gamepad: Go to sidebar when going left of headerbar
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@@ -165,9 +165,22 @@ class Gamepad(GObject.Object):
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def _move_horizontally(self, direction: Gtk.DirectionType):
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def _move_horizontally(self, direction: Gtk.DirectionType):
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if self._is_focused_on_top_bar():
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if self._is_focused_on_top_bar():
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if not self.window.header_bar.child_focus(direction):
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if self.window.header_bar.child_focus(direction):
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self.window.header_bar.keynav_failed(direction)
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self.window.props.focus_visible = True
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return
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# The usual behaviour of child_focus() on the header bar on the
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# left will result in the above child focus to fail, so
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# we need to manually check the user is going left to then focus the
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# sidebar.
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if direction is not self._get_rtl_direction(
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Gtk.DirectionType.RIGHT, Gtk.DirectionType.LEFT
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):
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self.window.header_bar.keynav_failed(direction)
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return
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self.window.sidebar.grab_focus()
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self.window.props.focus_visible = True
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self.window.props.focus_visible = True
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return
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return
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