Add project files
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57
src/meson.build
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57
src/meson.build
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@@ -0,0 +1,57 @@
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pkgdatadir = join_paths(get_option('prefix'), get_option('datadir'), meson.project_name())
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moduledir = join_paths(pkgdatadir, 'gameshelf')
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gnome = import('gnome')
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blueprints = custom_target('blueprints',
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input: files(
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'gtk/help-overlay.blp',
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'window.blp',
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'gtk/game.blp',
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'gtk/preferences.blp'
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),
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output: '.',
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command: [find_program('blueprint-compiler'), 'batch-compile', '@OUTPUT@', '@CURRENT_SOURCE_DIR@', '@INPUT@'],
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)
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gnome.compile_resources('gameshelf',
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'gameshelf.gresource.xml',
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gresource_bundle: true,
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install: true,
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install_dir: pkgdatadir,
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dependencies: blueprints,
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)
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python = import('python')
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conf = configuration_data()
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conf.set('PYTHON', python.find_installation('python3').path())
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conf.set('VERSION', meson.project_version())
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conf.set('localedir', join_paths(get_option('prefix'), get_option('localedir')))
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conf.set('pkgdatadir', pkgdatadir)
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configure_file(
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input: 'gameshelf.in',
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output: 'gameshelf',
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configuration: conf,
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install: true,
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install_dir: get_option('bindir')
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)
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gameshelf_sources = [
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'__init__.py',
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'main.py',
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'window.py',
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'preferences.py',
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'game.py',
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'utils/steam_parser.py',
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'utils/run_command.py',
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'utils/get_games.py',
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'utils/get_cover.py',
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'utils/save_games.py',
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'utils/save_cover.py',
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'utils/toggle_hidden.py',
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'utils/create_dialog.py',
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'utils/create_details_window.py'
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]
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install_data(gameshelf_sources, install_dir: moduledir)
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