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add-import
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927275cda9 | ||
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df9f7dbca8 | ||
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6c6fd29faa | ||
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d252b6b97d |
@@ -18,7 +18,9 @@
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#
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# SPDX-License-Identifier: GPL-3.0-or-later
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import json
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import logging
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from shutil import copytree, rmtree
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from gi.repository import Adw, GLib, Gtk
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@@ -26,8 +28,15 @@ from src import shared
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from src.errors.error_producer import ErrorProducer
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from src.errors.friendly_error import FriendlyError
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from src.game import Game
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from src.importer.sources.bottles_source import BottlesSource
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from src.importer.sources.flatpak_source import FlatpakSource
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from src.importer.sources.heroic_source import HeroicSource
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from src.importer.sources.itch_source import ItchSource
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from src.importer.sources.legendary_source import LegendarySource
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from src.importer.sources.location import UnresolvableLocationError
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from src.importer.sources.lutris_source import LutrisSource
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from src.importer.sources.source import Source
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from src.importer.sources.steam_source import SteamSource
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from src.store.managers.async_manager import AsyncManager
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from src.store.pipeline import Pipeline
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from src.utils.task import Task
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@@ -53,6 +62,20 @@ class Importer(ErrorProducer):
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super().__init__()
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self.game_pipelines = set()
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self.sources = set()
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if shared.schema.get_boolean("lutris"):
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self.sources.add(LutrisSource())
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if shared.schema.get_boolean("steam"):
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self.sources.add(SteamSource())
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if shared.schema.get_boolean("heroic"):
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self.sources.add(HeroicSource())
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if shared.schema.get_boolean("bottles"):
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self.sources.add(BottlesSource())
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if shared.schema.get_boolean("flatpak"):
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self.sources.add(FlatpakSource())
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if shared.schema.get_boolean("itch"):
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self.sources.add(ItchSource())
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if shared.schema.get_boolean("legendary"):
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self.sources.add(LegendarySource())
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@property
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def n_games_added(self):
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@@ -85,12 +108,47 @@ class Importer(ErrorProducer):
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and len(self.game_pipelines) == self.n_pipelines_done
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)
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def add_source(self, source):
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self.sources.add(source)
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def load_games_from_disk(self):
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"""Load the games from disk"""
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if shared.games_dir.is_dir():
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for game_file in shared.games_dir.iterdir():
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data = json.load(game_file.open())
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game = Game(data)
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shared.store.add_game(game, {"skip_save": True})
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game.update()
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def delete_backup(self):
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"""Delete a a previously made backup"""
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rmtree(shared.backup_games_dir, ignore_errors=True)
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rmtree(shared.backup_covers_dir, ignore_errors=True)
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def create_backup(self):
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"""Make a games and covers backup"""
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self.delete_backup()
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copytree(shared.games_dir, shared.backup_games_dir)
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copytree(shared.covers_dir, shared.backup_covers_dir)
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def restore_backup(self):
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"""Restore a previously made backup"""
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# Remove games from the store and UI
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for game in shared.store.games.values():
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game.update_values({"removed": True})
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game.update()
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# Restore the disk backup
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rmtree(shared.games_dir, ignore_errors=True)
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rmtree(shared.covers_dir, ignore_errors=True)
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shared.backup_games_dir.rename(shared.games_dir)
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shared.backup_covers_dir.rename(shared.covers_dir)
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# Reload games from disk
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self.load_games_from_disk()
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def run(self):
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"""Use several Gio.Task to import games from added sources"""
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self.create_backup()
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self.create_dialog()
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# Collect all errors and reset the cancellables for the managers
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@@ -288,13 +346,17 @@ class Importer(ErrorProducer):
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"open_preferences",
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"import",
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)
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elif self.n_games_added == 1:
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toast.set_title(_("1 game imported"))
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elif self.n_games_added > 1:
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# The variable is the number of games
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toast.set_title(_("{} games imported").format(self.n_games_added))
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else:
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toast.set_button_label(_("Undo"))
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toast.connect(
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"button-clicked", self.dialog_response_callback, "undo_import"
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)
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toast.set_title(
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_("1 game imported")
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if self.n_games_added == 1
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# The variable is the number of games
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else _("{} games imported").format(self.n_games_added)
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)
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shared.win.toast_overlay.add_toast(toast)
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return toast
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@@ -315,5 +377,7 @@ class Importer(ErrorProducer):
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self.open_preferences(*args)
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elif response == "open_preferences_import":
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self.open_preferences(*args).connect("close-request", self.timeout_toast)
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elif response == "undo_import":
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self.restore_backup()
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else:
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self.timeout_toast()
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52
src/main.py
52
src/main.py
@@ -17,7 +17,6 @@
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#
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# SPDX-License-Identifier: GPL-3.0-or-later
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import json
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import lzma
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import sys
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@@ -31,15 +30,7 @@ from gi.repository import Adw, Gio, GLib, Gtk
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from src import shared
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from src.details_window import DetailsWindow
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from src.game import Game
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from src.importer.importer import Importer
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from src.importer.sources.bottles_source import BottlesSource
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from src.importer.sources.flatpak_source import FlatpakSource
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from src.importer.sources.heroic_source import HeroicSource
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from src.importer.sources.itch_source import ItchSource
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from src.importer.sources.legendary_source import LegendarySource
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from src.importer.sources.lutris_source import LutrisSource
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from src.importer.sources.steam_source import SteamSource
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from src.logging.setup import log_system_info, setup_logging
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from src.preferences import PreferencesWindow
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from src.store.managers.display_manager import DisplayManager
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@@ -83,17 +74,16 @@ class CartridgesApplication(Adw.Application):
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"is-maximized", self.win, "maximized", Gio.SettingsBindFlags.DEFAULT
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)
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# Load games from disk
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shared.store.add_manager(FileManager(), False)
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# Add managers to the store for game imports
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shared.store.add_manager(DisplayManager())
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self.load_games_from_disk()
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# Add rest of the managers for game imports
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shared.store.add_manager(FileManager())
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shared.store.add_manager(LocalCoverManager())
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shared.store.add_manager(SteamAPIManager())
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shared.store.add_manager(OnlineCoverManager())
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shared.store.add_manager(SGDBManager())
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shared.store.enable_manager_in_pipelines(FileManager)
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# Load games from disk
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Importer().load_games_from_disk()
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# Create actions
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self.create_actions(
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@@ -134,13 +124,6 @@ class CartridgesApplication(Adw.Application):
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self.win.present()
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def load_games_from_disk(self):
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if shared.games_dir.is_dir():
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for game_file in shared.games_dir.iterdir():
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data = json.load(game_file.open())
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game = Game(data)
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shared.store.add_game(game, {"skip_save": True})
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def on_about_action(self, *_args):
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# Get the debug info from the log files
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debug_str = ""
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@@ -207,30 +190,7 @@ class CartridgesApplication(Adw.Application):
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DetailsWindow()
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def on_import_action(self, *_args):
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importer = Importer()
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if shared.schema.get_boolean("lutris"):
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importer.add_source(LutrisSource())
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if shared.schema.get_boolean("steam"):
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importer.add_source(SteamSource())
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if shared.schema.get_boolean("heroic"):
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importer.add_source(HeroicSource())
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if shared.schema.get_boolean("bottles"):
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importer.add_source(BottlesSource())
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if shared.schema.get_boolean("flatpak"):
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importer.add_source(FlatpakSource())
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if shared.schema.get_boolean("itch"):
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importer.add_source(ItchSource())
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if shared.schema.get_boolean("legendary"):
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importer.add_source(LegendarySource())
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importer.run()
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Importer().run()
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def on_remove_game_action(self, *_args):
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self.win.active_game.remove_game()
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@@ -34,12 +34,16 @@ state_schema = Gio.Settings.new(APP_ID + ".State")
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home = Path.home()
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data_dir = Path(GLib.get_user_data_dir())
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config_dir = Path(GLib.get_user_config_dir())
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cache_dir = Path(GLib.get_user_config_dir())
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cache_dir = Path(GLib.get_user_cache_dir())
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flatpak_dir = home / ".var" / "app"
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games_dir = data_dir / "cartridges" / "games"
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covers_dir = data_dir / "cartridges" / "covers"
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backup_dir = cache_dir / "cartridges" / "backup"
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backup_games_dir = backup_dir / games_dir.name
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backup_covers_dir = backup_dir / covers_dir.name
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appdata_dir = Path(os.getenv("appdata") or "C:\\Users\\Default\\AppData\\Roaming")
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programfiles32_dir = Path(os.getenv("programfiles(x86)") or "C:\\Program Files (x86)")
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@@ -17,6 +17,9 @@
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#
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# SPDX-License-Identifier: GPL-3.0-or-later
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import logging
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from src import shared
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from src.game import Game
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from src.game_cover import GameCover
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from src.store.managers.manager import Manager
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@@ -46,27 +49,28 @@ class DisplayManager(Manager):
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"notify::visible", game.toggle_play, None
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)
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game.menu_button.get_popover().connect(
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"notify::visible", game.win.set_active_game, game
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"notify::visible", shared.win.set_active_game, game
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)
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if game.game_id in game.win.game_covers:
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game.game_cover = game.win.game_covers[game.game_id]
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if game.game_id in shared.win.game_covers:
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game.game_cover = shared.win.game_covers[game.game_id]
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game.game_cover.add_picture(game.cover)
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else:
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game.game_cover = GameCover({game.cover}, game.get_cover_path())
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game.win.game_covers[game.game_id] = game.game_cover
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shared.win.game_covers[game.game_id] = game.game_cover
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if (
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game.win.stack.get_visible_child() == game.win.details_view
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and game.win.active_game == game
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shared.win.stack.get_visible_child() == shared.win.details_view
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and shared.win.active_game == game
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):
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game.win.show_details_view(game)
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shared.win.show_details_view(game)
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if not game.removed and not game.blacklisted:
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logging.debug("Adding %s (%s) to the UI", game.name, game.game_id)
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if game.hidden:
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game.win.hidden_library.append(game)
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shared.win.hidden_library.append(game)
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else:
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game.win.library.append(game)
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shared.win.library.append(game)
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game.get_parent().set_focusable(False)
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game.win.set_library_child()
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shared.win.set_library_child()
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@@ -110,6 +110,7 @@ class Manager(ErrorProducer):
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except Exception as error: # pylint: disable=broad-exception-caught
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handle_error(error)
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logging.debug("Running %s for %s (%s)", self.name, game.name, game.game_id)
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try_manager_logic()
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def process_game(
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Reference in New Issue
Block a user