Flatpak source initial work
This commit is contained in:
@@ -61,6 +61,12 @@
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<key name="legendary-location" type="s">
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<default>"~/.config/legendary/"</default>
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</key>
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<key name="flatpak" type="b">
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<default>false</default>
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</key>
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<key name="flatpak-location" type="s">
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<default>"/var/lib/flatpak/exports"</default>
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</key>
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<key name="sgdb-key" type="s">
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<default>""</default>
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</key>
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@@ -16,7 +16,8 @@
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"--filesystem=~/.var/app/net.lutris.Lutris/:ro",
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"--filesystem=~/.var/app/com.heroicgameslauncher.hgl/config/heroic/:ro",
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"--filesystem=~/.var/app/com.usebottles.bottles/data/bottles/:ro",
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"--filesystem=~/.var/app/io.itch.itch/config/itch/:ro"
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"--filesystem=~/.var/app/io.itch.itch/config/itch/:ro",
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"--filesystem=/var/lib/flatpak:ro"
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],
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"cleanup" : [
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"/include",
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@@ -96,6 +97,20 @@
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"sha256": "bf548479d336726d7a0eceb6e767e179fbde37833ae42794602631a070d630f1"
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}
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]
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},
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{
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"name": "python3-pyxdg",
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"buildsystem": "simple",
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"build-commands": [
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"pip3 install --verbose --exists-action=i --no-index --find-links=\"file://${PWD}\" --prefix=${FLATPAK_DEST} \"pyxdg\" --no-build-isolation"
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],
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"sources": [
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{
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"type": "file",
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"url": "https://files.pythonhosted.org/packages/e5/8d/cf41b66a8110670e3ad03dab9b759704eeed07fa96e90fdc0357b2ba70e2/pyxdg-0.28-py2.py3-none-any.whl",
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"sha256": "bdaf595999a0178ecea4052b7f4195569c1ff4d344567bccdc12dfdf02d545ab"
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}
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]
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}
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]
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},
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@@ -41,13 +41,13 @@ class BottlesSourceIterator(SourceIterator):
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data = self.source.data_location["library.yml"].read_text("utf-8")
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library: dict = yaml.safe_load(data)
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added_time = int(time())
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for entry in library.values():
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# Build game
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values = {
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"version": shared.SPEC_VERSION,
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"source": self.source.id,
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"added": int(time()),
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"added": added_time,
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"name": entry["name"],
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"game_id": self.source.game_id_format.format(game_id=entry["id"]),
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"executable": self.source.executable_format.format(
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94
src/importer/sources/flatpak_source.py
Normal file
94
src/importer/sources/flatpak_source.py
Normal file
@@ -0,0 +1,94 @@
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# flatpak_source.py
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#
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# Copyright 2022-2023 kramo
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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#
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# SPDX-License-Identifier: GPL-3.0-or-later
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import os
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import re
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from pathlib import Path
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from time import time
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from xdg import IconTheme
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from src import shared
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from src.game import Game
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from src.importer.sources.location import Location
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from src.importer.sources.source import Source, SourceIterationResult, SourceIterator
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class FlatpakSourceIterator(SourceIterator):
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source: "FlatpakSource"
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def generator_builder(self) -> SourceIterationResult:
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"""Generator method producing games"""
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added_time = int(time())
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IconTheme.icondirs.append("/var/lib/flatpak/exports/share/icons")
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for entry in (self.source.data_location["applications"]).iterdir():
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flatpak_id = entry.stem
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with entry.open("r", encoding="utf-8") as open_file:
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string = open_file.read()
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desktop_values = {"Name": None, "Icon": None}
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for key in desktop_values:
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if regex := re.findall(f"{key}=(.*)\n", string):
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desktop_values[key] = regex[0]
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if not desktop_values["Name"]:
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continue
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values = {
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"source": self.source.id,
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"added": added_time,
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"name": desktop_values["Name"],
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"game_id": self.source.game_id_format.format(game_id=flatpak_id),
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"executable": self.source.executable_format.format(
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flatpak_id=flatpak_id
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),
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}
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game = Game(values, allow_side_effects=False)
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additional_data = {}
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if icon_name := desktop_values["Icon"]:
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if icon_path := IconTheme.getIconPath(icon_name):
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additional_data = {"local_image_path": Path(icon_path)}
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# Produce game
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yield (game, additional_data)
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class FlatpakSource(Source):
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"""Generic Flatpak source"""
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name = "Flatpak"
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iterator_class = FlatpakSourceIterator
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executable_format = "flatpak run {flatpak_id}"
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available_on = set(("linux",))
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data_location = Location(
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schema_key="flatpak-location",
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candidates=(
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"/var/lib/flatpak/exports/",
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shared.data_dir / "flatpak" / "exports",
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),
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paths={
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"applications": (True, "share/applications"),
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},
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)
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@@ -68,7 +68,7 @@ class HeroicSourceIterator(SourceIterator):
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}
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def game_from_library_entry(
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self, entry: HeroicLibraryEntry
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self, entry: HeroicLibraryEntry, added_time: int
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) -> SourceIterationResult:
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"""Helper method used to build a Game from a Heroic library entry"""
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@@ -81,9 +81,8 @@ class HeroicSourceIterator(SourceIterator):
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runner = entry["runner"]
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service = self.sub_sources[runner]["service"]
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values = {
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"version": shared.SPEC_VERSION,
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"source": self.source.id,
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"added": int(time()),
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"added": added_time,
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"name": entry["title"],
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"developer": entry["developer"],
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"game_id": self.source.game_id_format.format(
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@@ -119,9 +118,12 @@ class HeroicSourceIterator(SourceIterator):
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# Invalid library.json file, skip it
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logging.warning("Couldn't open Heroic file: %s", str(file))
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continue
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added_time = int(time())
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for entry in library:
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try:
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result = self.game_from_library_entry(entry)
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result = self.game_from_library_entry(entry, added_time)
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except KeyError:
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# Skip invalid games
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logging.warning("Invalid Heroic game skipped in %s", str(file))
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@@ -130,7 +132,7 @@ class HeroicSourceIterator(SourceIterator):
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class HeroicSource(URLExecutableSource):
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"""Generic heroic games launcher source"""
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"""Generic Heroic Games Launcher source"""
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name = "Heroic"
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iterator_class = HeroicSourceIterator
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@@ -141,9 +143,8 @@ class HeroicSource(URLExecutableSource):
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schema_key="heroic-location",
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candidates=(
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"~/.var/app/com.heroicgameslauncher.hgl/config/heroic/",
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shared.config_dir / "heroic/",
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"~/.config/heroic/",
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shared.appdata_dir / "heroic/",
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shared.config_dir / "heroic",
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shared.appdata_dir / "heroic",
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),
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paths={
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"config.json": (False, "config.json"),
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@@ -59,11 +59,12 @@ class ItchSourceIterator(SourceIterator):
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connection = connect(db_path)
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cursor = connection.execute(db_request)
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added_time = int(time())
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# Create games from the db results
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for row in cursor:
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values = {
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"version": shared.SPEC_VERSION,
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"added": int(time()),
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"added": added_time,
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"source": self.source.id,
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"name": row[1],
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"game_id": self.source.game_id_format.format(game_id=row[0]),
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@@ -87,9 +88,8 @@ class ItchSource(URLExecutableSource):
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schema_key="itch-location",
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candidates=(
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"~/.var/app/io.itch.itch/config/itch/",
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shared.config_dir / "itch/",
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"~/.config/itch/",
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shared.appdata_dir / "itch/",
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shared.config_dir / "itch",
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shared.appdata_dir / "itch",
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),
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paths={"butler.db": (False, "db/butler.db")},
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)
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@@ -32,7 +32,9 @@ from src.importer.sources.source import Source, SourceIterationResult, SourceIte
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class LegendarySourceIterator(SourceIterator):
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source: "LegendarySource"
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def game_from_library_entry(self, entry: dict) -> SourceIterationResult:
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def game_from_library_entry(
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self, entry: dict, added_time: int
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) -> SourceIterationResult:
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# Skip non-games
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if entry["is_dlc"]:
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return None
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@@ -40,8 +42,7 @@ class LegendarySourceIterator(SourceIterator):
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# Build game
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app_name = entry["app_name"]
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values = {
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"version": shared.SPEC_VERSION,
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"added": int(time()),
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"added": added_time,
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"source": self.source.id,
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"name": entry["title"],
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"game_id": self.source.game_id_format.format(game_id=app_name),
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@@ -72,10 +73,13 @@ class LegendarySourceIterator(SourceIterator):
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except (JSONDecodeError, OSError):
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logging.warning("Couldn't open Legendary file: %s", str(file))
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return
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added_time = int(time())
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# Generate games from library
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for entry in library.values():
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try:
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result = self.game_from_library_entry(entry)
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result = self.game_from_library_entry(entry, added_time)
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except KeyError as error:
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# Skip invalid games
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logging.warning(
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@@ -93,10 +97,7 @@ class LegendarySource(Source):
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iterator_class = LegendarySourceIterator
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data_location: Location = Location(
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schema_key="legendary-location",
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candidates=(
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shared.config_dir / "legendary/",
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"~/.config/legendary",
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),
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candidates=(shared.config_dir / "legendary",),
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paths={
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"installed.json": (False, "installed.json"),
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"metadata": (True, "metadata"),
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@@ -55,12 +55,13 @@ class LutrisSourceIterator(SourceIterator):
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connection = connect(db_path)
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cursor = connection.execute(request, params)
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added_time = int(time())
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# Create games from the DB results
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for row in cursor:
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# Create game
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values = {
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"version": shared.SPEC_VERSION,
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"added": int(time()),
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"added": added_time,
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"hidden": row[4],
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"name": row[1],
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"source": f"{self.source.id}_{row[3]}",
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@@ -83,7 +84,7 @@ class LutrisSourceIterator(SourceIterator):
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class LutrisSource(URLExecutableSource):
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"""Generic lutris source"""
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"""Generic Lutris source"""
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name = "Lutris"
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iterator_class = LutrisSourceIterator
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@@ -96,8 +97,7 @@ class LutrisSource(URLExecutableSource):
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schema_key="lutris-location",
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candidates=(
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"~/.var/app/net.lutris.Lutris/data/lutris/",
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shared.data_dir / "lutris/",
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"~/.local/share/lutris/",
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shared.data_dir / "lutris",
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),
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paths={
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"pga.db": (False, "pga.db"),
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@@ -108,8 +108,7 @@ class LutrisSource(URLExecutableSource):
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schema_key="lutris-cache-location",
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candidates=(
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"~/.var/app/net.lutris.Lutris/cache/lutris/",
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shared.cache_dir / "lutris/",
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"~/.cache/lutris",
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shared.cache_dir / "lutris",
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),
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paths={
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"coverart": (True, "coverart"),
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@@ -87,7 +87,7 @@ class Source(Iterable):
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@property
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def game_id_format(self) -> str:
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"""The string format used to construct game IDs"""
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return self.name.lower() + "_{game_id}"
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return self.id + "_{game_id}"
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@property
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def is_available(self):
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@@ -66,6 +66,9 @@ class SteamSourceIterator(SourceIterator):
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"""Generator method producing games"""
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appid_cache = set()
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manifests = self.get_manifests()
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added_time = int(time())
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for manifest in manifests:
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# Get metadata from manifest
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steam = SteamFileHelper()
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@@ -87,8 +90,7 @@ class SteamSourceIterator(SourceIterator):
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# Build game from local data
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values = {
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"version": shared.SPEC_VERSION,
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"added": int(time()),
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"added": added_time,
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"name": local_data["name"],
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"source": self.source.id,
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"game_id": self.source.game_id_format.format(game_id=appid),
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@@ -117,8 +119,8 @@ class SteamSource(URLExecutableSource):
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schema_key="steam-location",
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candidates=(
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"~/.var/app/com.valvesoftware.Steam/data/Steam/",
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shared.data_dir / "Steam/",
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"~/.steam/",
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shared.data_dir / "Steam",
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"~/.steam",
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shared.programfiles32_dir / "Steam",
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),
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paths={
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@@ -34,6 +34,7 @@ from src.details_window import DetailsWindow
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from src.game import Game
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from src.importer.importer import Importer
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from src.importer.sources.bottles_source import BottlesSource
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from src.importer.sources.flatpak_source import FlatpakSource
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from src.importer.sources.heroic_source import HeroicSource
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from src.importer.sources.itch_source import ItchSource
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from src.importer.sources.legendary_source import LegendarySource
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@@ -222,6 +223,9 @@ class CartridgesApplication(Adw.Application):
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if shared.schema.get_boolean("bottles"):
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importer.add_source(BottlesSource())
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if not shared.schema.get_boolean("flatpak"):
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importer.add_source(FlatpakSource())
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if shared.schema.get_boolean("itch"):
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importer.add_source(ItchSource())
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@@ -26,6 +26,7 @@ from gi.repository import Adw, Gio, GLib, Gtk
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from src import shared
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from src.importer.sources.bottles_source import BottlesSource
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from src.importer.sources.flatpak_source import FlatpakSource
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from src.importer.sources.heroic_source import HeroicSource
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from src.importer.sources.itch_source import ItchSource
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from src.importer.sources.legendary_source import LegendarySource
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@@ -124,6 +125,7 @@ class PreferencesWindow(Adw.PreferencesWindow):
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# Sources settings
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for source_class in (
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BottlesSource,
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FlatpakSource,
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HeroicSource,
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ItchSource,
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LegendarySource,
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Reference in New Issue
Block a user