preferences_action)
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self.create_action("steam_import", self.on_steam_import_action)
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self.create_action("launch_game", self.on_launch_game_action)
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self.create_action("hide_game", self.on_hide_game_action)
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self.create_action("edit_details", self.on_edit_details_action)
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self.create_action("add_game", self.on_add_game_action)
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self.create_action("remove_game", self.on_remove_game_action)
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def do_activate(self):
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# Create the main window
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win = self.props.active_window
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if not win:
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win = GameShelfWindow(application=self)
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win.present()
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# Create actions for the main window
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self.create_action("show_hidden", win.on_show_hidden_action, None, win)
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self.create_action("go_back", win.on_go_back_action, ["<alt>Left"], win)
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self.create_action("go_to_parent", win.on_go_to_parent_action, ["<alt>Up"], win)
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self.create_action("toggle_search", win.on_toggle_search_action, ["<primary>f"], win)
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self.create_action("escape", win.on_escape_action, ["Escape"], win)
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self.create_action("undo_remove", win.on_undo_remove_action, ["<primary>z"], win)
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win.sort = Gio.SimpleAction.new_stateful("sort_by", GLib.VariantType.new("s"), GLib.Variant("s", "a-z"))
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win.add_action(win.sort)
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win.sort.connect("activate", win.on_sort_action)
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win.on_sort_action(win.sort, win.schema.get_value("sort-mode"))
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def on_about_action(self, widget, callback=None):
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about = Adw.AboutWindow(transient_for=self.props.active_window,
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application_name="Game Shelf",
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application_icon="hu.kramo.GameShelf",
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developer_name="kramo",
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version="0.1.0",
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developers=["kramo"],
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copyright="© 2022 kramo",
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license_type=Gtk.License.GPL_3_0)
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about.present()
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def on_preferences_action(self, widget, callback=None):
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PreferencesWindow(self.props.active_window).present()
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def on_steam_import_action(self, widget, callback=None):
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games = steam_parser(self.props.active_window, self.on_steam_import_action)
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save_games(games)
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self.props.active_window.update_games(games.keys())
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def on_launch_game_action(self, widget, callback=None):
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# Launch the game and update the last played value
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self.props.active_window.games[self.props.active_window.active_game_id]["last_played"] = int(time.time())
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save_games({self.props.active_window.active_game_id : self.props.active_window.games[self.props.active_window.active_game_id]})
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self.props.active_window.update_games([self.props.active_window.active_game_id])
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run_command(self.props.active_window, self.props.active_window.games[self.props.active_window.active_game_id]["executable"])
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if self.props.active_window.stack.get_visible_child() == self.props.active_window.overview:
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self.props.active_window.show_overview(None, self.props.active_window.active_game_id)
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def on_hide_game_action(self, widget, callback=None):
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if self.props.active_window.stack.get_visible_child() == self.props.active_window.overview:
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self.props.active_window.on_go_back_action(None, None)
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toggle_hidden(self.props.active_window.active_game_id)
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self.props.active_window.update_games([self.props.active_window.active_game_id])
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def on_edit_details_action(self, widget, callback=None):
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create_details_window(self.props.active_window, self.props.active_window.active_game_id)
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def on_add_game_action(self, widget, callback=None):
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create_details_window(self.props.active_window)
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def on_remove_game_action(self, widget, callback=None):
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# Add "removed=True" to the game properties so it can be deleted on next init
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game_id = self.props.active_window.active_game_id
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open_file = open(os.path.join(os.path.join(os.environ.get("XDG_DATA_HOME"), "games", game_id + ".json")), "r")
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data = json.loads(open_file.read())
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open_file.close()
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data["removed"] = True
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save_games({game_id : data})
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self.props.active_window.update_games([game_id])
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if self.props.active_window.stack.get_visible_child() == self.props.active_window.overview:
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self.props.active_window.on_go_back_action(None, None)
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# Create toast for undoing the remove action
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toast = Adw.Toast.new(self.props.active_window.games[game_id]["name"] + (_(" removed")))
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toast.set_button_label(_("Undo"))
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toast.connect("button-clicked", self.props.active_window.on_undo_remove_action, game_id)
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toast.set_priority(Adw.ToastPriority.HIGH)
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self.props.active_window.toasts[game_id] = toast
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self.props.active_window.toast_overlay.add_toast(toast)
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def on_quit_action(self, widget, callback=None):
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self.quit()
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def create_action(self, name, callback, shortcuts=None, win=None):
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action = Gio.SimpleAction.new(name, None)
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action.connect("activate", callback)
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if not win:
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self.add_action(action)
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if shortcuts:
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self.set_accels_for_action(f"app.{name}", shortcuts)
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else:
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win.add_action(action)
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if shortcuts:
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self.set_accels_for_action(f"win.{name}", shortcuts)
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def main(version):
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app = GameShelfApplication()
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return app.run(sys.argv)
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